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Q1SP: The Death Lair By Trinca
Trinca released a new map!


Download: (1MB)
Not Bad. 
Felt pretty easy to me, especially since I haven't played Quake in months. Some good monster traps but plenty of room to move so it's a fun blast rather than a hardcore one. Maybe a bit less armour would have kept things fruitier?? Nice tho, I like the SNG bit too. Rather plain design but neatly built. More structures and less boxy rooms would have been prefered. 
OMG A New Map.... 
Just a small comment of me:

Is not the best map I�ve made so far, but is something that worth playing for sure!

Last year I had lots of work at my job and my two small kids at home made task to high. So this is the best I can offer to you guys, hope everyone likes it. I thought many times to delete this map but I wanted something for Quake Birthday and there it is a small and easy map to have a fun blast!

cheers :) 
Yeah It's Cool. 
It's not spectacular but it is more good Quake fun :). So thanks for that! 
this is a good map. solid theme and very consistent texture use.
it offers multiple routes while still being linear but there's a good sense of place and it was very easy to remember where the key doors were-- i never got lost.
gameplay isn't over the top and very enjoyable.
i really liked getting a quad as part of the map. it's only recently, after playing some older q1 maps, that i realized how much i miss getting power ups. hopefully this is a trend that will be revived.
good amount of ammo and health, first and second armours were spot-on (i was just running out when i got the second), although i think the first armour could have been green instead of yellow.

as shambler said, a lot of rooms are pretty boxy, but it's offset by the good use of trim and texture use. keeps everything looking interesting, even if they are still boxes.

good job, over all; definitely a map worth playing. 
forgot to CnP the link to the demo: 
Very good styling throughout. One thing I like doing these days is waking monsters and getting them into an area so they fight each other. Then finishing them off. This map was real good for that. I think the interesting layout fit well with the brushwork, also. The blue dragon textures laying down and brush trim actually look good (screenshots didn't do that justice). That's what happens when there's too much beer going round. 
First demo:

More comments when I feel like it. But overall it's a nice compact q1 romp with nice textures. Hopefully it starts a trend of smaller, not-trying-too-hard-to-be-epic maps (how's ne_cath going Necros?). 
Good Job Trinca 
Very nice. I enjoyed playing the map a lot. The final fight was a fun blast also the ambushes were manageable. There was plenty of room to move and ammo/weapon distribution was also ok. I also liked how the level looked: clean architecture with good textures.
This was a kind of map I was waiting for. It was short, not over difficult, easy to navigate. Should be good addition to SDA I think. 
Thank You, Trinca... 
For another Quake gem!!!

The layout and texturing were nice and neat -- I enjoyed the gallery of bizarre art that you created -- and the gameplay was straightforward, albeit a bit easier than your other maps.

Hopefully real life will afford you enough time to make another map of this size sometime soon ;)

Great stuff, my friend!!! 
Leapin Lizards-Holy Cow And Shazam 
An honest to God sp Quake map. Maps are scarce and this is a welcome site. Going to dl it right now. Screens look good. Old time classic textures. Thanks 
Nice map Trinca...we don't see too much nowadays. And I'm quite happy that it was very balanced for a (terrible) player like me..good stuff! 
Worthy Of Releasing 
Glad you didn't throw it away.

This is a nice, id-textured, old skule Quake map that is very cleanly built and nicely lit and textured. I found all three secrets and some are clever. To add some challenge, I tried to get the monsters to help out by killing each other.

The only nit are the odd sticky at the top of some of the ramps. I thought this was a compiler glitch of some sort (the player sticks at the apex).

So good fun, not too hard but pleasant and welcome in this era of infrequent releases. 
I Like It 
Clean architecture, lighting and texturing. I died before I could finish it yesterday night (because I suck) but I'll try again when I get back from the library. :)

The ambushes were fun and the gameplay somehow reminded me of Doom II, which is great.

(It also struck me that you seem to get stuck in mid-air at the top of some ramps btw, really strange. I used FitzQuake 0.85 to play it.) 
Nice map. Indeed doomlike feeling, probably partly due to the merry mixture of monsters, and the relative lack of details / structures.

Not enough health IMO. In the arena with the zombies, there weren't enough grenades - I made the "mistake" of using some grenades on the other monsters, and couldn't kill the last two zombies as a result.

I got slightly lost after picking up the silver key, not finding the SK door. The corridors all look the same, which makes it easier to get lost. I found it eventually, though.

Lots of backtracking between the gold key and the GK door, more respawning monsters or something would have made the trip back up more interesting. Some mappers also put the GK right opposite the GK door, or something, which is always nice.

