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Q1SP: Five Rivers Land
This project is a remake of Doom3 Hell level, split in 3 small/medium maps due to the amount of details of the original, using the Doom3 texture set I converted last year plus some few others.

For this project, I tried to put the emphasis on the ambiance, adding new sounds, and more details than in others of my previous maps. Like in Doom3, the gameplay is very linear, so don't hate me please... but I tried to respect the original Hell level... even if I added some personal touches (e.g: secrets)

Note: Quoth pack is needed to play the maps properly. Unzip this pack into your quoth directory.

Screenshots:
http://lambert.jeanphilippe.free.fr/Screenshots/5R1.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/5R2.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/5R3.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/5R4.JPG

Download:
http://lambert.jeanphilippe.free.fr/DownLoad/5rivers.zip

Website:
http://lambert.jeanphilippe.free.fr/

All comments and advices are welcome: enjoy !

PS1: Special thanks to aguirRe, Trinca and JohnXmas for their contributions to this project: you rock !

PS2: Five Rivers Land title comes from the 5 crossing rivers of Hell... Read the text file for further details ;)
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you stole doom3 textures 
Nice Looking Screens 
comments later. 
Fun! 
I want more of that poetry...

And your secrets were pretty intuitive! 
Good Map Overall 
First off, most of these textures were ugly as hell. Which rather worked in this map's favor, since it is supposed to depict a place no one would ever want to go. So, they fit the map nicely.

The construction and indoor sections would have seemed rather plain, if not for the large amount of ruined places there were. The ruined details were quite nice.

The details were nice, like the skulls in the first and last maps, and there were a few other neat structures, like the crusher in the second map.

I do have to say i did not find the first two maps very challenging, as i only think i was below 50 health once, on a well placed drole ambush. The third map was fairly easy, until the second to last spawn, which was quite difficult, the only place i died. Gaunts really eat the player alive in open spaces. I played on hard.

While it did look like you put a lot of effort into the terrain, it looked slightly off to me, less like terrain and more like blocks. I know i'm not doing a good job at explaining it, but the terrain seemed slightly off. Maybe it was the textures.

Overall, a well done map. Thanks JPL, and i hope to see you continue to improve in your mapping. 
 
very nice, need spirit to add this to quakeworld.nu news!! 
Hrm 
(I haven't even posted at Quaddicted yet, lazy bum I am :( )

I gave a quick try this morning and I have a very diverse feelign so far.
The sounds (nice!!) and atmosphere are pretty great.
But the combat is nothing but annoying to me. Too Doom3-spawn-behind-your-back-or- right-in-your-face with very tight room to move and evade. I had the same table-smashing moments like in SRC where I felt very disabled by the map's "environment".
The maps are well built and looking (I am in the middle of map 2) but so crampy. A style I really dislike (please keep that in mind when reading this comment, it is very biased ;) (just like with base maps, heh)).

Textures and lighting = same as SRC. When picking up the quad at map2 start I couldn't see anything in the mess of darkness and no contrast... This is one thing I would really love to see changes. ;)

I don't know if you played Travail now, but neg!ke's qte2m6 is a perfect example of a quite as tight map but with good lighting and non-crampyness.

I'll play the rest tonight. :) 
Hellish 
The best part of Doom 3 was obviously the Hell level. It was unsettling, dark, and scary.

This map looks and feels just like the hell level, maybe better. Brushwork was great as always. Although some have said lighting was too dark, I found it to be just right.

I love all the ambient sounds you put into it, such as the evil chants, the deep groans and growls, and betruger's laugh.

I don't care what anyone says, I think the Doom 3 textures in Quake are just awesome.

I thought there was a bit too much ammo in most situations, and my health was almost always below 50. But that makes for a good challenge.

Overall, I feel this is the best Doom 3 based Quake map ever. Plenty of replayability and things to see. Great job JPL :) Keep on mapping. 
Crampedness 
I played on hard and I thought it was easier than SRC and most "modern" q1sp maps. The thing about the type of combat in these maps is that you can't rush ahead, you must play like you're scared. Which is fun, especially since otherwise

you will die. 
But 
I did manage to find almost all secrets (before I killed all the enemies mind you) so those armors and such probably helped a lot. 
Time To Get In Gear I Guess... 
two maps by JPL in such a short time? Awesome! 
Very Nice Levels... 
..but buttugly textures. And it has in some places the same problem as doom3: it's too dark.
I wondered where that plasma gun came from and where my rl went to in the 3rd level.
But overall i enjoyed it. 
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