neg|ke u nuts :) ehehe nice map!
trinca: nice. interesting brushwork this time, way to go. if you have lots of monsters that fire a counter, set it to "nomessage" (sf 1), so the message is not displayed after each monster killed. also try to keep vis blocking/r_speeds in mind when making corridors like this (add corners).
quirk2: don't take this map too seriously. i had to let off some steam from the past weeks and got carried away. though i figured it could be a useful prefab for some maps... ;)
sm119_neg!ke - OMG, that is a riot. I almost closed the map after playing it (lets just say) the puzzle solving way. Explore further my friends, rare delights await you.
sm119_trinca - Your maps were playable from day one, but they get nicer to look at every time. The shamblers were a little easy to get around, making this quite a short little blast. Good though.
Only Two Maps...
...but those two are the bomb.
Trinca: carnage supreme once again, wished it was longer with more quad runs :)
Neg!ke: instant classic, it�s a rare occasion that a Quake map makes me laugh really hard, but the moment I got that apple..or the end for the unhappy people..omg ! Awesome from start to end(and getting 100% kills is quite a challenge).
Negle's Map Made Me Lol
and that makes the map dignified.