#156 posted by Zwiffle on 2010/01/18 02:26:48
Yeah sorry ijed, sometimes these things are tough to work out okay.
 L4d Expert
#157 posted by negke on 2010/01/20 10:55:46
I'd like to beat a L4D campaign on expert at least once (yes, that is L4D1). Anyone care to help me?
 Hmmm.
#158 posted by Shambler on 2010/01/20 11:08:10
Could be, but am away for a bit soon. Maybe in Feb...
 Yeah
#159 posted by Preach on 2010/01/20 12:18:05
I'd be up for helping with that.
 I'm So Ashamed
#160 posted by Zwiffle on 2010/01/26 21:36:18
 We're Lazy
#161 posted by ijed on 2010/01/26 21:42:43
 Yeah...
#162 posted by metlslime on 2010/01/26 23:39:25
given the mapping slump i'm in at the moment, it's pretty depressing to see someone else plow through a level so efficiently.
On the other hand, I have found that professional mapping pretty much flows like this -- when you have a really short schedule, you generally go with your first good idea and start running with it rather than spending an extra week casting about for "something better." And after you polish it up, usually that first idea turns out to have been just fine.
 Yeah
#163 posted by ijed on 2010/01/27 02:33:04
Sad but true, ideas are worth thin air, only done stuff counts. And since mapping is a process not a state even bad ideas can produce good maps from a competant mapper.
Negke -
I think the problem will always be there (one side having bad ping) playing across the equator.
They may have won numerically, but at least we didn't rage quit.
Playing L4D with someone who's deaf (Crissama) can be frustrating until you learn to work as a team.
Also, L4D2 takes ages to load on my work rig and I don't know why - the game before they reached the finale in Carnival and flipped the switch before I'd even entered playing as Infected.
 #160
#164 posted by Shambler on 2010/01/30 10:08:12
Woah fucking hell that looks cool.
Wasn't convinced at first as it looked like a fairly standard city scene with a bridge added, but with the dirty snow and water around, it looks great.
#165 posted by negke on 2010/02/01 15:56:46
ijed: np, I knew what I was in for. Aren't there really any dedicated servers around? Even if it's Brazil or something? That should work for you and lag less extreme for me/others.
Richard!!!!: Don't ragequit. Don't make more base maps.
 ?
#166 posted by RickyT33 on 2010/02/01 16:05:24
wha.....
 Yeah
#167 posted by ijed on 2010/02/01 17:13:23
But they get pissy in the office if I use a dedicated - they want that >10 ping :P
 Beta Testing New Map
#168 posted by Zwiffle on 2010/02/01 20:09:26
If anyone is interested in helping beta test this 11-day "winter" map feel free to post here:
http://forums.l4dmaps.net/thread-1162-page-4.html
It looks pretty good and I'm sure after testing it could be a lot of fun to scavenge/survival on.
 #158, #159
#169 posted by negke on 2010/02/05 11:11:05
Let's get it on, then!
 Lol
#170 posted by Zwiffle on 2010/02/11 23:55:27
http://kotaku.com/5469905/left-4-dead-2s-the-passing-coming-march-followed-by-comic-more-l4d-dlc
New uncommon common are actually survivors who thought they became infected during the apocalypse and may drop items when they die. Reminds me of a story from World War Z.
 Uncommon Common
#171 posted by meTch on 2010/02/12 03:02:00
... it seems illogical to call them that... :?
 The Passing
#172 posted by ijed on 2010/02/12 04:20:17
Sounds lame - the name and idea. Like 'fill a level with witches!' or 'an area full of alarmed cars!' level design 101.
They didn't fail, but very weak concepts.
'What if both groups met? That'd be awesome!'
I know thats not the limit of Valve's creativity - are they fucking with us or not?
Wankers.
#173 posted by Zwiffle on 2010/02/12 05:05:00
I'm sure they're working on the Midnight Riders campaign and that's where all the good stuff is.
But really, there was a screen shot of a ton of zombies with tuxedos and dresses like they were at a wedding when the outbreak happened, which I thought was lol.
 Errrr.
#174 posted by Shambler on 2010/02/12 20:07:31
What's the problem?? It's more L4D2 and more zombies. That is a good thing.
I don;t think it's a weak idea either, it seems right to tie together L4D and L4D2, surely??
The levels full of witches and car alarms were cool, especially when I stopped setting the car alarms off.
P.S. 28 billion :D
http://kotaku.com/5470182/left-4-dead-2-body-count-is-in-the-billions
 What Shamb Said.
#175 posted by bal on 2010/02/12 20:58:30
I don't know what you're expecting from Valve, but I'm already very satisfied with what they are giving.
 Spose
#176 posted by ijed on 2010/02/12 21:31:37
I'm moaning about them pandering to us. And the car lot seemed gimmick - it'dve been cool if the idea had been expanded into a complete sequence - not as long as the awesome hard rain, but a much larger area more like an impound rather than a generic bit of ground filled with props.
 And
#177 posted by ijed on 2010/02/12 21:32:50
Why link them up?
 Yeah
#178 posted by negke on 2010/02/12 21:52:39
Looking forward to it. And new L4D1 stuff too? Awesome.
#179 posted by Zwiffle on 2010/02/12 21:58:07
The car alarm area couldn't be an entire campaign/level by itself. That would be too god damn annoying and would lose interest very quickly. It's perfectly fine as a small area you run through in a map, but would suck balls as a whole entire map.
 To Be Honest.
#180 posted by Shambler on 2010/02/12 22:54:06
It could have been more of a feature in the map, that map is pretty big and bad ass already, there's a lot to it. I like it tho.
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