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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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ThumpyDThumpThump 
I am 100 percent behind a MadFox start map. It would be most excellent.

JPL, I have to decline doing it, I realy would like to get back to some other projects, SoE:Indian Summer, Mortisville, at some point, even Merciless Ming the map I developed earlier for this project using the Quoth 2 beta. It's a complete map but just lacks good game play. I'm thinking of remaking it for Quake 2.

Here is a pic of the map I'm currently doing for Base, Jackboot Primate
http://img185.imageshack.us/img185/1961/fitz0033cz0.jpg

We also need a name for the map collection. Base is okay for a project in development, but when the Quake news sites run it, well, From the func_board we have news of the release of a map pack . . . presenting, Base! It just lacks a ring to it. 
Headthump: 
isn't that just a retextured version of e3m7? 
Funny, 
I've used e3m7 as a basic starting point for the Winter Pack map, but not for this map. It's a Tiddle's like design from a speed map I did Winter 2005 but didnt release due to a computer crash at the time. I've been brushing it up over last few weeks. I see what you mean though as that is similar to the entrance hall, I'll go back and check the bits and pieces of maps I made at the time, there could be some overlap between Winter and my speedmaps, hence a resemblance. 
Note 
None of the brush work in Norway pack used the Quake sources, I rebuilt the layout from scratch to see how it was created, and my end result looked nothing like e3m7. 
Here 
is another shot, from JackBoot Primate

http://img92.imageshack.us/img92/7171/fitz0036yi2.jpg

Looking things over, there is a chance that area
in the first pic is too strongly derivitive. It is a small fraction of the map, but still, I think I should work it out of the map as it is a homage to Tiddle's not Haunted Halls. Thanks for catching it, I may have never even noticed. 
Resembalance? 
Okay 
So, MadFox accepted to make the start map, including a small contribution from all involved mappers: I foresee something like an entry door to a teleporter (that will bring you to the Base map itself), using the same style in order to give an overview of his level... And also a message with mappers and map name...
MadFox: please comment about this point, and also about the deliverable you are expecting.

Just another thing, we still have to do a pack that includes part of (or complete) Quoth update (e.g: new monsters at least): who could do that ? I don't have enough experience in pack creation, nor in QuakeC, and as I guess it will not be "easy".... so if somebody could handle that... it would be cool... any volunteers ?

Other ideas ? Other remarks ? 
Yumm 
I like that shot from HeadThump! 
At The End... 
.. we then need somebody to put all the stuff (i.e progs.dat + monsters models + all maps + ???) into a single pak1.pak file... and then release it by the end of march.... So who will merge all the required stuff ? And also, we need a download link, and I guess Spirit will be happy to provide it: am I rigth ?
In anyway, first we have to solve previous post "issues".... 
Start Map 
I think it would be quite cool if there were runes or something like the original start map, that unlocked a final boss map... 
Start Map 
a hub map like in lost chapters (?) please. :)

JPL: Hosting shall not worry anyone. ;) 
Inertia / Spirit 
inertia: it would mean the addition of a rune at the end of at most 4 maps... hmmmm do we have more than 4 maps... I don't know BTW... And also we would need to build the latest map including the final boss (Chton, Vermis ???)... or modify one of the maps to include it: Do we really have time for that ? I remind you that we decided to deliver the pack by the end of march: at least we fixed this rule, and I'd like to respect it... We already wait too much IMHO... Nevertheless, if you (i.e most of you) really want this final boss... why not... Let's discuss...

Spirit: thanks a lot, I knew we could rely on you for hosting: You rock ;)

BTW, would it be possible for all mappers who would like to join the pack, to email me and provide their map title + bsp name (use lambert_jph - at - yahoo - dot - com): I'd like to have to count how many mappers we are today. Note it is also to prepare the pack .txt file... :P ... Thanks in advance 
Errata 
Please read lambert_jph - at - yahoo - dot - fr

Sorry for the mistake..:P 
 
Inertia is a fucking lier kid dont count with him... 
0 Well 
but the rune thing is something delicate, I experienced in the abandon mod. I don't think at this moment we can reliable constitute all mappers(?!) to add a rune and integrate it in a start/bossmap for it.

