just volunteer all our work! :o
I have no idea but I'm pretty sure it's just a free homebrew project.
yeah, it's just based on Quake v2 for PSP, which is free, and of course only works on homebrew enabled psp's
it's just vanilla quake, but a 333mhz processor couldn't really handle much more
I played Quake for years and years on a 233mhz processor.
Quake2 on a 166mhz :O
just fine to.
If you can't get quake functioning decently with 333mhz of specialized standardized hardware you can custom-optimize for under the hood you've probably got a ways to go.
32mb Of Ram As Well
Really the only things that shouldn't run on this well are newer megamaps that need custom engines and lots of memory
I'd love to see my maps on psp
It Should Be Able To Run Quake Well
In the hands of a capable coder willing to spend enough time on making a good port quake should be no match for the psp. However, Quake was optimized for the x86 platform and besides that don't forget that all homebrew depend on unofficial documentation and tool chains.