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Quake Speedruns On SDA
I get the idea that quite a few Quake mappers love to watch speedruns on their own maps, and us speedrunners have always liked new (and old) maps to speedrun, and we've all been fairly good at supporting both communities, but I also get the idea that most mappers aren't really checking for news at SDA, at least not very often. Maybe I'm just completely wrong here, but I was thinking it was a good initiative to put a post here whenever we did an update. Just listing the map name, the mapper, and the demos without all the text that usually goes into an update on SDA. If one wants to read the entire update, one can go to the news page on SDA:

http://speeddemosarchive.com/quake/

Also, a quick explanation regarding the use of "demo tags" (for those that aren't into the SDA-termology) like ER, NH, EH2, etc etc.

- ER is short for "Easy Run", meaning a pure run through any given map on skill 0 (easy) without having to kill any monsters or find any secrets.

- NH is short for "Nightmare 100%", meaning a run through any given map on skill 3 (nightmare) getting ALL kills and finding ALL secrets.

- EH2 is short for "Easy 100% 2 player", meaning a cooperative run with 2 players through any given map on skill 0 getting ALL kills and finding ALL secrets.

I think you get the picture...

Let's do a quick roundup of the latest update on SDA (April 2nd, 2009):

e4m6 - The Pain Maze by Sandy Petersen
Map: http://speeddemosarchive.com/quake/mkt.pl?level:e4m6
NH: http://speeddemosarchive.com/quake/demos/NH/e4m6_153.dz

hip1m3 - The Lost Mine by Hipnotic Interactive
Map: http://speeddemosarchive.com/quake/mkt.pl?level:hip1m3
ER: http://speeddemosarchive.com/quake/demos/ER/h1m3_045.dz

hotel - Welcome to Hotel Kique-Asse by Andrew Turner
Map: http://speeddemosarchive.com/quake/mkt.pl?level:hotel
EH: http://speeddemosarchive.com/quake/demos/EH/hot_036.dz

wrld11 - World 1-1 for Quake by Mattias Berggren
Map: http://speeddemosarchive.com/quake/mkt.pl?level:wrld11
EH: http://speeddemosarchive.com/quake/demos/EH/wr11_038.dz
NH: http://speeddemosarchive.com/quake/demos/NH/wr11_038.dz

msacro - Manslay's Acrobatics by Dmitry 'Manslay' Dementjev
Map: http://speeddemosarchive.com/quake/mkt.pl?level:msacro
EH: http://speeddemosarchive.com/quake/demos/EH/mscr_117.dz

tchak - The Tomb of Chak Toh Ich'ak by Rui 'Trinca' Neto
Map: http://speeddemosarchive.com/quake/mkt.pl?level:tchak
NR: http://speeddemosarchive.com/quake/demos/NR/tcha_115.dz
NR2: http://speeddemosarchive.com/quake/demos/NR2/tcha_012.dz

e3m2 - Vaults of Zin by American McGee
Map: http://speeddemosarchive.com/quake/mkt.pl?level:e3m2
NR2: http://speeddemosarchive.com/quake/demos/NR2/e3m2_015.dz

dragon - Lair of the Dragon Ogre by David 'Death Method' Duncan
Map: http://speeddemosarchive.com/quake/mkt.pl?level:dragon
EH2: http://speeddemosarchive.com/quake/demos/EH2/drag_047.dz

e4m7u - ynogA eruzA by Jaakko 'NahkahiiR' Alakopsa
Map: http://speeddemosarchive.com/quake/mkt.pl?level:e4m7u
EH2: http://speeddemosarchive.com/quake/demos/EH2/7m4e_115.dz
NH2: http://speeddemosarchive.com/quake/demos/EH2/7m4e_137.dz

ALL DEMOS DOWNLOAD:
http://speeddemosarchive.com/quake/sda_02_apr_2009.dz
 
I always check a watch the demos :) they are great... petty i suck in speed :| 
Stubgaard 
just watched the DofG movie it was very funny, to watch you're chasing that spider 
 
good initiative Stubgaard

Stubby maybe SDA should think about changing to zip packing of demos. Dzip issues were discussed here a lot (someone provide the link please)


btw. everyone should watch my EH demo on my hdn map even if it was beaten long time ago :P
http://speeddemosarchive.com/quake/demos/EH/hdn_242.dz 
Great Idea 
 
Stubgaard: 
nice idea; I think it will help raise awareness to cross-post news like this. One suggestion: you don't need to fully replicate all the links, it would probably suffice to list a bullet-point summary and then provide a link to the SDA news post/page (and maybe the "all demos download" link too.) LvL does this, seems to work well, for example: http://www.celephais.net/board/view_thread.php?id=60270 
Thanks For The Heads Up 
I actually check SDA every now and then, but I didn't check religiously to see if anybody has done any runs on my maps or whatever, so having news also posted here will be handy... and also make this place feel a little livelier too :) 
SDA: April 13th, 2009 
Ankh: Unfortunately I think it's too much work to zip all the demos on SDA as we're up to 10368 in total by now. I don't know if someone could write some sort of script to automate the process or something, but there's also the issue of filesize though it's not that big a deal anymore I guess, but 10368 demos certainly adds up.

metlslime: You're right, bullet-point summary will be sufficient :-)

Since this board is mostly about mapping, I'll list the mapname and the mapper in bold letters.

