News | Forum | People | FAQ | Links | Search | Register | Log in
The Definitive Frikbot Waypack
The Definitive Frikbot Waypack, by Lightning Hunter:

After working on this for nearly 6 months on and off, I give you the Definitive Frikbot Waypack! Get ready for hours of bot fragging fun!

Description:
This pack adds bot support for nearly 400 user created Quake maps, all extensively tested and perfected by the biggest bot perfectionist (me). It is for use with the Frikbots. Around 167 of these were created from scratch, while the rest were improved by me. When I say improved, I mean that I basically spent so much time updating waypoints by other authors that it probably would have been easier creating them from scratch. I was very meticulous about making sure each and every map had the best bot support possible. I didn't slack off in any one map! For this very reason, I have titled this pack the Definitive Frikbot Waypack. You will not find a more comprehensive archive of Frikbot waypoints - all of them the very best quality. Nothing has been left out, so stop your waypoint searching here.

Please visit the thread here for downloads, more information, YouTube videos of the bot navigation abilities, 24-bit texture packs, and more.
http://quakeone.com/forums/quake-mod-releases/finished-works/5154-definitive-frikbot-waypack.html

NOTE: The waypoints do not currently work with Quakeworld (Quakeworld needs a different format). I am looking into making a QW version in the future. These should work with every other engine, however.
First | Previous | Next | Last
Some Progress 
So I found this code in bot_ed was commented out.

===============================================
if (cvar("pr_checkextension"))
{
if (checkextension("FRIK_FILE"))
SaveWays();

self.b_menu = 17;
self.b_menu_time = time;
}
=====================================
Uncommenting it seems to have let me save the ways using Frikfile at least.


However the bots still dont navigate on the map like they have the routes configured correctly, they seem to navigate, then stop, and some ways that I thought would be made never did get made.

Was also wondering if this code is maybe rounding the values down , in some cases isolating the waypoints so they cant be linked?

============================================
// 2001-09-10 FrikBot support by FrikaC/Maddes start
t.origin_x = rint(t.origin_x);
t.origin_y = rint(t.origin_y);
t.origin_z = rint(t.origin_z);
// 2001-09-10 FrikBot support by FrikaC/Maddes end
============================================= 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.