...ran around it last night. Loved the feel, except of course I suffer from terrible vertigo (I had to shut my eyes through a lot of LOTR:ROTK :) so when I kept going up and up I initially had a bit of a panic attack. Then I sternly told myself it's just a construct. Well done on the atmosphere side.
Layout wasn't immediately graspable (probably due to the verticality), but I like that in a map. Pretty soon though I could get anywhere in no time...great layout!
I liked the little alcoves with ammo along the hallways, making the player work a bit for reward is fine as far as I'm concerened. Also liked that one could use the pipes etc to traverse the level rather than just hallways etc.
I imagine this is one hell of a tourney map. What's the story with bots and Q4MP?
looks cool! wish i could play it
sometime soon, perhaps ;)
Thanks For The Feedback!
It's actually much better for FFA; it's pretty big for tourney and there's a lot of "where the hell is my opponent?" during tourney. The story with bots and Q4 is: bots are available here (they aren't brilliant, but they suffice for the most part):
and I have heard that other people are working on bots as well, so there will probably be more options to choose from eventually.