Jdhack:
#69 posted by metlslime on 2009/02/05 09:12:11
ah, thanks for the explanation.
I have implemented alpha, which requires a protocol change, for which i sensibly set a new version number so clients wouldn't crash randomly when reading it. Seems that some people just put extra data in protocol version #15 and think that's okay :)
But I am interested in handling the nonstandard data if possible, so with the details you just provided, I will see what I can do.
OT.
Metl, please... Consider enabling full use of keyboard for us MAC users in the next Fitzquake release, not being able to map the command key is the only thing that keeps me away fron your wonderful engine...
I will never thank you enough...
Silent
That would be a feature request for me, as I am maintaining the SDL version for now. I'll make a note.
Thanks So Much, Sleepwalkr!!!
You made me an happy man!!!
Okay...
#73 posted by metlslime on 2009/02/06 00:18:41
Seems that reading the U_TRANS data is pretty easy. I guess this is the bastardized version of protocol 15 used by nehahra, joequake, and aguirre's glquake. I looked at the Tomaz source too, but he seems to use a much different protocol, at least in tomaxquake 148. Maybe earlier versions of tomazquake use the nehahra protocol?
Impressive!
#74 posted by Vondur on 2009/02/07 10:30:14
Just played this level and it's amazing! Liked that it's all interconnected and at the same time it's easy to find a way there. Also fin and relaxed gameplay there. Good job!
Very Nice
#75 posted by rudl on 2009/02/09 16:08:58
Very large scale, good subtle use of colored light.
Cool geometry, especially the bridge. Always enough space to fight. Definitely your most perfect map.
Though I have to say that your last 3 maps had a bit more "character" and were a bit more experimental.
Awesome!
Really cool, haven't had this much fun in q1sp in years! Great job, really nice connectivity, took me a while to find places sometimes, but I was never frustrated. Top marks!
Cool Map
#77 posted by Ankh on 2009/08/20 23:31:53
Everthing was said already.
Two demos:
first run - skill 2 - not finished
second run - skill 1
http://www.quaketastic.com/upload/files/demos/starkmon_ankh.zip
thanks!
#78 posted by necros on 2009/08/21 00:32:04
just played this for the first time a couple of weeks ago (i skipped pretty much any map that i couldn't play in FQ, so now that limits were raised, i'm going back and playing them :P )
great map, and huge, which makes all the detailing even more impressive. lots of great fights and cool looking set pieces.
demo: http://necros.quaddicted.com/temp/ne_sickstark.zip (there's a demo of sickbase in there too...
Qouth Problem
#79 posted by joe on 2009/08/22 23:42:23
hi I just played the two frist map of qouth but when i get to map03 it gives me a error saying the it can't find e1m3qouth map so is there a patch or something that will fix this cuse qouth looks prtty F###ing good
Patience Young Grasshopper
#80 posted by Preach on 2009/08/23 00:07:37
That map isn't made yet, it might appear in Quoth 3...
In the meantime I expect there are some other Quoth maps you haven't played yet. ne_marb and red777 were released with the first version, and there are some smaller test maps included in quoth as well:
ne_basetest
kellbase1
and
kelltest1 to kelltest5
I'm sure that other authors of quoth maps will be more than happy to promote their works to you as well.
Check Quaddicted.com
#81 posted by ijed on 2009/08/23 00:34:53
Most Of My Maps Are Quoth
#82 posted by RickyT33 on 2009/08/23 14:41:13
Thanks for the comments everyone!
#83 posted by anonymous user on 2009/08/24 19:07:03
so when will qouth 3 be coming out
Not Soon
#84 posted by Preach on 2009/08/24 23:08:50
nt
#85 posted by anonymous user on 2009/08/25 00:14:09
I'd like answer cuse nt is not the answer i was looking for
#86 posted by yhe1 on 2009/08/25 01:20:01
If you want good custom content you could try Nehahra and Soul of Evil.
Heresy
#87 posted by ijed on 2009/08/25 01:59:11
You forgot Zerstorer.
#88 posted by Trinca on 2009/08/25 02:52:50
travail, BB... and so on ijed
#89 posted by necros on 2009/08/25 02:59:24
warpspasm (still working through this one, maps are huge)
Still?
#90 posted by ijed on 2009/08/25 04:35:40
Well, hope you like it. Overlook the spareness :)
But the big three are probably Nehahra, Zerstorer and Insomnia. Although the last one has little in the way of obvious custom code.
#91 posted by necros on 2009/08/25 05:52:02
i skipped all maps that didn't run in fitzquake, but with the new protocol fq runs everything so i'm working through all the previous releases i can remember.
I Recently Replayed Some Of Warpspasm.
#92 posted by Shambler on 2009/08/25 13:11:27
It hurt.
I Recently Read Some Of TeamSmabler
#93 posted by ijed on 2009/08/25 13:53:13
It was entertaining and informative. And painful.
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