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This is a thread about a project currently underway to remake Quake one.

It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.

So we're remixing all the maps, monsters, and the player.

A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.

There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.

So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.

Over the next few days I'll post info on what currently exists, and where it's headed.
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Don't Do It 
Don't Listen To Him! 
RemakeReservoirDogs will now feature more locations, which wasn't possible with the original's small budget, and will now include the unfinished heist scene. 
I think it's more like Predators finally showing Hanzo fighting the Predator in H2H, instead of Billy who died like a bitch 
i can see why people would have reservations about redoing zer with an end battle, because that would detract from part of what zer fundamentally was. nonetheless i'd still love to see him finished up and used in another mod (it probably won't be this one though) 
This'll probably sound really blasphemous, but am I the only Quake fan in the world that didn't really like Zerst�rer?

I mean, I get that it was about the oppressive atmosphere and stuff, but it just didn't do it for me. I played through the first couple maps before getting bored, really didn't enjoy the new weapons or the combat at all, and did some level-hopping to see if it got any more interesting. Eventually I fired up the final map, encountered the big bad boss, and thought "Cool! I get to fight THAT?", and then the player is killed in a cutscene and it just... ends? And I'm like "...what. That's it?", I thought maybe I had missed something as I just loaded the map from the console, but nope.

So glad I didn't play through it from the beginning only to get such an anticlimatic, shitty ending.

Maybe it's just me who plays Quake solely for the action, and not story or atmosphere... eh, whatever. 
Yep, That Is Blasphemy. 
you fucking heretic.

Did you at least play "True Love Waits?" 
Couldn't Remember 
But I found a playthrough of it on Youtube. Nope, but it actually looks somewhat decent, so maybe I should have given it more of a chance.

Still, it didn't manage to catch my interest in any way, and it doesn't help that the levels look really bland. Just not my cup of tea I guess. 
Someone should have turned the ZerDM maps into a second SP episode. 
...get to it then :P 
Alas, No Map Sources. 
Besides, no one seemed to care about DMC3 so it would probably be a wasted effort. 
I Thought DMC3 Was Great! 
But I will replay it just to make sure... 
Also Thought DMC3 Was Great! 
of course it's great. Don't be silly. 
Just played dmc3 for the first time - it rocked negke! Especially the last level with shubby. I didn't mind that these were originally dm levels at all, it was still fun as fuck. Probably helps that i've never seen any of them before, although I might have loaded lun's one up just for a quick gander.

I'd love to see a dmc4. I've never played the zer dm maps, but i'm assuming they probably aren't up to todays standards anyway? I'd rather see a dmc4 using more modern dm maps, or at least awesome looking ones from the past. 
I would prefer bigger dm maps converted so levels arent over so quickly and there is time to establish a sense of place. Maybe efdm12 size. 
yeah i thought that as well nitin, get some bigger dm maps 
one was perfect although I realise that was haevily modified/added to and involved much more work. 
This'll probably sound really blasphemous, but am I the only Quake fan in the world that didn't really like Zerst�rer?

i agree, some levels look uninspired at least , z1m3, z1m4(grind something) z1m2(watta f.?) are the weakest in term of level design (imho)

i remember there were preview with a little map by killme 
Re: 568 
maybe he could combine multiple DM maps with the same texture theme into a single larger map? 
this might not be the right place for it, but can I get access to the bsp2-supporting compilers and version of the RMQ engine? Or rather when can I get access to this, I REALLY suspect that bsp2 will be necessary for the map I'm working on now. Are you guys going to at least release this stuff alongside the new demo? When's that out anyway ;)

I've always thought most of the maps in Zer are not that great, but the graveyard map was good, True Love Waits ruled, and the story/ending was good. It's more about the coherence of the pack as a whole. 
You Mean The Coherence... 
...that consists of a load of completely random items and maps cobbled together with the only thing in common being the gloomy black sky??

Ny Blasfemishm 
I hate that argueing about quake levels that were/are will not be good enough, as it makes no sense in the time they were made other standards counted than nowadays ...

I was already glad I could snatch a level from the net and play it!

It was in the time of the bad quake levels new ugly layout apeared and parasites didn't ask your pardon to enter their godnow how level

hm, sorry for that. 
It was in the time of the bad quake levels new ugly layout apeared and parasites didn't ask your pardon to enter their godnow how level

What's this supposed to mean?? 
Madfox Is A Madfox Is A Madfox Is A Madfox. 
I Said 
sorry for that already, so it wasn't ment to someone.
just overread my blashphemy as my thought to the subject itself.

Is that blashphemy? 
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