So here goes:

e4m6 - The Pain Maze by Sandy Petersen
- Easy 100% in 1:32
- 2 player Easy 100% in 1:04

e3m2 - Vaults of Zin by American McGee
- 2 player Nightmare 100% in 0:53

perssp2 - Return To Dust by Chris 'Fern' Ploran
- Easy Run in 0:27

terra1 - Schumann Resonance by Christian 'czg' Grawert
- 2 player Easy Run in 0:07
- 2 player Easy 100% in 0:55
- 2 player Nightmare Run in 0:07
- 2 player Nightmare 100% in 0:55

hotel - Welcome to Hotel Kique-Asse by Andrew Turner
- 2 player Easy Run in 0:21
- 2 player Easy 100% in 0:24

scream - Star Scream by Dustin 'Tronyn' Geeraert
- 2 player Easy Run in 0:12
- 2 player Easy Run in 0:12

sm28 - Structured Chaos by John 'DaMaul' McCann
- 2 player Easy Run in 0:34
- 2 player Nightmare Run in 0:36

msacro - Manslay's Acrobatics by Dmitry 'Manslay' Dementjev
- 2 player Easy 100% in 0:37
- 2 player Nightmare Run in 0:12

royalwar - the Royal Warriors by Scott McNutt
- 2 player Easy Run in 0:26
- 2 player Nightmare 100% in 0:59

tchak - The Tomb of Chak Toh Ich'ak by Rui 'Trinca' Neto
- 2 player Easy Run in 0:12

SDA:
http://speeddemosarchive.com/quake

All DEMOS DOWNLOAD:
http://speeddemosarchive.com/quake/sda_13_apr_2009.dz

I wasn't quite sure wether to list the runner of the demos or not, I chose not to since it took up a lot of space, but if someone wants them listed I can easily do that. 
Really ... 
The SDA needs to modernize.

Most people, including myself, simply aren't willing to download a Quake demo and then muck around downloading the .bsp just to watch a speed run.

Plus, the .dz format while nice and all is only supported by JoeQuake and Qrack. I don't really like having to load up an engine I don't normally use to watch a demo.

And I don't want to mess around with the dzip utilities to use a different engine.

So what is the problem here?

Are the speedruns worth watching?

Yes

Is it way too inconvenient and archaic?

Yes

Will most people bother downloading even AVI videos?

No

Answer

All the time and effort to make a speed run surely justifies taking a few extra minutes to convert the demo to AVI and uploading them to YouTube.

(If this actually happens, please no funky JoeQuake HUD or replacement textures .. make it look like normal Quake). 
 
You seem good at adding things to engines, so add dzip support to your favourite one. ,)

I love watching demos and I like being able to watch them as I like. You can make your OS launch demos by simply doubleclicking them.

Speedruns are a niche. Why would people bother when they were at Youtube. Except for the "big" ones but those already are available there. 
Once Again... 
...Baker posts something that doesn't make the slightest bit of sense. Have you every played Quake or watched demos before?? Because it seems like you're struggling with it.

Inconvenient and archaic my ARSE. If you can't work out downloading and installing Quake maps and demos, then I'm not sure why you're even bothering with Quake in the first place.

P.S. Dz unzips with Dzip (really easily I might add), then the .dem files play in any conventional engine. 
 
i dont see demos everyday but sometimes is realy great fun to see those, about format... bah who cares? 
 
Shambler

No, he's right. I don't download these things because it's a pain in the ass. The only speed runs I've ever watched are ones that were converted into AVI files.

AVI or YouTube plz! I would watch them all. 
I Agree With Shambler On This One. 
Demos.

Demos for Quake 1.

Making a demo on Quake 1 and turning it into a video file is a bit like getting a Harley Davidson Road King and then taking it out for the day in the back of a plain white small Ford transit van.

It just SHOULDNT BE DONE!!! 
 
That's ridiculous. They ALREADY DO IT for some demos so it isn't like we're breaking new ground here.

- launch something like Fraps
- play the demo
- upload the video file

It's not hard and it allows people to view them much more easily. 
 
You are forgetting why DZIP exists in the first place: Smaller files.
Think about how much work it would be to make videos. And how small any benefit is compared to that stress.

Some demos might be so fucking awesome that they serve that easy of attention from people who do nont have Quake. I guess that is the biggest reason to make video captures.

Willem does not count since he is on MacOS X with no dzip tool (right?). ;-)

And we've been there before. DZIP is obsolete nowadays because bandwidth is better and it would be great if ZIP was used instead. 7zip would be even better but so inconvenient and modern. 
Well Ill Be Damned 
if any current formats allow you to cram a 45 minute video with full sound quality at a resolution of 2560x1600 into a grand total of about 4 megs. For 45 minutes. And it looks better.

OK, so you have to open an archive, extract its contents (unless you use an engine which makes this even easier for you) into another folder (you might have to navigate to the folder)

Then you have to run a program (heaven forbid that a command line option could be written here)

Then you have to press a key and type another command (oh horror!)

Or they could uplouad oll of the files to youtube or google video and we can watch the blurry poor sound quality versions, that took several weeks to create and upload, and hope that they buffer all the way through on our mediocre internet connection.

I really hope that if they do start hosting 100s of Gbs of video on SDA.com (at great expense to the website owner I'd imagine) that they still keep the demo files up there too :) 
 
Hey, do whatever you want. But know that by using stupid shit like DZ and requiring people to run the demos in the game itself, you're limiting your audience. 
 
1 - Demos are not stupid, and they are not shit.

2 - Enjoy your On LIVE box thing. Take your computer, throw it out of the window. 
 
OK, now you're frothing and not even reading posts correctly. This discussion is on pause. 
I Agree With Rick 
Or they could uplouad oll of the files to youtube or google video and we can watch the blurry poor sound quality versions, that took several weeks to create and upload, and hope that they buffer all the way through on our mediocre internet connection.

I really hope that if they do start hosting 100s of Gbs of video on SDA.com (at great expense to the website owner I'd imagine) that they still keep the demo files up there too :) 
Meh 
The only argument here is easy user frontend or not. Baker tends to make toolsets that are frontends - that's what he was commenting about.

We're used to jumping through hoops to watch demos since we do it to play the maps in the first place.

But if I last played a map four years ago and feel like watching a demo of it then a video would be a nicer option. If I wanted to watch it properly then I'd donwload the map and proper demo.

It's only in Quake where we expect that second option. 
Denial 
Is the first defense of why things are fine when things aren't workin'.

"Things are great as how they are?" - Spirit
"You are an idiot" says Shambler
"It's so easy [that no one does it]" says Ricky

Meanwhile, in the last 7-8 years I've heard of maybe 4-5 non-hardcore people that have even watched an SDA demo.

I probably watched 80 of them back 4 years ago when I built a file association demo play tool [that even supported .dz for non-dz engines].

The first rule of life is honesty.

Don't kid yourself, very few non-Quake leet (The hardcores) are going to do all the steps required to watch even one SDA demo.

