 Lo Siento
#1 posted by ijed [201.246.114.69] on 2006/02/02 22:10:19
 Ijed
#2 posted by Shambler [82.38.192.54] on 2006/02/03 01:03:37
Your posts should be in the "Smoking Crack Thread".
WTF are you talking about, it's a Q2 SP custom map??
 Lol
#3 posted by ijed [201.246.114.69] on 2006/02/03 06:58:58
 Just Finished
#4 posted by ijed [201.246.113.230] on 2006/02/03 13:35:18
 Awesome Maps
#5 posted by Sielwolf [84.130.212.175] on 2006/02/04 20:43:31
Great to see a new Q2 unit released, and of such high quality !
While the maps feel a little cramped/smallish, the progression is very well done, and visuals are very nice too..the maps really should be larger scaled, would be even more impressive.
What especially stands out are the secrets, you find hidden doors/stuff and there is often even more to discover... some nice ways to make the player really use the inventory items. I hope the author makes more units of this quality :D
 Ijed
#6 posted by inertia [24.164.73.173] on 2006/02/04 20:46:16
thanks for ruining the map, now i don't even need to fucking play it to say how good it is! cheers!
 ?
#7 posted by ijed [201.246.115.8] on 2006/02/05 09:02:08
#8 posted by ?? [80.36.152.66] on 2006/02/07 04:08:06
I can't connect to the site, can somebody host the file?
#9 posted by Andrea Rosa [151.41.138.67] on 2006/02/08 13:22:43
Thanks a lot for your comments, and thanks for those useful tips!
For those of you who found the Makron battle too much easy, try it on 'hard' and see what happens as Makron jumps out of his Jorg...
I'm sorry the server where I uploaded "Deus Ex Machina" is sometimes unstable. I've noticed it too.
#10 posted by nico [213.178.94.60] on 2006/02/16 06:17:50
The screenies look good, I might try it... I just installed Q2 again, it´s good fun, while lacking the goth factor that Q1 has. I mainly play the demo (because it gives you better weapons earlier, and some different monsters) and I don´t have the patience for the later levels, I find them boring.
So I looked for custom Q2 levels some time ago, but didn´t find much. The Q2 mapping scene is pretty tiny, or did I miss something?
anyway, I´ll try your episode now.
#11 posted by [213.178.94.60] on 2006/02/16 06:38:21
Uh-oh. Is there a version of the Lazarus library for Linux? Or does it come with source code? If not, Linux users will not be able to play your stuff.
#12 posted by nico [213.178.94.60] on 2006/02/16 06:38:21
Uh-oh. Is there a version of the Lazarus library for Linux? Or does it come with source code? If not, Linux users will not be able to play your stuff.
 I Played Through
#13 posted by Scragbait [65.92.67.168] on 2006/02/19 20:04:16
I think that this was a well made unit, overall and was good fun and consistent with the Quake 2 theme. It was nice to get this map set as I enjoy SPQ2 and some of the newer releases are insanely hard. Deus-Ex Machina was more to my liking.
Pros:
- Decent level design. The quality improves with the mapper's experience. Good details. Good exploration and progression and lighting was varied and suitable.
- Secrets are good and fair. I'm short a couple but I did find most.
- Good use of novel items like the jetpack, buddies at the end, moving conveyors, torture devices, etc.
Cons:
- That bug that corrupts a saved game and locks my PC after getting killed by that auto turret in map 4 (I think it's map 4 - armory level).
- Problems with fog on the engineering level. It got so bad that I had to cheat and noclip and try and fool my machine into rendering it better. I have a Radeon 9600 Pro so perhaps it didn't like the fog used.
Andrea Rosa - If you make more, I'd like to play them. If I could make one suggestion, it would be to capture more of the Q2 grand scale but I'd be happy with something on par with what you just produced.
#14 posted by Andrea Rosa [151.41.139.43] on 2006/02/21 12:41:06
Many guys are reporting this issue concerning the turret. Please, can you be more detailed concerning the level? Is the turret you're talking about the ride-on model in level 3 (Arsenal) or the ceiling turret in level 4 (Treminal-2)?
Thanks for your positive feedback & suggestions Scragbait, I hope I'll find some spare time to design another SPQ2 game.
 Arsenal
#15 posted by Scragbait [70.51.93.245] on 2006/02/21 14:09:11
The floor mounted turret above the crate handling belt was the killer. I ended up using god mode when in range.
The fog problem was in the map with the lava boat that goes around a central generator. In some reloaded maps, it was totally dark, as if the lightmaps were turned off. I could only see with the blaster flash.
Looking fwd to more Q2 if you find the time.
#16 posted by Andrea Rosa [151.41.158.28] on 2006/02/22 12:54:23
This is strange. I've made several attempts and that turret always kill me without crashing the game. I play on a P4 @ 1.8 GHz.
