There Is Thread Dedicated To Engines
There is an easy (even Trinca could do it) tutorial on compiling Quake at this thread:
ARE YOU CALLING ME AN IDIOT???
then go make a server client for netquake that work as good as qw client!!!
netquake server�s for coop just dont exist in netquake!!!
If you mean what I think you do, zquake can host "normal" progs.dat (netquake) as QW server. That's what I had on my coop server during QExpo to play eg czg07 via QW.
for QDQ speedruns should be a more stable...
thks anyway Spirit
I don't know if this is in the latest official release, but Tonik told me he added NQ compatibility from ZQuake into ezQuake -- so either this in there now or in one of the betas.
Doesn't solve all problems today, maybe sometime we'll see every Quake with DarkPlaces protocol 7 compatibility or something.