
Calm Down
#1 posted by
ijed [190.20.124.41] on 2009/04/07 06:05:10
It's most likely you missed a folder setup or something. I don't use Radiant so can't help, sorry.
Remember the most common errors occur somewhere between the chair and keyboard.
The memory thing is odd though, are your drivers OK?

And...
#2 posted by
JPL [213.30.139.243] on 2009/04/07 08:33:26
... this question should have been posted in the Mapping help thread ;)

Sorry.
#3 posted by Cory [66.154.132.242] on 2009/04/07 18:24:03
I meant to post this there but it slipped my mind. No I just got more memory... 2.5 gigs.... I meet or exceed all minimum requirements. I checked.
#4 posted by
negke [88.70.240.139] on 2009/04/07 18:28:35
Could be that the configuration file is saved somewhere else, e.g. in user\application data\.., so it still uses the faulty settings even after reinstalling.
Radiant, at least 1.5, needs the texture wads to be in id1\ and disregards the path specified in the .map file for some retarded reason.

Hmmm.
#5 posted by Cory [66.154.193.1] on 2009/04/07 20:14:09
Ok I'll go look for something like that.
Thanks

Found It.
#6 posted by Cory [74.107.137.190] on 2009/04/11 02:19:50
I've found the local preferences file... but I have no idea what part of the text that I'm looking for...?

Do I...
#7 posted by [74.107.137.190] on 2009/04/11 02:21:47
delete said file and reinstall?

Reinstalling
#8 posted by
ijed [186.9.86.53] on 2009/04/12 23:17:31

Thanks A Million!
#9 posted by Cory [66.154.132.23] on 2009/04/13 18:15:36
it worked great.

Unreal/Q3 Textures For Quake
#10 posted by
Ron [86.80.123.127] on 2009/04/18 12:53:18
Hello,
I don't know where to post this but since this is about textures, this might be the place.
My question is, what do I have to do to get rid of those lit up pixels that show up when I use some non-Quake 1 textures in my Quake 1 map ?
Thanks,
Ron

TexMex Can Do That
#11 posted by
negke [88.70.51.122] on 2009/04/18 13:46:33
There's an "remove fullbrights" option somewhere. If it doesn't catch all of them, you'll have to edit texture manually, though.
#12 posted by Ron [86.80.123.127] on 2009/04/18 21:44:37
Thanks.

Texmex
#13 posted by
metlslime [24.130.223.174] on 2009/04/18 22:46:34
uncheck the "use fullbrights" option in preferences. This only will affect newly imported/pasted images, so you might have to copy and paste each texture on top of itself to have it take effect.
#14 posted by Ron [86.80.123.127] on 2009/04/19 09:08:22
Thanks a lot ! It's looking great now !
I had been trying out some things with Wally but that didn't work. TexMex looks like the tool I'll be using from now on. It's also great for resizing so you don't have to put your imported textures to .5 .5 all the time in Worldcraft.
So I'm happy, until the next problem rears it's ugly head !;)