Yet the few speed runs on YouTube get an assloadius maximus of views.

(And Shambler, I'm not convinced you actually know how to play a .dz demo. Add that to the list of things you don't know, like how to compile a map or use FitzQuake ;) ) 
 
Did those people have Quake? Would they even be remotely interested in "random run on a custom map you never heard of"?


I'm not saying that things are great as they are. Things could be easier in most engines. I launch demos via doubleclick and the engine I use has a demo browser. It also has dzip and zip support. Any halfway intelligent person could watch a speedrun this way without needing a feeding cup.

For the doubleclicking here you go: http://www.quaddicted.com/tips-and-tricks/launching-maps-and-demos-with-a-doubleclick/
metl posted the way for Windows in the comments.

You could always do it yourself, you know? Post speedruns to youtube! 
As In 
there is only one way to find out if this is the right thing to do: Doing it yourself and check the results. 
Baker. 
WotEVER. I'm not the person who's ever had any problems playing demos. 
 
"Did those people have Quake? Would they even be remotely interested in "random run on a custom map you never heard of"? "

What if you're at work and want to watch some demos on your lunch break? Hey, you don't have Quake installed there, too bad I guess.

Look, the fact is that producing a video file of a game is super easy these days. It's time to stop living in denial and move forward with technology.

Provide the DZ nonsense for those who love it but provide those of us on other operating systems or who simply want convenience some other way of checking them out. I LOVE speed runs but whenever I'm forced to download a map and then a demo and use Quake to view it - I rapidly lose interest.

That's all. 
 
Hell, the speed run archives site ALREADY HAS AVI files of several speed runs and I've watched them all multiple times. It's the better choice for a lot of people. 
Thats A Fair Comment 
 
Hmm 
Did those people have Quake? Would they even be remotely interested in "random run on a custom map you never heard of"?

I watched that bike video Shambler posted. I don't actually own a bike. Or a skate board. Or squirrel suit (oh god do I want one tho). Yet I still watch videos for them.


Look, the fact is that producing a video file of a game is super easy these days. It's time to stop living in denial and move forward with technology.

Indeed. And frankly, I don't think it'd be that hard to create an automated process on someone's machine to produce avi files from new demos and auto-upload them to youtube. Fsck, they even do HD nao... 
0.02 
i never watch speed runs in quake. i might start if they were on youtube or something. 
Speedruns... 
i have watched the high profile runs such as QDQ and its variants. I have also watched the speedruns of Antediluvian since it's my own level. Since I'm not deep in the speedrunning scene, I generally don't watch all of the ~20 new speedruns that come out every couple of weeks, mainly because I don't have a sense of which ones are most worth watching. I think that's the obstacle more than installation needs. I can install a map and a demo, no problem, but I have no idea which demo of hundreds I should be watching. 
Maybe A Community Effort 
Could be the answer - if people think a demo is particularily worth watching then they should be able to make a Video file and submit it into an archive, a bit like Youtube. Each user gets an account and the capability to upload a video!

Over time I recon a large amount of quality videos would be uploaded, with a short description or whatever.

And there would be more throughput.

And the demo files would still be availiable for anyone to download.

Just an idea/suggestion. 
I Think The Dzip/avi Question Is A Bit Too Low-level... 
What you want it to click the link and be watching the demo a few seconds later. I think I know how to write the necessary glue to do this for dz files on OS X and Linux, maybe I should try it this weekend... Windows is right out, of course (for me). 
 
That would be -awesome-! The less work I have to do, the more likely I am to watch the demo. 
I Didn't Even Know 
Some engines support opening dzip... I just tended to look over files that weren't zip/rar/7z. I'm fine with extracting a .dem, I'm fine with hitting up quaddicted for the map, but I get nitpicky about installing another program just to extract the .dem.

I don't feel particularly strongly about this, but I prefer to experience my Quake via DarkPlaces, FitzQuake or winquake, and thus would need .dem files. *shrug* 
Automation Re: Mwh 
I can do something for Windows. We really want our speedruns to go out to a larger audience, and if it takes a little effort on our part we should do it, right?

I'll talk it out with mwh and see if we can do something clever. 
 
For Linux one could (simply) use a shell script that a) downloads, b) extracts and c) launches. You'll just have a problem once the demo inside is not the same name as the archive. But from what I know you guys have great standards there. 
Spirit 
right, it is basically a shell script: extract, find the dem, (for bonus points poke at the dem to see if the needed bsp is installed and download that if it isn't), launch quake +playdemo <the demo>.

The platform dependent part is just hooking this up so that it happens when you double click a dz/download it from the web, I guess. 
Encouraging 
At the time of my last post, I was kind of sick of arguing against dimwit flatheadery (you cavepeople know who you are *cough*Shambler*/cough*) so it was a final comment and leave sort of thang.

Today, I decided to check the thread again and see some honesty (a good start) and some progressive ideas.

Youtube hosts videos for $0.00 even in excess of 100 MB.

I still don't think any sort of .dz conflagation even a player or auto-extractor would be mainstream, but I can understand the desire since .dz demos are so tiny.

To Shambler the ignornamus maximus: I helped Jozsef promote and spread JoeQuake quite a bit back in 2003, I can assure you I've known how to play .dz demos before you even knew what they were. 
 
Wow, 2003. That's ... barely legal school? 
We Need A Website (or A Chapter In Willems Site Or Something) 
"Demo Tube", providing a URL as does the glorious QuakeTastic!!!

And then upload the .dz files to /demos etc. 
Someone Make A .dz Bot. A Sealed Connection Which Just Finds .dz 
files, analyses them, extracts them, records demos with them and then posts the links somewhere... 
Baker. 
WOTever girlfriend. I'm still the one who finds playing Quake demos a piece of piss.

I quite like you doing the final comment and leave thing. Ideally if you could do that before you start posting... 
@Shambler 
I quite like you doing the final comment and leave thing. Ideally if you could do that before you start posting...

Shambler +1 [+2 bonus for humor content] = +3 
But 
Who gets the +5 'High Moral Ground' bonus? 
Quake Done Quick Videos 
Hi again, sorry I've been dorment for a while and haven't been updating this thread.

