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Q1SP - I Pity Thee Not
It's time for METAL!

I've wanted to make a classically runic metal map since I started mapping.
The first map of a planned runic metal episode, I Pity Thee Not has been delayed in an almost complete state by - among other things - work on Quoth. For literally years. Regardless of whether the rest of the episode ever sees the light of day, this map deserves its release at last.

THIS MAP REQUIRES QUOTH.

screenshots:
http://kell.leveldesign.org/screenshots/ss-kellmet1-a.jpg
http://kell.leveldesign.org/screenshots/ss-kellmet1-b.jpg
http://kell.leveldesign.org/screenshots/ss-kellmet1-c.jpg
http://kell.leveldesign.org/screenshots/ss-kellmet1-d.jpg

download:
http://kell.leveldesign.org/kellmet1/kellmet1.zip ( 1.16 mb )

webpage:
http://kell.leveldesign.org

Happy New Year
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Wow. New runic/Quoth map from Kell himself! Thats exactly what I needed today, thanks for release! Good job, but I must frankly say I liked Kells previous releases more than this one. Its of course not the way new "I Pity Thee Not" would be any bad. Not at all. I am looking forward to play it through very much right after finishing this message. But previous Kells releases are simply unbeatable I guess, with its whole new Quoth scheme Kell had invented with Necros. (Quoth styled maps are still my favourite, perfectly expanding Lovecraftian vibe of original Quake)

The difficulty of "I Pity Thee Not" is quite tough on skill 1, I have died many times (which is not complaint).

PS: If you like runic/metal maps, feel free to try my older "Horror Trip" level from "In Ovo" miniepisode. 
Happy New Year Indeed 
Can't wait to get home to revel in more Kell goodness. 
 
Its quite obvious "I Pity Thee Not" was done before all the Quoth thing. Its more boxy than the latter of the Kells maps, but still looks good of course (it would fit to the third episode of original Quake with no problem, just classical runic map). What I do appreciate the most about "I Pity Thee Not" is non-linear gameplay, ideal difficulty not letting you beat the level at the first attempt, usage of Quoth monsters (knights) + spectacular architecture at the places (exit portal). Dislikes: huge buttons. Worth playing. 
Now That Is A Start Into 2008! 
I thoroughly enjoyed playing it, especially because of the _very good_ balance. I accidentaly deleted my first run demos :(
Played on skill 2, died one time (at the lava-button pool by a missile push into the lava from those quoth knights, heh). Found 2 secrets.

The lighting is not too great and the map itself a bit confusing, the rest is beautiful and well crafted. 
 
To Zwiffle: Hi, I have played your "Born Of Madness" from Lost Chapters today, having a good fun. Havent you created more of such Quoth stuff please? 
 
yeee very fun and cool level like it a lot! well balenced and realy nice construcion... i hope someday i map like you, you rockkkkzzzz

happy new year to you to Kell hope 2008 will be a better year for all of us!

thks your maps rockzzz

http://trinca.quaddicted.com/temp/kellmet1.dz

hard demo!

very very fun! found only 3 secrets... saw the 666 secret :\ but didn+t find way... i will replay it for sure again :) to find the rest! 
 
Awesome sauce! Thanks for the level. And thanks for making it playable in standard Quake! A little flickering of entities but I don't really care about that.

Nice brush work in many areas! 
Good. 
Nicest "happy new year" you could have wished, Kell.
Thank you and HNY to you and all of you Func_msgboarders.

Let's hope .08 is filled with awesome maps as .07!

This map is a killer. But, where are the 2 exits supposed to lead? Joequake crashed upon entering the blue one. 
 
Thanks for the demo, Trinca!

It reminded me, I should have said: NONE OF THE RUNES IN THIS MAP ARE SHOOTABLE. Just so no-one wastes inordinate amounts of time shooting them all for secrets.
I've updated the readme to include this little FYI 
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