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New Q1SP: Gravey Trail By Madfox
Rinie 'Madfox' Brouwers makes his Quake mapping debut with Gravey Trail, a single player level that also functions in deathmatch mode. He describes it as a "medieval Castle, inspired by e2m4 Ebon Fortress."

So far the map is only available from fileplanet as a 637k .rar file: http://fpweb1.fileplanet.com/files/110000/119400.shtml

(thanks aguirRe)
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Quaketree 
Fat Controller is indeed correct; you must have been looking in the wrong drop-down :P
http://www.planetquake.com/fatty/default.asp?opinion=johnpayson

Starting zombies prostrate is not possible without QC/blah. The only way to do it is to have the zombies waiting on silent func_doors, concealed beneath a func_illusionary in the form of a fresh grave or whatever and anoter func_door moving sideways like a hatch. See: e1m3 or e4m3 or Zerstorer.

And yes, Madfox: it's probably better if you stop posting in this thread and use Mapping Help instead
kthxbye 
Hmm 
on second thoughts, yeah the 'angles' thing might w3rk; can't say i've ever tried it...and I ain't gonna now. 
No! 
there is a way!

but it's convluted!
it involves hijacking the func_illusion function. you must make the func_illusionary into a point entity and set the frame # and model name. the below example would make a dead player with the face down. (frame #60)

classname "func_illusionary"
frame "60"
model "progs/player.mdl"


you need to open the zombie.qc and find out it's dead frame and simply put those into the entity. 
This 
qc file:
HTTP://ftp.sunet.se/pub/pc/games/idgames2/quakec/monsters/4zombies.zip
let the zombies start laying down and rise when the player get near. 
Hmm 
I Guess It Should! 
8-) 
Have A Try 
Enough small talk. Seems when someone starts about beta-testing, it gets so crowded, you'll
end up alone.
So I decided to post the start-level.
It has nothing to do with nowadays big architecture levelling. It was the first level I made with Qmap in 1997.
Tell me what you think.

http://members.home.nl/gimli/beta.rar 
Old Faint 
Donnuh what it is. I got the right adress. Or doesn't fit the rar.extention

ftp://gimli@members.home.nl/gimli/beta.rar 
Really The Wrong Place To Post 
 
Wrong? 
I have opened this toppic, and you tell me it is the wrong place to post it???
http://members.home.nl/gimli/beta.bsp 
No Download 
Seems only pictures can be downloaded.
How do I post a bsp? Don't tell me I have to pass PlanetFile first. 
Really The Wrong Post To Place 
It was just an answer, Starbuck
Did not have any pretention with it.
I never post the same answer in two toppics.
One can get irrelyable, reading the next answer. 
Don't Talk...Play 
My Apologies 
i mistook this for the thread for gmsp3 (in which case it would have been a bit harsh taking the attention away from his map :)) 
MadFox 
Error in packed beta.rar.

i.e. it won't open... 
Trial&Error 
Looks as if the Squad Gloom doesn't like messin with rar.

Try again:
http://members.home.nl/gimli/bonus.bsp 
Out Of Curiosity, 
what is wrong with the completly acceptable and widely used .zip format? 
Out Of InternetSpace 
Thought you would like to play the level.
But knowing Necros as a good beta-tester (mirrorman), I'll explain.

I have only 4Mb Internetspace in my possession.
Winzip is a good archiver, but zipping a BSP of 1.4Mb will lead to a BSP.zip file of 1.4Mb
Winrar makes it to a BSP.rar of 582byte.
That is the difference.
But sure. Winrar is a commercial zipping program, and Winzip is free.

I found the corrupted file.
I have replaced it for a good one.
So the ones above are gone.
http://members.home.nl/gimli/Beta.rar 
... 
Alright, once and for all.
http://members.home.nl/gimli/bonus.bsp 
Um... 
are you sure your actually compressing the file in the zip archive instead of just storing it? because winzip has different levels of compression where one level doesn't actually compress anything at all, just is used for storing lots of files in one big one.
because i zip all my maps, and i've never seen a 1 : 1 zip ratio. 
Zip Vs Rar Vs Ace 
All I can say is if you use WinRar or WinAce you are most likely going to lose some people playing/showing interest in your map.

That being said, I can understand your concern about space and bandwidth but,in my experience, a 1 to 1 ratio only happens with images . (nothing to compress as it were) but a bsp is mostly "text" (for a lack of a better way of putting it).

I just looked at gmsp3 and it is 5,616,200 unzipped and 2,316,496 when zipped (59% compression). I also un zipped it and re-zipped it just to see what Glassman did and he did it at maximum compression (slowest). It took me about 5 seconds to re-compress btw so slow is relative. 
Ratio 
Thanx for the good advice.

Anyone played the map actually? 
Yes. 
if you want my honest to god expert advice-no mallice intended-0% sarcasm: do not release this map.

i'm dead serious here. you've got to work on the brushwork a lot. quake is not cramped mazelike passages with 0 attention to detail. play through the quake episodes again and some of the custom maps released to get a feel for it.

12:19
0/0
77/129 (which begs the question, where the fuck are the rest of the monsters? mind you, there were quite a few fish.) 
Fingertapping... 
As I mentioned in post #102, this map was the first one I made. I had no pretention with it.
If you say I should not release it, then you can forget the whole convertion.
It was my own idea to let it be this way, because it was just the way it proceeded.

Alright. I could make some changes, but I showed it here, because I thought I could get some good advice.
That doesn't mean I won't hear of any critism, but then again, where is your command on the "MirrorMan" map I send you?

Sure I believe there's a lot of work to be done, but I have not seen anyone trying to make an episode of 24.

And I get quiet amazed of all that straight-to-the-top levelling I see nowadays. But that are all stand-alone's. Never gave me the continuous flow Quake1 offered me.(And will not be seen again, even not for the fool I am.)

After all...I do it just for Fun!
But thanks for the command, and I do mean that! 
Ease Up There Madfox... 
All Necros was saying is that it's not up to the current (2003) standards. Now while I have not seen the level yet, I'm willing to bet that it most likely is up to 1997 (or so) standards. That's probably when a lot of these guy's started mapping themselves.

And Necros, lighten up, if your "first" beta got hammered by someone who was "experienced" after you had put a lot of work into it, wouldn't you be a bit testy?

How about putting in some constructive critisism(sp). Point out to him WHY the brushwork needs some work not just to look at what somebody else did. There's a lot to look at in any level. Some done right and some done wrong (including the original Quake levels I might add).

And before you start to flame, I've played around with WC 1.6 quite a bit, I never released anything because I don't feel the need to subject myself to the attitude you expressed above. 
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