Anyways, there's good news! We're - finally some would say - adding .zip support to the demos on SDA, hooray for that! Should happen from the next update and onwards. Also, I've been busy setting up a YouTube page and FaceBook group for speedrunning. So far I've "only" managed to upload all the Quake done Quick videos that are available (more will come eventually once we get the runs encoded to video), but I'm planning to update the pages (YouTube at least) with all the latest SDA updates as well.

YouTube:
http://youtube.com/user/QuakeSpeedrunning
FaceBook:
http://facebook.com/home.php#/group.php?gid=91979943701&ref=ts

We will also be adding a "get started guide" to SDA as well as several new additions, like "easy to install" versions of Quake. That way everyone will benefit and it will surely make things easier for those who might want to have a knack at speedrunning through the game...

As always, the link to QuakeSDA can be found here: http://speeddemosarchive.com/quake

A demo update will follow soon-ish... Tooodle-loo 'till then. 
 
I was actually kind of hoping for some speedrun action in my sm143. Did it just suck too much or are speedrunners afraid of tarbabies? 
Negke 
I haven't been the one posting maps on SDA in ages, so my guess is as good as yours as to why they haven't been added to the archive. I don't see anything wrong in adding both your maps from the sm143 pack though, they both play fine, though they're definitely not "speedrunning friendly" :-) 
No Speedrunning Friendly 
If you say so, then that's probably the reason why they haven't been added it (the space map).
I just though multiple routes and strafejumps from button to button would be interesting - but then again, I don't know enough about both the theory and practice of speedrunning to be able to tell what it takes (for a map to be worthy). 
FFS Spelling 
So, uh, any plans for Travail Done Quick, by the way? 
Travail 
The most likely answer to that would be no. We almost never add maps to the SDA archive with custom progs/models/sounds. There's a good reason for that though. QdQstats need to be integrated into maps with its own progs, and that's a lot of work, unfortunately. We've made a few exceptions over the years though. I can't remember when the most recent one was, but it's been several years :-/ We've been discussing if we could somehow integrate the QdQstats progs into Quoth2 as you mappers seem to really dig that.

Well, your sm143 maps aren't neccesarily "bad" for speedrunning, they just don't "encourage" speedrunning very much. There's no explosive weapons, something we like a lot. We also like barrels from which we can boost. In fact, anything from which the player can gain speed in some way or the other. Too many obstacles and narrow corridors are annoying when trying to run the game fast. 
Just To Add To My Last Post 
Anything that slows the player down is considered "bad" for speedrunning, like water, slow lifts, stairs on which you have to jump, etc etc :-) 
 
that's good advice Stubgaard, since there was talk about a sm pack with a "speedrunning" theme.

Explosive stuff, slopes, and pretty open and obstacle free maps then, I guess.

Have to look at some dedicated speedrunning maps sometimes... 
Four Updates In One 
We've had four demo updates since I posted the last one on Func on April 13th. Here's all four merged into one:

id LEVELS
---------

e1m5 - Gloom Keep by Tim Willits
- 2 player Easy 100% in 0:29
- 2 player Nightmare 100% in 0:48

e4m3 - The Elder God Shrine by Sandy Petersen
- 2 player Easy Run in 0:32

end_pre - Shub-Niggurath's Pit by id Software (modified by Bengt 'AguirRe' Jardrup)
- Nightmare Run in 0:09

CUSTOM EPISODES
------------------

d1 - First Camp by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:06
- 2 player Easy 100% in 0:28
- 2 player Nightmare Run in 0:06

d4 - Dark Tower by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:17

d6 - Path To Light by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:29

dmc1m5 - Domination by Alex 'Pingu' Moore (modified by Connor Fitzgerald)
- 2 player Easy 100% in 0:28

jzblue_1 - The Castle by Jason Zukowski
- 2 player Easy Run in 0:08
- 2 player Nightmare Run in 0:09

jzblue_2 - The Chamber by Jason Zukowski
- 2 player Easy Run in 0:07

terra3 - Shotgun Experiment 1 by Christian 'czg' Grawert
- 2 player Easy Run in 0:06
- 2 player Nightmare Run in 0:06

CUSTOM LEVELS
----------------

2run5 - 2run5 by by John Cook (modified by Phil)
- Easy 100% in 0:51
- 2 player Easy 100% in 0:35
- 2 player Nightmare Run in 0:36

aow - Around the World by Rutger 'Azuki' Baks
- Easy 100% in 0:40
- Nightmare Run in 0:13
- 2 player Easy Run in 0:18
- 2 player Easy 100% in 0:25
- 2 player Nightmare Run in 0:10
- 2 player Nightmare 100% in 0:26

ballshft - A Few Balls 'n' a Couple of Shafts by Marc Reilly
- 2 player Easy Run in 0:11
- 2 player Nightmare Run in 0:11

beach1 - The Beaches of Hell by Kid
- 2 player Easy Run in 0:07
- 2 player Easy 100% in 0:18
- 2 player Nightmare Run in 0:07

climb - Climb by G.Ancheta by Glenn Ancheta
- 2 player Easy Run in 0:18
- 2 player Easy 100% in 0:29

coagula2 - Flesh by Tim Elek
- Easy 100% in 0:47

colony - The Colony by Mark Turner
- 2 player Nightmare Run in 0:15

digs03 - Digs03 by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:07
- 2 player Nightmare Run in 0:07

elden1 - The Eldencross by Ludovic Texier
- 2 player Easy Run in 0:11
- 2 player Nightmare Run in 0:11

flyer - The Hanger by Phil Hammond
- 2 player Easy Run in 0:10
- 2 player Nightmare Run in 0:10

jesus - Jesus Wants You by anon
- 2 player Easy Run in 0:13
- 2 player Easy 100% in 0:40

mortal - The Mortal Environment by Marc Roussel
- Easy 100% in 0:56

msacro - Manslay's Acrobatics by Dmitry 'Manslay' Dementjev
- Easy 100% in 0:57
- Nightmare 100% in 1:20
- 2 player Easy Run in 0:10
- 2 player Easy 100% in 0:29
- 2 player Nightmare Run in 0:10

polygon2 - Polygon Base by Rick Lipsey
- 2 player Easy Run in 0:05
- 2 player Nightmare Run in 0:05

