Where's The QuakeLive.exe?
Got Radiant pointing to AppData/LocalLow/id software/quakelive/ , and while there's a baseq3 and all those files, there doesn't seem to be an .exe in there anywhere...
RE: Where's The QuakeLive.exe?
There isn't one. If for some bizarre reason your editor demands an exe be in the game folder, you could always create a random file, call it quake3.exe and put it in there, it's not like the editor actually uses the game executable for anything.
On a sidenote, GTKRadiant 1.5 didn't bother me with any of this.
From today's email I got:
"Strictly speaking, it would be a violation of the license to build and distribute new QL levels using existing QL media.
The next time I talk with Marty, I'll see if we can reasonably come up with a plan for user mapping. Realistically, it isn't a top priority for us, but I am certainly sympathetic to it.
I've read your topics, if you want to work with Quakelive like me you have only to translate the files of quakelive inside Quake 3 arena and using the editor for mapping, of course, for Quake 3 arena :D
I made two very simple map for training using :
Gtk radiant 1.4.0
Quake 3 Arena
Here the maps, very simple :P
Johns lookin for qLive-pals!-
Did he mention my "i luv John c."-map? :D
I Don't Believe The Legal Rubish
I don't think it is illegal to map using the current qlive resources if you don't include qlive assets with the game. Which, that would also be stupid because the game is free anyway. Mapping with qlive assets should be legally the same as mapping for q3.
Looking forward to doing a bit of mapping when i get back to my place :)
thanks for this.
Low Fps On Gtkradiant 1.4 And 1.5
Hi wanted to try mapping for quakelive but when I use GTKRadiant i have about one frame per second.. I have a good PC (~150FPS on Counter-strike : source).
Someone know how to fix it ?