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Coagula Pack #3
After literally days of procrastination and delays, the 3rd Coagula Pack has been released.

And it just so happened that on the third of the second in the twothousandandninths he who calls himself Trinca proposed the gathering of mappers to thereby form a conglomerate of maps.

Those maps - which as He suggested to be of the Coagula style - would be floating in the void. The peons were interested and so it was decided that delivery day was to be the last of March. Rules came and went, people joined and dropped. De-Quothed it was and to be started within Idone Vanilla.

There were screams of pain and moans of happiness to be heard all across Funcia.


Pack contains 6 maps and a start map.

Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/coag3_ericw.jpg : ericw
http://www.quaketastic.com/upload/files/screen_shots/coag3_gb.jpg : gb
http://www.quaketastic.com/upload/files/screen_shots/coag3_rickyt23.jpg : RickyT23
http://www.quaketastic.com/upload/files/screen_shots/coag3_spy.jpg : spy
http://www.quaketastic.com/upload/files/screen_shots/coag3_trinca.jpg : Trinca
http://www.quaketastic.com/upload/files/screen_shots/coag3_willem.jpg : Willem
http://www.quaketastic.com/upload/files/screen_shots/coag3_start.jpg : Start Map

Download:
http://www.quaddicted.com/filebase/coagula3_pack.zip

Enjoy!
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Nonentity 
i'm impressed with your start map, for me its the best map from the pak 
Amazing 
This pack is plain amazing. One map nicer than the other. Wow!

I still have to finish Willem's map without dying in that lift though. :P 
Wow 
looks great guys - nice variety in themes/build styles. 
 
"I still have to finish Willem's map without dying in that lift though. :P"

There's a pretty easy trick to it but I won't spoil it unless everyone gets stuck there. 
I Agree With Spy! 
Be-ea-eaut-ifulll start map! Good job nonentity :D

I will play through these maps as soon as I get the time, more later! 
Great Pack 
I'm very pleased to see this many entries, more than I'd expected. Good job, guys. Boring skill 1 firstrun demos with lots of dying and drunken laming: http://www.quaketastic.com/upload/files/demos/coag3demos_negke.zip
And a superficial ranking since this was meant to be a contest:

1. spy
2. ericw
3. RickyT23
4/5. Willem/Trinca (tied -can't decide)
6. gb

spy: Small, but solid layout and style. A bit tricky in places but very enjoyable overall. Probably comes closest to what I had in mind for my map (besides the brown brick theme).

ericw: Most Coagula contest-like of the pack for some reason. Pretty hard in the beginning, but then it worked out fine. Expect more Shub deco in the future. ;)

RickyT23: Basically good, also given the short time you made it in (?). Somehow felt something was missing, though - a certain ingredient. Still fun. Colored lighting looked weird, especially with that brick texture.

Willem: Good theme (original Coagula) and I liked the blocky geometry in places. The monster jumping was neat, though their void behavior looked kind of strange and there was always the risk of Fiend superjumps. Gameplay was fine until the elevator. I obiviously didn't get the idea or whatever method you intended for the player, so it ended up being a very frustrating ending for an otherwise potentially nice map.

Trinca: Clean construction that could have used more slopes and less boxy walls. Reminded me a lot of one of your speedmaps (a sequel probably). There were too few medkits for my taste and too many Hellknights.
I found the frustration level in Willem's and your map to be quite equal, that's why your tied for the 4th spot.

gb: Unfortunately, the map looks very basic and rushed - hardly any details and good lighting. I understand it's because of the deadline and all, so that's ok. The fiend pit/lift thing was cool, though it could have done with different monsters (kind of reminded me of that one Doom map - e2m2?). Could be called truely oldschoolish if playing with sunglasses, I guess. Would have been nice with more polish.

nonentity: Nice start map, especially as I expected something way simpler. Its style reminded me of qtfin. Also yay for the negke exit. The ladders are a bit odd, I would have prefered narrow half-spiral staircases or something like that (to fit better with the theme). I'm a sucker for broken bricks and loose stones.


I played all the maps without the skyboxes, by the way. Shame on those of you who used that pseudo-space sky texture. None of the maps had proper 'void lighting' which made some of the Scrag encounters challenging and some kind of annoying, but never mind. Anyway, thanks for these maps - it was about time such a pack was released again. 
Negk3's Was The Best 
then the start map 
 
OK, before anyone else gets too irritated ... the message at the beginning is meant to imply that bad shit is about to happen. Hide in a corner of the elevator and kill only what you must. It's the best way to get through it... 
Lost 
An evening of RQ for this, but was well worth it - and to finish all maps will cost me another.

Don't read too much into gameplay comments - modified progs.

These will all sound like negative comments, but hopefully they're constructive.

ericw: This looked great until I got a bit higher up and the platforms got thinner, then just good. Still above average visually but it seemed a bit odd. Also died more from falling than the monsters, though that's probably just my clumsiness. Was tough at the start because of all the Ogres but got alot easier towards the end - Id've preferred kill 16 Vores as opposed to 4 Shamblers, who I could just back away from. Very solid map on all fronts and seemed to keep the DM format well.

Trinca: Clean looks, if a bit bland. Gameplay was good although a bit more mix would have been nice - a few more in your face enemies just for shits and giggles, like Spawn and Fiends. Strong Trinca theme.

Start map - looks great. Only annoyance is having to bunny hop the rocks every time or play on an easier skill start2 or some spawn trigger hack could have solved.

Ok so I played less than a third. Getting old. 
 
ricky - another very good map, not as detailed as usual but they style is still great and fresh for both quake and coagula. I liked the colored lighting again, you definitely know how to use it. Would have preferred slightly more broken up texturing.

ericw - nice visuals but the gameplay was terrible IMHO. It's pretty much a selaex box arena and the horde combat didnt work for me. Nice shub use and skybox though.

trinca - solid build style but repetitive and flat. Gameplay is 2d only which is a shame. Developed well enoguh from the speedmap but might have been better to keep the speedmap style but build from scratch.

nonentity - brilliant start map!

havent played the others yet. 
Wow 
screenshots look great. I'll have to try and find some time to play the pack. 
I Know What I'm Gonna Do This Evening 
Play this pack: the shots look good.... more feedback later :) 
Great Pak,congrats To All Guys 
ricky's map is fucking brilliant, highlight of the pak, here's skill3 demo
http://www.quaketastic.com/upload/files/demos/spy3_rickyt23.rar 
 
One can finish Ricky's map quite fast, I accidentaly did so on my first attempt. 0:35, beat me!

Unfortunately it runs not so great for me, I died some because of laggyness (no VIS?) & jump over the void. 
Just Did It 
0:31, sorry no demo, i'm sure it's possible to run it even less time 
 
willem - nice build style, very clean, very pleasing. Nice use of the jump void too, clever. Gameplay was fine but I do think the elevator was a misstep. I worked out what to do quick enough, but then it just becomes a boring ride down :)

gb - um, quite plain and the gameplay is ridiculous. where's the ammo?

spy - very nice looking and playing map. one of my favorites from the pack along with ricky's. 
Here's My Shitty Demo 
 
Spy 
cant open the demo spy in joequake and fitzquake085 
Try Aguirre Quake 
 
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