sm82 - Rubicondom by Various Mappers
- Easy Run in 2:48
- 2 player Easy 100% in 2:22
- 3 player Easy Run in 0:20
- 3 player Nightmare Run in 0:20

sm94_zwiffle - Get Your Drink On, Smabler by Zwiffle
- Easy 100% in 1:07
- Nightmare 100% in 1:06

sm135_ankh - Different Reality by Damian 'Ankh' Kulot
- Easy 100% in 0:48
- Nightmare 100% in 0:56

tchak - The Tomb of Chak Toh Ich'ak by Rui 'Trinca' Neto
- 2 player Easy Run in 0:10
- 2 player Nightmare Run in 0:10

watrways - watrways by Unknown
- 2 player Easy Run in 0:06
- 2 player Easy 100% in 0:15
- 2 player Nightmare Run in 0:06
- 2 player Nightmare 100% in 0:19

SDA:

http://speeddemosarchive.com/quake

All DEMOS DOWNLOAD:
- May 12th
- May 23rd
- May 30th 
Stubgard: 
Next time, feel free to start a new news post for this kind of stuff, since it is new stuff. 
Quake Contest 
metlslime: Alright.

We're running a Quake contest over at SDA at the moment. It's the "easiest" one we've ever had, seeing as the demos will only be 2-3 seconds long, so I think it's safe to say anyone can enter, top notch speedrunner or not :-)

Would be cool to see some func regulars having a go at it.

Contest page:
http://speeddemosarchive.com/quake/contests/shamhell-revisit.html

Contest forum thread:
http://speeddemosarchive.com/forum/index.php/topic,10286.0.html 
Three Maps Added To The SDA Archive 
Three maps have been added to the SDA archive:

- czg00 - Tower Of Obscurity by CZG
- q1tm2_czg - Hard Traffic by CZG
- ksp1 - Libris Vertiginis by Kell

Both of CZG's maps aren't of the highest quality if you prefer pretty looking maps, but at SDA we only care about speed (mostly) ;-)

Kell's map is kickass material, and it's a mystery to me why we haven't added it to the archives until now. Better late than never though.

More maps will be added soon.

http://speeddemosarchive.com/quake 
Oh, I Forgot... 
...to say that if any of you mappers have a suggestion for a map we should, feel free to give us a nod in the right direction. Quoth maps aren't supported at SDA, at least not yet. We prefer vanilla .bsp maps. 
 
were there any plans to add more videos to the youtube thing? after the initial update, i haven't seen anything else added... 
Necros 
Yep, I just haven't gotten that far yet. We've had a ton of stuff on our plate we needed to wrap up first, but I will catch up with the encodings and such soon :-) 
That's Good News 
 
Demo Update 22nd July 2009 
metlslime: I've been thinking, I don't think SDA updates are fit as a separate news post here on func. It's a mapping forum (mostly), not a speedrunning forum, so I'll keep posting in this thread whenever something new happens on SDA, if that's alright with you of course?

id LEVELS
---------

e2m6 - The Dismal Oubliette by John Romero
- Nightmare 100% in 7:46
- 2 player Nightmare 100% in 6:55

HIPNOTIC LEVELS
-----------------

hip1m5 - Military Complex by Hipnotic Interactive
- 2 player Easy Run in 0:35
- 2 player Nightmare Run in 0:36

CUSTOM EPISODES
------------------

p_se_4 - Sombre Citadel by Dario Casali
- Easy 100% in 2:58
- Nightmare 100% in 3:33

CUSTOM LEVELS
----------------

2run5 - 2run5 by John Cook - Modified by Phil
- 3 player Easy Run in 0:23

altus2 - Altus Mors by Travis Pease
- 2 player Easy 100% in 0:24
- 2 player Nightmare 100% in 0:30

beach1 - The Beaches of Hell by Kid
- 3 player Easy 100% in 0:15

bub2 - Bubbah's Slate by Tan Sian Yue
- 2 player Easy Run in 0:11
- 2 player Easy 100% in 0:18
- 2 player Nightmare Run in 0:11
- 2 player Nightmare 100% in 0:18

cbfspq2 - The Temple Of Gaia by Steve Towle - Modified by Connor Fitzgerald
- 2 player Easy Run in 0:24
- 2 player Easy 100% in 0:28

cjhsp1 - The Katagean Redoubt by Chris 'Simulacrum' Houston
- 2 player Easy Run in 0:39
- 2 player Nightmare Run in 0:40

compugib - Welcome To Compugib! by Fred Hite Jr.
- Nightmare Run in 0:30

cult - Cult by Viper
- 2 player Easy Run in 0:14
- 2 player Nightmare Run in 0:14

dm1m2 - Stronghold of Battereds by Alex Andreu
- 2 player Run in 0:35
- 2 player Nightmare Run in 0:55

doom2_01 - Entryway by Peter Lomax
- 3 player Easy 100% in 0:14

dragon - Lair of the Dragon Ogre by David 'Death Method' Duncan
- Nightmare Run in 0:21

drakopf - Drakopf by Steve Rescoe
- 2 player Easy Run in 0:10
- 2 player Nightmare Run in 0:10

e2m1rmx - That Other Installation by Spirit
- 3 player Easy 100% in 1:06

e3m5rmx - Lose Tunnels by Speeds
- Easy Run in 0:53
- Nightmare Run in 1:00

e4m1rmx - The Sewage Problems... by Richard 'RickyT23' Trowbridge
- Easy 100% in 2:09
- Nightmare 100% in 2:44

fatal-error - Fatal Error by Tiddles
- 2 player Easy Run in 0:07

flyer - The Hanger by Phil Hammond
- 3 player Easy Run in 0:09
- 3 player Nightmare Run in 0:09

hayduke1 - Ephemerality by Malcolm Sailor
- 2 player Easy 100% in 0:32

ih1m4 - Castle of the Bad Die by IronHammer
- 2 player Easy Run in 0:12
- 2 player Nightmare Run in 0:12

jailbrk - Jailbreak by Psycho
- Nightmare Run (cheap way) in 0:03

msacro - Manslay's Acrobatics by Dmitry 'Manslay' Dementjev
- Nightmare Run in 0:18

obiwan3 - Blood Of The Martyrs by Obi-Wan
- 2 player Easy Run in 0:24

sgodrun2 - Tale Of Abbot's Rune by Rain Rannu
- 2 player Easy Run in 0:26
- 2 player Nightmare Run in 0:26

sm64_zwiffle - T'were Death Poetry by Zwiffle
- 2 player Easy 100% in 0:26

sm135_ankh - Different Reality by Damian 'Ankh' Kulot
- Easy Run in 0:11

All DEMOS DOWNLOAD:
All demos in glorious .ZIP format! :-)

