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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: http://www.celephais.net/board/view_thread.php?id=60097
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Odd Entity Behavior In Quake 
Hi,

I just started mapping again after many years gone. I've been working on a re-mix of my Quake level "Well of Wishes" (original map was lost in a hard drive crash) and I ran across an odd thing. I uploaded a map to quaketastic to illustrate, but basically I am able to push items through solid geometry, but only from certain directions. I was trying to find a way to add items as the player progressed using the fewest possible entities/brushes, but without resorting to a custom progs.dat and When I first came up with this I didn't realize the item bounding boxes were so tall


I may not use this method because it seems like might be more of a bug in the engine than anything else, but I was wondering if anyone knew why this happens. In the map I uploaded there are 4 alcoves with nails and health in each. The wall above the alcove is low enough that the player can't pass and get to the items. In the actual level the alcove would be hidden by a func_illusionary and when triggered they would be pushed into view by the func_door.
The only engines I've tried are fitzquake085, winquake and glquake, but it does the same thing in all three. The door will push the items through only from the north and east, from south and west the items fall through the floor when they pass through the wall.

If anybody wants to check this out, the example map is here:

http://www.quaketastic.com/upload/files/misc/doortest.zip

Shoot the buttons above each alcove to trigger the pushing door.
Turn on r_showbboxes in fitzquake for a more interesting view.

Back to mapping for now. 
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