Colliding With Quake's Collision Method
On my current mapping adventure I'm creating an outdoor map with terrain-esque features. I find that in Quakespasm and Winquake I get stuck when walking over that edge:
http://maikmerten.de/base1/terrainstuck.jpg
All fine in FTE and Darkplaces. Map compiled with the awesome ericw-tools. All brush vertices on integer coordinates.
I'm pretty sure a random vertex manipulation should resolve the issue and I guess this is just a side-effect of how Quake handles collision (I think FTE and DP basically have their own ways of doing things there).
Is there a lazy way to resolve such issues reliably other than pushing vertices until things are resolved?
BSP and
.map source: http://maikmerten.de/base1/terrainstuck.zip