QuakeSDA:
http://speeddemosarchive.com/quake

Also, I've set up a torrent page for the Quake done Quick movies:
http://mininova.org/user/QuakeSDA 
Demo Update 1st August 2009 
Necros: Some new videos are up on the YouTube page, mostly iD runs though. I'm trying to only upload high quality (both demo wise and encoding wise) videos as they look best, so it'll be a while before I get uploaded an entire bunch, but there's a few new ones worth watching :-)

http://www.youtube.com/user/QuakeSpeedrunning


id LEVELS
---------

e1m8 - Ziggurat Vertigo by American McGee
- 2 player Nightmare 100% in 0:54

e2m4 - The Ebon Fortress by John Romero
- 2 player Easy 100% in 0:55

e2m5 - The Wizard's Manse by John Romero
- 2 player Nightmare 100% in 1:34

e3m5 - Wind Tunnels by American McGee
- 2 player Nightmare Run in 0:32
- 2 player Nightmare 100% in 1:20

end - Shub-Niggurath's Pit by John Romero
- 2 player Nightmare 100% in 0:51

end_pre - Shub-Niggurath's Pit by id Software - modified by Bengt 'AguirRe' Jardrup
- 2 player Easy Run in 0:08
- 2 player Nightmare Run in 0:08

CUSTOM EPISODES
------------------

d2 - Captivity of Demon by Artyom 'Digs' Glazkov
- Easy Run in 0:29

dmc1m2 - Acrophobia by American McGee - Modified by Connor Fitzgerald
- 2 player Easy Run in 0:15

CUSTOM LEVELS
----------------

cjhsp1 - The Katagean Redoubt by Chris 'Simulacrum' Houston
- Nightmare Run in 3:09

czg00 - Tower Of Obscurity by Christian 'czg' Grawert
- Easy Run in 0:34
- Easy 100% in 0:43
- Nightmare Run in 0:33
- Nightmare 100% in 0:45

e3m5rmx - Lose Tunnels by Speeds
- Easy 100% in 2:40

ksp1 - Libris Vertiginis by Kell
- Easy Run in 2:21
- Easy 100% in 3:51

q1tm2_czg - Hard Traffic by Christian 'czg' Grawert
- Easy Run in 1:46
- Easy 100% in 1:59
- Nightmare 100% in 2:33

runthis - RunThis! by Tim Elek
- Easy Run in 0:06

sm26_necros2 - My Eye Is Growing by Necros
- Nightmare Run in 0:21

sm135_ankh - Different Reality by Damian 'Ankh' Kulot
- Easy Run in 0:08

All DEMOS DOWNLOAD (.zip format):
http://speeddemosarchive.com/quake/sda_01_aug_2009.zip

QuakeSDA:
http://speeddemosarchive.com/quake 
Demo Update August 10th, 2009 
CUSTOM EPISODES
------------------
p_se_xxx - Endurance by Dario Casali
- Nightmare Run in 1:14

CUSTOM LEVELS
----------------
e2m1rmx - That Other Installation by Spirit
- Nightmare Run in 2:49

ksp1 - Libris Vertiginis by Kell
- Easy Run in 1:36
- Easy 100% in 3:13
- Nightmare 100% in 3:37
- 2 player Easy Run in 1:12

q1tm2_czg - Hard Traffic by Christian 'czg' Grawert
- Easy Run in 1:38
- Easy 100% in 1:57
- Nightmare Run in 1:58
- Nightmare 100% in 2:32

r_noname - r_noname by Rutger 'Azuki' Baks
- Easy Run in 0:19

All DEMOS DOWNLOAD (.zip format):
http://speeddemosarchive.com/quake/sda_10_aug_2009.zip

NEW CONTEST:
http://speeddemosarchive.com/quake/contests/155t.html

YOUTUBE CHANNEL (new videos are up):
http://www.youtube.com/user/QuakeSpeedrunning

QuakeSDA:
http://speeddemosarchive.com/quake 
Demo Update August 15th, 2009 
CUSTOM LEVELS
----------------
ksp1 - Libris Vertiginis by Kell
- 2 player Easy Run in 1:11

r_noname - r_noname by Rutger 'Azuki' Baks
- Nightmare Run in 0:19
- Nightmare 100% in 0:37
- 2 player Easy Run in 0:15
- 2 player Easy 100% in 0:18
- 2 player Nightmare Run in 0:15
- 2 player Nightmare 100% in 0:20

lostwrld - The Lost World by Matt Sefton
- Nightmare Run in 0:40

tspe - The Grinding Of Teeth by Rudolf Kremers
- Easy 100% in 0:52

deso - House Of Desolution by Jim Lowell
- 2 player Easy 100% in 1:03

All DEMOS DOWNLOAD (.zip format):
http://speeddemosarchive.com/quake/sda_15_aug_2009.zip

CONTEST RESULTS:
http://speeddemosarchive.com/quake/contests/155t.html

Winning demos in .avi format:
- Easy Run: http://speeddemosarchive.com/quake/videos/155t_er_flavio.avi / http://youtube.com/watch?v=XvIwu_kgZxk


YOUTUBE CHANNEL (new videos are up):
http://www.youtube.com/user/QuakeS...

