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Two Quoth2 Q1SP Maps, Ne_lend, Ne_doom
Both these maps were near-complete but due to something or other, never got finished.

They're done now for QExpo. Both maps require Quoth2 to run properly so make sure you've got that setup.

ne_lend - "The Living End": Meant to be played first. Large rtGnosis map.

ne_doom - "Elder World Waystation": Automatically loads after ne_lend. Medium-sized IKBase map.

Screenshots + Download: http://qexpo.tastyspleen.net/booth.php?id=123

(File is uploaded on Shub-Hub-- thanks Spirit! Couldn't get it to upload onto my QExpo booth for some reason.)
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I Think... 
you guys are being dorks for the sake of being dorks. :P

the method PM posted is perfect-- it's completely transparent for the player. now when he presses mouse 2 or whatever to reload the map, he'll be pleasantly surprised he doesn't have to redo the whole thing over again.
also, who says you have to autosave *right* before a big fight? autosave at intelligent points, not obvious ones.

when you consider the length of a lot of maps these days, this kind of thing makes perfect sense.

besides, if you really don't want to use it, just hit your quickload button then.

if you are some kind of masochist and want to start over completely, this is the only legitimate concern. you'd have to type in 'restart' manually. 
. . . Awww 
My excuse, I didn't refresh the browser before I found that qc file, so I didn't see his post before hand. 
Ummm 
bind "F6" "quicksave"
bind "F9" "quickload"
bind "F7" "say: woohoo I can save now" 
#64 
Yeah :)
w(hy)tf not? 
Yeah Yeah 
I'm being willfully ignorant not having (and using) quicksave buttons, but that's my right as a semi-retarded product of my generation! 
Here, I Went One Better 
Thanks for the help Shambler, I refined the script somewhat... here's what I have now:

alias sham1 "say Shambler; bind F6 sham2"
alias sham2 "say loves; bind F6 sham3"
alias sham3 "say the; bind F6 sham4"
alias sham4 "say cock; bind F6 sham1"

bind "F6" "sham1" 
Hahaha 
cunt :P 
Ne_tower 
where do I get the ne_tower level pls? I like screenshots a lot but do not see any download link. is the level finished already? can you send it to me to jardomir.b@seznam.cz please? THANKS a lot. 
Jaromir83 
Really?

The link to the qexpo page is at the top of this one, go there and click 'download both maps'. 
Bah 
I'm a dunce.

Haven't finished my morning coffee yet.

I checked Quaddicted and it doesn't appear to be there. 
That Might Have Something To Do With... 
...the fact that he hasn't finished it yet? 
Coffee Finished 
Repeat: dunce :P 
Also Consume Water 
coffee - water - coffee - water - coffee - water and so on

So you dont pee yourself to death! 
Way Ahead Of You 
And I'll stop spamming this thread now. 
Sorry If I Wasn't Clear On The Site, 
i'm still working on it and plan to have it done by the end of qexpo :)

i don't want to update the booth just for that though because it'll put it on the updated booth list for nothing. 
Heh 
I'm doing these based on my memory of playing them from about a week ago. Both maps played on normal.

ne_lend: A nice map. Somewhat linear, though. My first runthrough had floor open up on me after the shamblers leaving me no chance to get nail ammo, and that put me on the back foot for the rest of the map, although I did manage to get most of th way through before dying in the finale. Once I did complete the map, I found the ending slightly disappointing; would've been nice to have something more after opening the door. Would recommend either playing this at either your usual skill level, or one lower.

ne_doom: The harder of the 2 maps. Start is interesting (with having someone follow you through), however someone in #qexpo discovered that he was easily telefraggable. A much harder progression, due to gaunts being a slightly tougher enemy than would be expected so early in a map. The jump to the silver key switch is difficult (and back feels harder), and then a nasty edie trap (very nasty if you're not expecting it) will probably end your attempt fairly quickly (unless you enter that area backwards, that is :-P ). After going up the tower, it's not obvious how to disable the trap at the top, and the trap renders the fiends somewhat useless, except as warnings. The ending is also tough, although it probably needs to be to retain a difficulty progression. Would recommend playing this map one skill level below usual. 
2 New Reviews: 
both these maps now reviewed at my site:

http://underworld.planetquake.gamespy.com/index.html 
 
Hi there :)

Today was playing again this great map )my top 3 map)and found a bug

zomgggg a bug in Necros maps? :) almost impossible :)

http://trinca.no.sapo.pt/joequake001.jpg

But still one of my favorit!

U rock Necros :) 
Heh 
i hate those light fixtures. they were such a cheesy way of putting in lights. they don't integrate with the surrounding brushwork at all. 
 
that's what happens when you hire Strogg contractors to install the lighting in your ancient castle... 
 
Sock just to let you know...

my favorit map in terms of gameplay this is a BLAST (ne_lend)

maby to many nails but is a dawn furious fun map with great visuals. 
Hahaha 
Sock is probably getting exhausted! 
 
then we will stop playing Quake for the next 10 years :) in 2020 he will return ;) 
 
then "HE"

sorry :� my english still suck hard 
Just A Random Reminder 
this was my #1 vote for map of the year when it came out. This is the kind of map I want to play, and play more of. Basically, clone necros. 
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