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New Q1SP: Gravey Trail By Madfox
Rinie 'Madfox' Brouwers makes his Quake mapping debut with Gravey Trail, a single player level that also functions in deathmatch mode. He describes it as a "medieval Castle, inspired by e2m4 Ebon Fortress."

So far the map is only available from fileplanet as a 637k .rar file: http://fpweb1.fileplanet.com/files/110000/119400.shtml

(thanks aguirRe)
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More Suggestions 
Don't put your personal config.cfg file inside the pak.

And if you absolutely must release a beta start map that is a maze of twisty corridors (all different ...) with most teleporters not working, then at least offer a correct hint to the only working one.

Which is in the back right corridor from the start position. 
Heh 
I exited the first level (skill 0) with 30/103 kills. I killed everything I found and wandered around lost for quite a while. I would guess it's possible to cut off large sections of the map. ;-)

I'll post something more constructive once I've played a bit more. 
Start Map 
It's far too big and complex. A start map should get straight to the point: Selecting a skill level (which you did well), and then selecting a map to play (which you have messed up.)

For the final release, simplify your layout. Also, those two corridors with the sourceless, very bright lights look ridiculous.

On the positive side, some of your corridors, particularly the ones with the demon-head decorations, look very good. They actually achieve id level standard. Try extending that style and level of detail throughout the start map. 
Well.....uh 
First let me explain it is a wonder you could download the file, my intentions were just to show something, what has lingered for so long in this toppic.
Glad, because now there is a possbillity to talk about the subject.
I had put a readme.txt with it, but maybe you didn't read it. As for the extention.
I tried several times to upload a zip file, but it seems only the rar pack came through(?)

I admit, the startmap is somehow twisty and strange. As for the fact only one teleporter works to a sequence.
But as I got so queer of betatesting, I wondered how other people would relate to it.
And as Morfans says: the first map gives 30/130
kills. I don't know what causes this lack of 90
monsters.

For now I am just glad I got this part of the pack on the internet.
Probably full of small errors, but close to the target I was construckting too.

The exit to OnePair gave me a Alloc_hunc error, so I had to change it for a smaller map.

Please, give me more advice. I will be glad to change things, but I got so drenched in the beta testing, I have a hard one on keeping an
objective perception. 
Greenhorn Chicken Hopper 
On Zevon's last record, there's a line in "Rub Me Raw" that's "... to all you greenhorn chicken hoppers, find yourself a trade, or go back to the chatrooms and fade in the shade."
Just FYI 
Didn't You Like The Music...? 
raw deal

exploding plastics 
Betatesters? 
refferring to post #141 I only see names, who seem to want beta-testing....

then this crazy dude wants my radio station favorite.....(?!)

Come on, there. Give me sense of purpose.
Or should I join Shambler, and admit Quake1 is dead? 
Ohh. You Mean Beta-testing 
I'll do it if you like. Upload to alanr643@msn.com. You should probably write up a questionaire of the aspects you are testing for as well. 
Oh, You Mean That Rar File 
If you zip it up and send it, I'll do it -- but I don't use the rar format. I have an archive interperter I found on ZDnet but I hate its interface too much to bother reinstalling it. 
Headthump 
WinRar? 
Phait 
I've took it off my system a some time ago, but that sounds right. 
I Wasn't Sure 
if I still had the executable archived or not, but apparently the answer is not since I can't find it. So for accuracy sake #154 should read 'I use to have'. 
What's Up? 
If you knew how many time I spend making & sending this pack to the internet, you wouldn't
wonder if your compression programm is outdated.

Zip files were rejected on the ftp, that's why I couldn't use them. So I used winrar.

Looks we are talking about beta testing compression files here. 
I Meant... 
I can send them by email, HeadThump
as I actually did to Scampie and Necros. 
I Found The Thread 
:) The interconnection in the map is fun as hell -- though the first time I played it last Sunday, I got really lost because I did not see how the outpost window in one portion connected to a higher area. 
The Quad Damage 
by the func_train is wasted in that position unless you throw in a few fights while riding it to heft that sucker into high gear.

Personally I like the tight corridors, though they need some design variation; I'd suggest studying the Quake2 corridors, it should give you an idea how tightly spaced areas can be made to look more decorative and functional. I like the rooms themselves because most are oddly shaped -- interesting how your rooms tend to butt up against one another at odd angles and levels.

The best thing about the level is how intricate it is; the lay out surprises the hell out of me after the first time I gave it a go and got lost.

BTW -- does the title refer to Leon? If so, he is the real intellectual father of the American Conservative movement -- if you are curious, look up the name James Burnham sometime, and the connections may surprise you. 
HeadThump 
Quit curious.
Since there has been so much time delay, I suppose we are talking about the level Quatrotski. Yes???
If so, I can start re intrepret your answer.
For now I am a little entangled by your answer.

Quatrotski is the name of a dwarf with spectacles, and has no political meaning afterall.

Why do I send Scampie & Necros betalevels, if they can't find the time to even answer? 
I'm A Slow Learner ;-) 
You are quite correct that this is an old school map -- kind of Scourge of Amagon in its visual appeareance, great playing levels whose brushwork was more fuctional than aesthetically appealing compared to Id's original Quake levels.

You can do a few things to make the route a little more identifiable, like the ramped window port I mentioned where you see the base soldiers and a button. I would sugest lowering part of the upper platform so the player notices its purpose right off.

I didn't notice it in the editor when I pulled the map up to inspect, but then again I was looking for brush related errors. It may be just me that I didn't see it before playing it a second time so if those guys could weigh in . . .

I can't speak for them, but I had a tight schedule last week. You saw me sniping with Wrath (thanks Wrath, that helped me keep alert), but while that was happening I was busy designing a pair of tats which netted me several hundred dollars Saturday.

And, though politics can be interesting at times, its ultimately bad for you, and bad for me. I burned out of it back in college. 
I'd Just Like To... 
Wish this thread a happy birthday. 
Haha 
is the map still in beta? 
Well Happy Birthday! 
From the unhappy land (for the day :( ) of Carolina. I'm often asked why there is a North and a South Carolina; the split came in colonial times when all the legislative delegates South of the city of Charlotte wanted to pass a law that would allow you to marry your first cousin. Those to the north were steadfast against the idea, and thus there was a split.

Okay, so I steal everything from the Simpsons . . . So sue me; uhm, I didn't mean that Fox! D'oh. 
 
shut up you ape. 
He He 
I'm wearing my raybans -- and having them on I'm too cool to let anything phaze me. All right, I have them on to hide all the cryin' I did last night. A freakin' out of bonds punt return!! Kasey how could you? 
... 
someone should change the topic to "Old Q1SP" because i keep getting fooled into thinking there really is a new release! :P 
Actually, 
I don't think the current map is part of MadFox's Gravey Trail release. It is a single map called Quatrotski. He decided to use this post to continue the discussion. 
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