News | Forum | People | FAQ | Links | Search | Register | Log in
Q1SP (Quoth2) - Slave To A Machine
OK, here is my new map! There have been a l00t of high quality maps/mods to have come out in the past month or so, here's my contribution. This one is for Quoth2 so make sure you have the second part of Quoth installed.

Also note that this level is meant for GlQuake engines, preferably ones with .lit file support for coloured lighting. I would recommend FitzQuake or JoeQuake, both engines have been tested with this map, and work properly. (NOTE: JoeQuake users type "loadsky dragonheart" to view the skybox) Darkplaces has a bug which causes it to remove all of the doors from the map!!

This is a medium/large base map using Daikatana, Doom3 and Half-Life textures to give a tech/industrial feel. Almost 180 monsters on hard. Expect to see random telefraggings and in-fighting!

Here are some screenshots:
http://shub-hub.com/files/images/slave1.jpg
http://shub-hub.com/files/images/slave2.jpg
http://shub-hub.com/files/images/slave3.jpg

And heres a download or two:
http://www.mediafire.com/?nzxcbzl2irx
http://shub-hub.com/files/maps_singleplayer/slave.zip

And heres the mapsource:
http://www.mediafire.com/?elh9vw913wt

Enjoy! :-)
First | Previous | Next | Last
Nice Stuff As Always Ricky 
Lighting was a bit dark for my taste though, but everything else was great. Brushwork, texturing, gameplay balance, all good.

I'd like to see you do a medieval themed map. 
 
It's impressive how you can make such huge but detailed levels. And I like fact that you've been sticking with the hi-tech theme. The texture set was generally very good and blended in nicely with the skybox. The new monsters were used efficiently.

The level took me a bit less than 20 minutes. I didn't get myself killed on normal. Here's a demo of my first playthrough:
http://www.mediafire.com/?tnlxbnjhnvg 
Thanks Ricky 
for another good map. Your name has come to be associated with good atmosphere and intense combat and great fun in my mind! With just two previous releases and this one! 
Nice... 
shots look good, can't wait to play this. 
... 
Those screenshots look great. 
 
My first run:
http://shub-hub.com/files/demos_singleplayer/slave_firstrun_spirit.zip
Crashed once (thus maybe the first demo is borked) and then died once later.

The map is impressive and the coloured lighting is used well.
Some minor things were annoying (apart from the hurting debris and missing "hit" feedback of breakables...), those were the brushes that stood in my way or affected my movement in combat. Most notably some structure in the floor or the black/yellow lights (? don't really remember) on the sides of ways. Those could have been skipped/"illusionaried" well. But that is my way of playing and taste.

Textures and brushwork are great. At first I thought the textures were external high-res ones.
The Quoth monsters and non-base Quake monsters made me really enjoy playing this one even though it was another base map. :p

One funny thing: When I came into that "outer rim" grey concrete way on the side of the map the engine somehow reset gamma to 1.0 making it pretty dark. At first I did not really notice, then I thought "hm, rather dark here", then "wow, did he just used some trick to add a day/night effect?". It looked so nice with the skybox. But then it was way too dark in the building again. :)

Great job! 
 
 
Outstanding!!!

You have become a real good mapper fast!!! i�ve enjoy the map very much... i died in a easy place because my wife call me a lot of times :\ fuck women�s when they piss us of during pure pleasure(Quake SP), so there it goes my first demo that goes till there.

The rest of the map was very balance not as hard as previous releases from you, just think the map is to hard in final area, but maybe i�m just a fucking noob ;) the rest of map made it with no deaths.

love the brushwork and the layout!

thks for this 40 minutes of fun!!! :)

http:/trinca.quaddicted.com/temp/slave_tr.dz 
 
ahhh 1 complain didn�t run in joequake :p
play it with glquake ;)
errr

fixing the link!!!

http://trinca.quaddicted.com/temp/slave_tr.dz 
Wow Nice Shots 
looking forward to playing this. Looks like you've actually used coloured lighting well too! 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.