here was where i was redirected from.
And Q2's infromation is here
plus some screenshots taken in game here.
just wandering if anyone else has this collection, so they could tell me what the problem was.
ah, I thought it was a Quake2 - in - Quake1 conversion or something :)
Can't help with that, sorry. Someone else might.
I'd like you to provide the bsp file please, it might help to find what's going wrong there... Maybe there is a an trigger_change_level teleport, and you didn't find it yet... though...
no worries thankz for the reply though.
Please do not open threads for questions like this, this forum does not work like that. Read before you post.
Those third-party CDs are crap. Don't waste any more money on them. The official mission packs (Scourge of Armagon, Dissolution of Eternity), Malice and Abyss of Pandemonium (now free) are good. Nothing else is worth a dime.
It is perfectly possible that those levels have no exits because they are just a rip-off.
Just download high rated levels from Quaddicted and you will get better than ANY of the commercial addons. :)
Don't use winquake, use Fitzquake: http://www.celephais.net/fitzquake/
Then just follow the instructions in each maps' readme. Or use the Quake Injector to get hooked.
Looking at the screenshots, I wonder how anyone would want to get hold of this collection. Even the "poor"-rated maps at Quaddicted look better than those. erc's review says it all.
There was another crap bootleg pack with retextured early custom maps - Tremor. Try this one instead.
lol don't try getting the maps from my last link i don't know how to zip em properly. lolol but what ever.. so i guess these maps are basically rubbish oh well. i actually have abyss of pandemonium, scourge and dissolution so i will try those ones! thankz for all your help everyone i guess i will just hang on to it and play em without an exit lolol
Operation Urth Magik
Castle of Koohoo
Zerstorer Testament of the Destroyer
Soul of Evil
Warp Spasm (uh, mine)
Seriously, you're wasting your time with that pack. All of the above are episodes that anyone the least interested in FPS should play.
Looking at the shots I can see why you'd want to leave the maps - but I assume the exit would lead to another bad map X(
For episodes from that list?
I am still looking for people to review those CDs by the way. Haven't got around of making a nice page with all of them. Here is the Q2 one for everyone masochistic:
yeh i have downloaded rapture and insomnia but i will definately check out of the rest of those maps! cheerz i will give em a try
The Tremor links are dead btw.
erc's comments. XD
This map has no trigger_change_level teleporter. I think it is much more a test map embedded in your pack, rather than a real map to play... or it is yet another czg's unfinished crap ;)
Anyway, as others said, you should definitely try some high level pack rather than wasting your time with this one. I don't even want to know where you find it, but for the sake of Quake, please delete it :P
whoops, thanks. I removed them from the archive a while ago but forgot about the spmaps.html.
The Marcher Fortress
Penumbra of Domination
lolol yeh i think that is probably the best thing to do XD. anywayz again cheerz for everyone's input and help. i am gonna go play good old quake I lolol!
Yeah, just looked at the screenshots. This entire pack must have taken a weekend to put together. :)
What's missing for episodes from that list?
I think he meant "now", not "2016".
Hence why I didn't finish that thought :)
I read somewhere that somebody was doing a Travail prequel map? does anybody have more info on that?
Marcher Fortress would only count if you played Bastion of the Underworld first.
somebody was doing a Travail prequel map
That 'somebody' would be distrans, and the prequels would be pdbq_sp1 and http://qexpo.tastyspleen.net/booth.php?id=77&page=354
Yes, distrans was working on one. Although the map was already completed, he decided to hold it back and redo the end battle, but didn't get to it yet due to being busy with other things. It's a good map and I hope he can find some time to finish it soon.
As To This Q2 Collection
I looked at some of the maps. It's really a big fucking lol.
All maps look like this http://www.quaketastic.com/upload/files/screen_shots/q2collec.jpg
- the layout slightly different in each one and each uses a different texture (on every surface). There seem to be two kinds of prefabs used for all of them, the one above and one with rectangular passages. No brush models, only monsters and items (hence no exit). The deathmatch maps are the same, just without monsters.
This looks like someone just used a simple 'map creator' script. The thought that this was being sold (and bought) is absurd - so if something really deserves the term 'rip-off', then this "collection."
Take the template in the picture and make it fun.
Without Changing The Layout
Does anyone know where i can download the full version of Dark Hour For Quake? i have been looking for it for a while now... i don't care if the maps ain't great i mean they look better then Q2 thats for sure! XD
Dark Hours is a waste of time. Just play everything mark nice and excellent @ Quaddicted.
fair point i have been browsing quaddicted pages and added blue hell to my collection, i mean i guess i really just wanted to add Dark Hour's maps to my collection. i mean is it a free collection? or do ya have ta pay for it? if so i won't touch it. i mean from the screenshots it looks slightly better then Q2, or i guess i just enjoy playing crappy maps! (a bit sad i guess) but whatever i guess thats how i role.
You have to pay for them.
yeh i guess it is best left alone then. thank you for helping me out though.
Don't pay for Dark Hour! It too is utter crap. It seems that I lost my copy, gonna have to bug a certain someone again some day, heh.
Here is a list of files you can get in
(append them to the url):
Eternal Darkness (german).7z
Level Master V.7z
Power Tools for Quake.7z
Quake It (german).7z
For some reviews check http://www.quaketerminus.com/addon.htm
If you want a decent brainfuck go for Tremor.
some of these i havn't heard of but nevertheless i will definately give em a play through. yeh tremor has over 1000 levels right?
Why do you like crappy maps that much?
hmmm? nah its not soo much that i like wasting my time. i just like the simplity sometimes, i mean i am not saying i would play em all the time. cause from time to time i do like a challenge in the maps i play. i was just interested in these map packs after hearing lots of things about em. i mean you know some people like em some don't, it is really down to personal taste i guess. but i like inventive maps too. so yeh i guess it depends on how i feel when i wanna play a game. and also i find you get more varied styles of gameplay if you have some maps that are not on par with say professionally made maps. but i also do appreciate the effort that professional maps offer and they are usually more crisp thus problems with the mapping is less likely. so as i said it depends on what mood i am in really.
I guess my browser does not like those 'dots' in filenames for QED and QED2. Would you check them for me please?
I was mistaken, they were not uploaded. I think I did not even check the files yet.
They both will be available with above filenames in quaddicted.com/temp/ 30 minutes after this post.
Much appreciated, Spirit. Even though the file sizes are different, it seems that the contents of both archives are the same. q.e.d1+2 is corrupted however - q.e.d on the other hand, is password protected.
On Second Thought..
..you may forget about it. They don't include any levels apart from a few deathmatch maps for QII.
And Now For Something Completely Different....
Is it possible to run 2 or more mods on Winquake? I am trying to play contract revoked with a weapon mod, BTW.
darkplaces can though.
well, it still won't really work though, afaik. DP probably just uses the last mod's progs.dat and doesn't combine them or anything crazy like that.
DP probably just uses the last mod's progs.dat and doesn't combine them or anything crazy like that.
It should work with contract + $WEAPON_MOD though (contract doesnt have a progs.dat)
If you just copy and paste the progs.dat in then it should work - you'll need to paste in whatever models and sounds the weapons mod uses as well though.
Then it'll work in any engine.
i knew it had a pak file, i figured it had a progs for some small thing