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SM 160 - CZG's Anus!
From the deepest darkest recess of the Quake community, I am proud to present SM 160 � Maps in the key of CZG�s Anus!
That�s right, eight excellent maps inspired by one terrible orifice!
We have six mappers this time around: RJ, Negke, Alan, Hrimfaxi, and myself, plus one MYSTERIOUS CELEBRITY APPEARANCE!!!

Just a heads up: As per usual, my two maps need Quoth. Also, they�re meant to be played in order.

Download:

http://www.quaketastic.com/upload/files/single_player/speed_maps/sm160.zip

Have fun!
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Maps 
RJ takes it as far as I'm concerned. pure atmosphere and great use of lighting.

Both of Negkes maps had his typically atypical thing going on. the gameplay was great in both - love the opening situation in the 1st one! I couldn't find the secret in the second map though...

Alan's is not bad at all considering it took him 20 minutes to put together - hope you keep coming out!

And Hrim. Really awesome. Loved all the hordes even though it took me a couple tries and a little bit of cheapness to get through it all!

Just played mine again and... I'm bummed out.
I added fog at the last second to sm160_drew2. but it's WAY too heavy. I put a value of .1 instead of .01. adjust accordingly for maximum not-ugly-sea-of-green-foginess.

I refuse to discuss the celebrity map.

Demos:

http://www.quaketastic.com/upload/files/demos/sm160_drew_demos.zip 
OMG !!! 
8 maps for a speedmap pack: it deserves to be played it as soon as I'm back from office ! 
Ahem... Office? 
surely you mean orifice 
Cool Pack, Stupid Theme (which Wasn't Really A Theme) 
Nice to see this many maps. Fun and epic (and too many monsters as usual). Good job, everyone.

Got stuck in Hrim's map. After falling through the water, there didn't seem to be a way to return - I heard a teleporter but it didn't work? Possibly because of the sf64 monsters without a targetname. What's with the portal errors? Don't rotate items please.

Drew's second map was ace. Seriously guys, if you can make such refined maps for speedmapping packs that hardly anyone plays, why not whip up a mini episode, consisting of some seven of such small maps. (*)
After loading a savegame, the fog was gone. Can't Fitzquake store the fog values in the save file? I mean, it's protocol 666 and all.

The Quoth waterfall ambience sure sounds annoying when used like that. 
That�s Right, Eight Excellent Maps Inspired By One Terrible Orifice! 
Had me proper loling! 
Best SM Pack Ever. 
Overall TOP QUALITY!!!!

Negke - Nice layout. Thoughtful as ever.

Negke2 - Awesome. Gotta love gravity tricks.

Alan - Challenging gameplay. Nice execution of theme.

Hrim - One of my fave mappers. Fantastic map. This one could have easily have been an ID level. All beefed up. (The readme does not mention this needs QUOTH. I played it kosher id and, apart from a deluge of error messages, I finished it all right. Then I tried to load it in Quoth, but the double 3 fiends ambush gets stuck after the first half)

RJ - Nice combat, with a very good, altough very easy, ending.

Drew - Nice combat, little tad ending.

Drew2 - Nice combat, made too easy from weapons carried over from the 1st one.

The Superstar map sent shivers all around my butt...

CZG equals killer maps even with his anus. 
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