Ways
Well, apparently the version I am using DOES lay waypoints on empty maps as you move around the map that otherwise has none. I may have an older "B" version of the Frikbot here, I wanna say 0.2B ? Maybe the system is different on the older versions?
At any rate, I was able to dump them to a .way and .wa1 type file. They load ok on map load, however the bots dont react to them. At one point they seemed to, when I drew them out of the spawns for combat, but somethings not working - ugh.
Some Progress
So I found this code in bot_ed was commented out.
===============================================
if (cvar("pr_checkextension"))
{
if (checkextension("FRIK_FILE"))
SaveWays();
self.b_menu = 17;
self.b_menu_time = time;
}
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Uncommenting it seems to have let me save the ways using Frikfile at least.
However the bots still dont navigate on the map like they have the routes configured correctly, they seem to navigate, then stop, and some ways that I thought would be made never did get made.
Was also wondering if this code is maybe rounding the values down , in some cases isolating the waypoints so they cant be linked?
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// 2001-09-10 FrikBot support by FrikaC/Maddes start
t.origin_x = rint(t.origin_x);
t.origin_y = rint(t.origin_y);
t.origin_z = rint(t.origin_z);
// 2001-09-10 FrikBot support by FrikaC/Maddes end
=============================================