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Fresh New Quake Textures Discussion
Alright, so I re-installed Worldcraft and loaded it up for the first time in 6-7 years. Looks pretty basic, I'll get the hang of it pretty quick again.

Problem is I have no textures. And if I remember correctly, i've never made a single map using ID textures. So, are there any awesome new textures out there for Quake that people want to see used in a Q1 map? I'm thinking anything that isn't base. I want to do something metal or gothic like Autumn Haunting, only bigger and more epic. Oh and what compile tools do we use these days? I installed Worldcraft 3.3 with the Q1 adapter. Is that hip now?

Oh ps. I redesigned my website, now hosted at http://www.electricescape.com/etherealhell

Telefragged/Atomic Gamer are cocksucking sons of bastards that deleted my site long ago because 'apparently' I had porn on there. They won't reinstate it.
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Well 
It's up to you what you make. All the code we're working on means the maps are getting neglected so it'd be good to have some help on that side.

I've got complete playthrough alphas for six maps of epsiode 3, but I need to overhaul alot of it. And e3m7 is pretty fun to work on, experimenting with the new enemies.

Most boring secret level? Trying to change that.

Blood splats - we could well be doing that engine-side.

I'm thinking of attacking the Elder maps next . . . mixing dungeon otherworldness and organic elements.

Making an episode on your own is fun, even if it has a bad affect on your social life, but to be honest making an episode in a team has a similar effect. 
 
HeadThump: thanks mate. I totally forgot I actually made a base q1sp, haha.
Anyways I guess I mean both the style and the texture set - but idbase in particular has been done to death. Certainly there are some awesome q1sp base maps, even in idbase. I just prefer all the other Quake styles, because I feel Q1 is more suited for horror than a high-tech base. Ricky... make an episode :D 
Hmm 
High tech base? Sure, better in Q1. But what about grimy, industrial/rusted base styles? Given the Q1 base monster set they seem to fit equally well within the scope of Quake as any other world castle... 
Hmm 
Better in Q2 even. But y'all could infer that I'm sure 
Brown 
brown is good, you can't go wrong with brown :) 
Making Life Richer 
superrrrrrrrr 
Kuppa Kutty 
super figureee 
Kona 
A bit off topic, but we've recently added another of your old maps to the Speed Demos Archive. The map in question is alk08, the other being alk07 which we added to the archives some time back in 2000.

http://speeddemosarchive.com/quake
(there's some demos on alk08 in the newest update)

http://speeddemosarchive.com/quake/mkt.pl?level:alk07
http://speeddemosarchive.com/quake/mkt.pl?level:alk08

Other than that I just want to welcome you back, you've made some really great looking maps over the years. Sadly most of them I haven't been added to SDA because of "new textures/monsters/etc." issues. 
Stubgaard 
Thanks dude I'll check them out :D 
Kuppa 
watlah u talking kona so stupid! 
Kut 
hey everybody shut up n stop 2 commend,no job isnthttp://www.celephais.net/board/icons/icon7.gif 
I Swear 
I did NOT create a func comment generator 
... 
i don't get it 
Blooper 
I was trying to make a new water texture. Something that could look like a waterfall. There is a +fall animation that works like 8 bmp-files. They are attached like +0_name.

Having the new Quake Retextured set I was wondering how a 512x512 tga of 16M colours can be used with only the name #water.tga?

I can split up the file in other bmp or tga's, so I'm not getting the idea behind it.

Sure the retextured files look good, and I'm not sur a good animating texture can be made for it. But I would like to give it a try. 
So 
Did any map ever come out of this thread? 
 
Not from I. Damn this threads 6 yrs old already. I downloaded lots of textures but decided mapping takes too long and fucked some hookers instead. 
Bah! 
At least that means I've mapped more in the past 6 years than Kona. 
My Dear ���puple 
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w�s � p1�ss�r� t� d0 w�th th� h�lp 0� th�$ thread.

$� d�n't th��k ��� m�pp�d m0r� th�n k��� ����$� ��� m�9ht �� $l�9tly
wrong. 
This Map Came Out Of This Thread. 
Doom For Quake Textures 
Didn't someone like Lunaran make a really badass remake of the Doom base textures? I'm sure they did. 
Yeah Used In Lun3dm3 
And 
in the fabled czg05 
They're Not That Badass 
the concrete looks way too grainy to me now.

twas before I learned noise isn't texture. 
I See What You Mean 
but it still looks pretty good to me... I dunno, you can always redo it I suppose ;) 
 
noise = quake 
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