QuakeSDA:
http://speeddemosarchive.com/quake 
Ahh Crap! 
I hit the submit button instead of the preview button. Most of the links are all screwed up, so here's the rest of the update with links fixed:

CONTEST RESULTS:
http://speeddemosarchive.com/quake/contests/155t.html

Winning demos in .avi format and YouTube streams:

Easy Run:
- http://speeddemosarchive.com/quake/videos/155t_er_flavio.avi
- http://youtube.com/watch?v=XvIwu_kgZxk

Nightmare 100%:
- http://speeddemosarchive.com/quake/videos/155t_nh_flavio.avi
- http://youtube.com/watch?v=R5Ztba9tw4g

YOUTUBE CHANNEL (new videos are up):
http://youtube.com/user/QuakeSpeedrunning

QuakeSDA:
http://speeddemosarchive.com/quake 
 
outstanding demos!!! my computer crash and only when i get from vacation i will be able to post my demos!

:( i wasn�t last ;) had some fun demos!!! will upload then monday when I will be back home
Btw 
trinca has a new pc :) 
 
the new one is at home spy ;)

I took the hand computer to vacation :p 
Contest. 
Awesome triple GJ :) 
Demo + Map Update August 22nd, 2009 
We've added Speedmap Pack 155 to the SDA archives. That means four new maps courtesy of Trinca (the one we used for the most recent contest), Ankh, Zwiffle and negke. Yay!

MISSION PACKS
----------------
hip1m5 - Military Complex by Hipnotic Interactive
- 2 player Nightmare 100% in 2:17

r2m5 - Wizard's Keep by Rogue Entertainment
- 2 player Easy 100% in 1:55
- 2 player Nightmare 100% in 2:37

CUSTOM LEVELS
----------------
bc2 - BC Dwellings by The Partisan
- Easy Run in 0:33

deja - Dimension Of The Diminished by Flavio 'GinKo' Quadros
- Nightmare 100% in 1:52

ksp1 - Libris Vertiginis by Kell
- Nightmare Run in 1:38

r_noname - r_noname by Rutger 'Asuki' Baks
- Easy 100% in 0:27

sm135_ankh - Different Reality by Damian 'Ankh' Kulot
- Nightmare Run in 0:08

sm155_trinca - The Stairs of Death by Rui 'Trinca' Neto
- Easy Run in 0:05
- Nightmare 100% in 0:17

All DEMOS DOWNLOAD (.zip format):
http://speeddemosarchive.com/quake/sda_22_aug_2009.zip

YOUTUBE CHANNEL (new videos are up):
http://youtube.com/user/QuakeSpeedrunning

QuakeSDA:
http://speeddemosarchive.com/quake 
Demo Update August 23rd, 2009 
A bunch of demos on the sm155 pack have been posted:

CUSTOM LEVELS
-------------------
sm155_ankh - WOT by Damian 'Ankh' Kulot
- Easy Run in 0:19
- Nightmare Run in 0:21

sm155_negke - sm155_negke by negke
- Easy Run in 0:18
- Nightmare Run in 0:18
- Easy Run ('the cheap way') in 0:03
- Nightmare Run ('the cheap way') in 0:03
- Easy 100% in 0:34

sm155_zwiffle - Time To Beat - 004 by Zwiffle
- Easy Run in 0:23
- Nightmare Run in 0:11

All DEMOS DOWNLOAD (.zip format):
http://speeddemosarchive.com/quake/sda_23_aug_2009.zip

YOUTUBE CHANNEL (new videos are up):
http://youtube.com/user/QuakeSpeedrunning

QuakeSDA:
http://speeddemosarchive.com/quake 
 
the rdsc2 run is really cool with the 3 player team.
i think the best part is in that silver/grey metal map where the one guy lobs 3 grenades for (seemingly) no reason, and it's all in preparation for the other two who come in just as they go off for grenade jumps. 
Heh, I See 
That's cheap indeed.
The 10s runs are nice, tough. And the 34s one is very good - probably quite annoying to run this map with all the sticky bits. 
Rdsc2? 
Maybe my brain's just not working, but what is rdsc2?? 
Jdhack 
RDSC2 - Runner's Delight At SpeedCon 2

This project was conceived at SpeedCon3, the speed-runner's meeting which took place from July 30th to June 5th, 2006 in Copenhagen, Denmark. In this run, three players go through the Runner's Delight mission pack in cooperative mode, finishing the levels as fast as possible on Easy skill. As opposed to the old RDSC run, we used unrestricted bunnies in this project. 
Thanks! 
Sounds like fun viewing; I'll definitely have a look. Here's the link for anyone else who's interested:

http://speeddemosarchive.com/quake/sc2006/ 
Demo Update September 1st, 2009 
Another bunch of demos from the sm155 pack have been posted:

CUSTOM LEVELS
----------------
e4m7rmx - Azure Apathy by Zwiffle
- Easy 100% in 5:15

sm155_ankh - WOT by Damian 'Ankh' Kulot
- Easy Run in 0:18
- Easy 100% in 0:55
- Nightmare 100% in 1:06

sm155_negke - sm155_negke by negke
- Easy Run in 0:15
- 2 player Easy Run ('the cheap way') in 0:02
- 2 player Nightmare Run ('the cheap way') in 0:02
- Nightmare 100% in 0:44

sm155_trinca - The Stairs of Death by Rui 'Trinca' Neto
- Nightmare Run in 0:06
- Easy 100% in 0:25

sm155_zwiffle - Time To Beat - 004 by Zwiffle
- Easy 100% in 0:59
- Nightmare 100% in 1:10

All DEMOS DOWNLOAD (.zip format):
http://speeddemosarchive.com/quake/sda_01_sep_2009.zip

There's an interview up with the founder of SDA and the Quake done Quick series, Nolan 'Radix' Pflug:
http://speeddemosarchive.com/quake/interviews/nolanpflug.html

YOUTUBE CHANNEL (new videos are up):
http://www.youtube.com/user/QuakeSpeedrunning