BTW, why did you use 'god'? Didn't find the remote operator? If you kill him the turret stops firing and you can ride on it...
 The Turret
#17 posted by ijed [201.246.113.196] on 2006/02/22 13:13:26
 Didn't Find Operator Until Late In Level
#18 posted by Scragbait [65.92.67.135] on 2006/02/22 14:38:54
I did eventually find the operator but it was by accident since the door to the gun room doesn't look like a door. It looks like a wall panel so I ignored it. I did get killed by the turret and did reload my game several times and it didn't lock up but then other times it did. To avoid getting shot, I bailed over into the lower warehouse to look for the operator. I also threw grenades down that hole near the turret barred by red lasers thinking he was there. In the computer room, I thought, he has to be here, likewise the upper control room overlooking the gun level. Nope. Nope. Nope. I did go up the ladder and did step on that button but it was only after clearing the level looking for secrets did I find the door to the gun turret room. Fooled me.
But good solid episode. Recomendation for new maps: if you want the player to use a door, make it look like a door, otherwise consider it a secret. BTW, this map had very nice secrets.
#19 posted by yhe1 [71.109.85.74] on 2009/07/02 01:12:18
Does anybody still have this mod somewhere? I tried to download it but the link was dead.
 The Link Is Indeed Dead, Maybe Email The Author
#20 posted by nitin [124.168.18.52] on 2009/07/02 10:35:33
#21 posted by [140.144.0.104] on 2009/07/02 20:46:55
Damn, we need someone to archive Q2 SP like Spirit did for Quake 1
#22 posted by gb [89.27.225.142] on 2009/07/03 01:38:58
^ That.
I propose Spirit for the job :-P
 Heh, Sure Thing
#23 posted by Spirit [213.39.223.91] on 2009/07/03 11:22:23
If a link is dead, simply use your favorite search engine for the filename:
http://www-personal.umich.edu/~jimw/q2/Mods1/dexm.zip
#24 posted by yhe1 [71.109.85.74] on 2009/07/03 19:15:32
Does "sure thing" mean you'll do it?
 No.
#25 posted by negke [85.176.72.123] on 2009/07/03 19:26:07
I think he means it more along the lines if RTMF...
#26 posted by gb [89.27.243.20] on 2009/07/03 20:00:37
I wasn't seriously expecting him to. ;-)
 I Knew You Didn't.
#27 posted by Spirit [213.39.223.91] on 2009/07/03 20:23:59
yhe1: No. Never. Me no like Q2.
 Or You Could Try
#28 posted by ijed [216.241.20.2] on 2009/07/03 20:40:28
#29 posted by yhe1 [71.109.85.74] on 2009/07/03 21:26:46
lol. stop giving people false hopes.
How much is it for you to maintain quaddicted?
#30 posted by gb [89.27.243.20] on 2009/07/03 22:07:32
Lots of grey hair probably. That's what obsessive-compulsive does to you.
#31 posted by Spirit [213.39.223.91] on 2009/07/04 02:11:24
 Plus The Major Description Contributor
#32 posted by Spirit [213.39.223.91] on 2009/07/04 02:12:13
negke already has a shiny bald head.
#33 posted by yhe1 [71.109.85.74] on 2009/07/04 02:54:29
lol, I thought your favorite style was base, didn't you say you didn't like SOE's medieval settings?
#34 posted by Trinca [85.138.34.214] on 2009/07/04 08:20:06
lol yhe1 :) Spirit favotire stille is castles and medieval stiles everybody know that :p
and i agree with Spirit Q2 suck sorry :\
#35 posted by Spirit [213.39.219.154] on 2009/07/04 11:14:48
There is more than base and medieval. And it was the whole setting in SOE, I do like >Quake< maps with an medieval environment.
Before this gets more awkward: I do like girls, not guys.
#36 posted by gb [89.27.195.89] on 2009/07/04 16:10:28
They are the egg heads, I am the walrus!!
I replayed some Q2 lately and... hmm... let's just say... I prefer RMQ.
If it's between vanilla Quake and Q2, IMO Q2 fares better.
But yeah... Quake is... more fun. Implant Q2's new features into Q1, and you have the best of both worlds :-P
Not talking about deathmatch here, Q2 deathmatch and teamplay is superb.
#37 posted by yhe1 [71.109.85.74] on 2009/07/04 23:45:11
Will remake Quake be Aguirre quake compatible?
 Well
#38 posted by ijed [190.20.69.248] on 2009/07/05 15:45:50
Everything is BJPQuake compatible, but yes.
RQ will be expanded limits engines only though - we have lots of stuff. Luckily there's fitz085, SDL, DP, BJPQuake and so on.
Making it cut down for older engines leaves a nasty taste in the mouth.
|