I do have the newboss which is toughly hard, but because of the low income of altering the progs.dat (what now headthump, drawing back? Send me the screenshots as you wrote) I don't think it is possible.

I could try it, as I wanted to add the earthquake too, but I ain't got the Quoth.qc
And I believe there would be severe conjuctions in the Drole and the Newboss. Both shoots lava balls, and will have to be tweaked.

But using the left time to take a small piece of each map to make a startmap doesn't have to be that big Q. Hey Trinca...where are you? 
Hey Madfox, 
You have mail ;) 
Thanks 
I've just updated the levels. I used a new lip option for the door so it won't thread z-brushes anymore. The waterfal runs on a func_illusion. Difficult to clear.

At least they're hom free now. Concentrating on gameplay and animated textures now. 
HeadThump 
I've beene waiting months for at least 1 damn shot here, thanks. I like the slight melding of styles there, good to see you're not afraid - even though they're not stock Quake texes. Although those shots are very washed out/gamma'd up. 
Hey Thanks 
to both you and Spirit; the targa screen shots always come out much darker than the lighting looks in game.

The foundation sticks too the Jackboot/Steel Valour set, but I'm using a lot of stuff from the DKT1 set for the machinery and stuff.

Bif has some good screenshots on his site, and I can affirm Trinca's and MadFox's levels have some nice brushwork too. 
Hmmmm 
I think we should stay "simple": no rune addition, no new boss, only a set of Base based maps, and that's it... only the start map will be cool to add... Furthermore, reading posts above, it seems that adding a new boss monster will be a little bit tricky...
Anyway, do it as you want, but decide it quickly guy: in anyway, I will release my map for the 1st of april, latest delay (maybe the 2nd in order to avoid April's fool stupid confusion..), even if I have to remove all cool monsters from unreleased Quoth update...
BTW any news from either Kell or necros ? Are they dead or what ? Did Kell gave his permission to use his Quoth update and allow to download it from any host ? Any news on the progress on Quoth front ? 
April 2 Sounds Good 
I need to contact Trinca later this week to see how he intends to deal with the Quoth 2 pack matter. I believe his map is playable with only basic Quoth, with spawnflags just being ignored but I need to test it some more to be certain. 
HT 
Do you need my map for testing ? Mine is suing all the new monsters of Quoth update.... Please send me an email if you need it...
BTW, yesterday I sent a new email to Kell (and necros) concerning Quoth update hosting, and the permission to use and share it .... I hope to have a reply this time.... :/ 
HeadThump 
you have mail :P 
Before 
the toppic is out of sight...

does it still make sense to make a start map with parts of each upcoming quoth map, or am I fishing behind the quotes? 
MadFox 
The basic idea was to have a central room, with severals doors, when you choose a door, a message appears with map name and mapper name. Behind the door there is a small room with a teleporter to the related map, and the room should give you an overview of the incoming level... a kind of advertising...
If you think it is stupid, or not suitable for you (cause you will have to wait for all mappers' small room delivery before starting something), it's not a problem. As we are now close by 3 weeks of the final delivery (end of March... remember) we have to do simple, short and quick things for the start map... So a single room with several teleporters to each map is OK as well for me...
What are other mappers opionion ? Other ideas ?

Also, I sent an email to Kell and necros about the possibility to share Quoth unofficial update... and I didn't get any reply from them (it is the second email I sent BTW, and this time I was asking a simple yes or no...).. I guess they don't care of us, or they are both dead.. I don't know....
So, as we cannot rely on them, and as it is usual to say: "If you don't reply, you agreed"... I propose to be radical, and so to share Quoth update without Kell/necros permission, otherwize we will be stucked forever at this point, and the Base pack will never be released... So fair or unfair: we have to do something, and I don't want to rework my map completely just to comply with a gentlement agreement about delivery permission. I am generally a gentlement with people that acts as gentlement, and it is not really the case of Kell and necros today (at least with the 2 latest email I sent).
So I just propse to enrich the Quoth update pack with our maps (.bsp, .lit, .txt) and the base pack, zip it, and share it by any host...
Who is OK with that ? 
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