QuakeSDA:
http://speeddemosarchive.com/quake 
New Demos And New (Old) Maps Added To The Archive 
CUSTOM EPISODES
------------------
hip3m2 - Pandemonium by Hipnotic Interactive
- Easy 100% in 1:46

hipe3m4 - The Gauntlet by Hipnotic Interactive
- Easy 100% in 1:53

pse - Prodigy by Dario Casali
- Easy 100% in 13:45

CUSTOM LEVELS
----------------
e4m7rmx - Azure Apathy by Zwiffle
- Nightmare 100% in 4:27

goatrun - The Goat Run by Ilkka 'Mineral' Kurkela
- Nightmare 100% in 0:16

grenades - Grenades by Ilkka 'Mineral' Kurkela
- Easy 100% in 0:07

imp1sp2 - House Of Spikes by Biff Debris
- Nightmare Run in 0:58

jjf - Jumping Jack Flash by Daniel 'CtM' Hansson
- Easy Run in 0:14
- Nightmare Run in 0:15

nbh - Natural Born Hoppers by Speedy
- Easy Run in 0:10
- Easy 100% in 0:13

sm155_negke - sm155_negke by negke
- Nightmare Run in 0:15

wot - Waste Of Time by Evan Wagner
- Easy Run in 0:02
- Easy 100% in 0:20

yerass - Don't Make Me Break My Foot Off In Yer Ass by Daniel 'CtM' Hansson
- Easy Run in 0:20
- Easy 100% in 0:22
- Nightmare Run in 0:20
- Nightmare 100% in 0:24

sm155_trinca - The Stairs of Death by Rui 'Trinca' Neto
- Easy 100% in 0:20

All DEMOS DOWNLOAD (.zip format):
[23-sep-2009] http://speeddemosarchive.com/quake/sda_23_sep_2009.zip
[06-oct-2009] http://speeddemosarchive.com/quake/sda_06_oct_2009.zip

YOUTUBE CHANNEL (new videos are up):
http://www.youtube.com/user/QuakeS...

QuakeSDA:
http://speeddemosarchive.com/quake 
2 Demo Updates + 8 New Maps Added To The Archive 
NEW MAPS:

- 1000zwei - Bleak Bastille by Shane 'Zwiffle' Newton
- blitz1000 - Save CZG! by Tom 'Blitz' Hanrahan
- coag3_rickyt23 - City Of Sins by Richard 'RickyT23' Trowbridge
- coag3_spy - Oneiros by Spy
- death - Death's Taste by Utah
- fmb6 - For My Babies 6 by Mike Woodham
- toa - Temple Of Anubis by David 'Death Method' Duncan
- zooloo - Zooloo-Mooloo by Dan 'Jago' Naumov

CUSTOM EPISODES
-----------------------
hip1m1 - The Pumping Station by Hipnotic Interactive
- Easy 100% in 1:04

hipdm1 - The Edge of Oblivion by Hipnotic Interactive
- Easy 100% in 0:31

CUSTOM LEVELS
---------------------
alk08 - Charmhood by Shaun 'Kona' Ross
- Easy Run in 1:11
- Easy 100% in 2:51
- Nightmare 100% in 6:38
- 2 player Easy Run in 0:46

gibplex - The Gibplex by Fred Hite Jr.
- Easy 100% in 1:01

goatrun - The Goat Run by Ilkka 'Mineral' Kurkela
- Nightmare 100% in 0:16
- 2 player Easy Run in 0:07
- 2 player Easy 100% in 0:10
- 2 player Nightmare Run in 0:07
- 2 player Nightmare 100% in 0:10

grenades - Grenades by Ilkka 'Mineral' Kurkela
- Nightmare Run in 0:06
- Nightmare 100% in 0:08
- 2 player Easy Run in 0:04
- 2 player Easy 100% in 0:05
- 2 player Nightmare Run in 0:04
- 2 player Nightmare 100% in 0:05

jjf - Jumping Jack Flash by Daniel 'CtM' Hansson
- Easy 100% in 0:16
- Nightmare 100% in 0:24

sm155_ankh - Different Reality by Damian 'Ankh' Kulot
- 2 player Easy Run in 0:06

sm155_trinca - The Stairs of Death by Rui 'Trinca' Neto
- Easy 100% in 0:17
- 2 player Easy Run in 0:04
- 2 player Nightmare Run in 0:04

sm155_zwiffle - Time To Beat - 004 by Zwiffle
- Easy Run in 0:19
- 2 player Easy 100% in 0:49

wot - Waste Of Time by Evan Wagner
- Nightmare Run in 0:02
- Nightmare 100% in 0:25

yerass - Don't Make Me Break My Foot Off In Yer Ass by Daniel 'CtM' Hansson
- 2 player Easy Run in 0:14
- 2 player Easy 100% in 0:21
- 2 player Nightmare Run in 0:15
- 2 player Nightmare 100% in 0:23

All DEMOS DOWNLOAD (.zip format):
[10-oct-2009] http://speeddemosarchive.com/quake/sda_10_oct_2009.zip
[25-oct-2009] http://speeddemosarchive.com/quake/sda_25_oct_2009.zip

YOUTUBE CHANNEL (new videos are up):
http://youtube.com/user/QuakeSpeedrunning

QuakeSDA:
http://speeddemosarchive.com/quake 
New Maps + New Demos 
Sorry to bump this old thread, but I just wanted to mention that activity on SDA has picked up again lately, and we've had a new batch of demos and new maps (most of which has been posted here on func). We also recently added the DMC2 (Deathmatch Classics Vol. 2) which had been collection dust for nearly 7 years before Negke picked up the ante and readied it for release.

http://speeddemosarchive.com/quake

Negke: You might want to check out those 'the cheap way' runs on mappi/mappi2 :-) 
Nice 
Those are some cheap runs indeed. How's that even possible - some quirk in the QDQ progs? Because the changelevel triggers in the options room are all set to restart immediately without stopping at the intermission screen.

Impressive runs in this update. As usual. Some lazy tablefillers in the mappis, too - but fun to watch nevertheless. The run with the voreball jump was ace. 
New QdQ Releases 
This is a heads-up just to let everybody know that SDA and QdQ, against all odds, have been updated. The updates are about two "new" QdQ releases which are finally available for download in dem/pak format.

Quake done Quickest - http://speeddemosarchive.com/quake/qdq/movies/qdqst.html

Quake done 100% Quickest - http://speeddemosarchive.com/quake/qdq/movies/qd100qst.html

I'll also take the opportunity to mention my own project which was recently released, an easy run through the "Blue Hell" episode.

Blue Hell done Quick Lite - http://forum.speeddemosarchive.com/post/blue_hell_done_quick_lite.html 
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