Those Of You
#45 posted by
aguirRe on 2007/08/06 12:09:12
who experienced a crash (I assume QC abort to console) in 768_spirit, what engine and progs were you using? Is it reproducable and if so, what are the steps?
The only problem I've seen in the pack was in 768_lurker when the statues got killed, which is an old progs error and doesn't seem to cause any side-effects.
Bumping For Lurker's Map
What a delightful, atmospheric mindfuck.
#47 posted by
Lunaran on 2014/05/26 04:49:15
you went back and replayed these too, huh? :)
lurker's was great. in most games the designer stand-in is an ally of your character's guiding you over a radio, but in Quake, it's a fucking evil deity centerprinting that it will kill you if you displease it :)
I Wish Quake Had Dark Souls Player Messages
#48 posted by
- on 2014/05/26 07:33:08
"Try jumping" written in front of every deathpit.
"illusionary wall ahead therefore Try attacking" to try people into shooting walls that aren't secrets.
"Hurrah for Crate!" and "Praise the Crate!!" near all the crates you place in the map.
#50 posted by
Lunaran on 2014/05/26 18:38:28
this sounds like an ideal premise for scampsp2.
seriously, start right now.
Combine It With QTWMFD Plz
#51 posted by
Spiney on 2014/05/27 23:36:15
plz.
Time For A Repackage?
#52 posted by
Preach on 2014/05/28 00:04:40
Hey, if I put together a little start map for these four, would it be ok to add this to the map packs section for Quoth? I know trinca and spirit have posted on func_ in the recent past - are rudl and lurker out there as well?
Start Map Has To Be 768...
ofc...
I started tinkering with a 768 map today. I think it will be quite nice. :)
I Finally Finished The Bloody Thing...
That Was Good!
I have a demo but I won't share it until you post this as proper news.
Random Thought...
Without this contest, and negke's typically belated "entry", ne_tower would never have been made.