For the environment itself, it's clear that there could be a little more details, and it would be good if different areas of the map also used different textures. The yellow floor lights could have been part of the trim texture (using Wally or something) and thus flush with the floor, instead of being little bricks. The repeated rows of spotlights work, and make the walls a little more interesting, but breaking the walls up more with different textures and some details would be even better.

There wasn't a lot of interaction - some button pressing could have been added. As it is, the gameplay revolves entirely around combat, and getting the usual keys.

Bottom line, it is cool, and fun to play, but would have needed more variation in texturing and lighting and a couple eye-catching structures (evil altars would have worked well, and maybe broken floors etc).

The use of tarbabies had me going "please, no" in the beginning, but it turned out they were relatively easy to kill and it was not overused, so that was a nice bit of spice.

I rate this map "Nice", the criticism is really only to give you some ideas for your next map :)

Thanks man! 
1st Run, Skill3 Demo(shitty As Usual) 
very nice map, and very trinca's map :)

congrats on this 
Good simple map in proper oldskool way.
My firstrun (could be boring as hell especially where i was trying to find silver door) 
1997 All Over Again... 
That is a GOOD thing.
Good work, brother Trinca... Thanks!!! 
aside from stock texture use this definitely didn't seem like a 1997 map..

i enjoyed it. 13 mins on normal, no deaths, pretty straightforward. fun

felt like a converted DM map. could easily work with DM-compatible ents 
texture application is way too clean and methodical to be a 97 map. ^_^ 
You, Picky B*s*a*ds... 
...It was just another way to say "Good, old school map".
I did not give the textures application half a thought... I was talking atmosphere, here...

Still Need To Play Release Version 
But this map reminds me of a pint of beer.

Trinca, You're A God ! 
Hey ! Very nie map. I liked it very much, and it's now part of my permanent collection. Thanks a lot, Trinca. Cheers ! :-) 
...It was just another way to say "Good, old school map".
I did not give the textures application half a thought... I was talking atmosphere, here...

yeah i got that much, but to me it didn't feel oldskool at all 
It�s not oldschool for sure, is the use of only Id textures that make map look like oldschool.

Map is far from a good map, is just a fun one :) 
Nice Trinca! 
Very clean brushwork and texture use.
I got lost once or twice in the hallways since they looked so alike but I found my way again so it wasn't so bad.

Yeah it's a small not to detailed map but it looks and plays good!
In these days with no releases at all, it is good to play a new map again.

Just keep this kind of map coming!
Lets have some more from you Trinca! 
Great Fun Map! 
Quite old-school. I guess.

Skill 3 all the way, I died on the firstrun, then died at the end on the second. After noclipping to stop a lavadeath about 30 seconds before.

I thought skill 3 was quite well balanced. Little health, but lots of room to escape and tactics options for the experienced player (no me!).

nice work! 
Well Done ! 
Globally what others said:

Very nice map, very old-skool feeling, but very well executed. Not that much details, but fair enough to be architecturally interesting. The very good point is texture choice and the way you applied it, that makes the map really nice. I would have seen better lignthning effect (more contrast actually), but well, this is my personal feeling.

Concerning gameplay, monster placement: it is really good, and never boring. I've just been a little bit short in ammo just before picking the SK (normal skill)... anyway...

Trinca, this map is overall very good to have fun: not very hard, not too easy, just cool enough to have, after playing it, the feeling I didn't waste 15 minutes of my life and that it was worth playing it !

Good work, and keep it up !!

PS: I'm gonna play it once again ;) 
Forgot To Metion 
... I find no secrets... even after replaying: damn ! where are they located ? 
Sunday I will record a spoiler demo in nightmare 100% ;) untill then let some other people try it out!

JPL secrets are Quad, Quad, and 100% healthy + lots of ammo 
... fair... but it does not give any clue how to get it :P 
There's one behind an elevator... 
From One End To The Other... there's only one elevator...

Recorded a 100% spoiler demo, but won't post it until Chief Trinca does....

Damn fun map. 
The silent if you did, upload it!

Here 'tis, Master... ;)

Be warned though, there' a major slowdown in pace when trying to open last secret, and lots of whining while I do... Major nOOb I am. 
The Silent 
zomgggg almost sleep, was you drunk? :)

you are a noob :p

proper demo 6 minutes 
Awesome Work 
nice demo. 
Clean, Unadorned Quake. 
I liked this map, and want more of this size/style.

nice and clean. found 1 secret. destroyed all beasts. 
Yah.. i could only find one secret. I found that trigger in the middle of the picture near the caged quad.. but couldn't figure out what it opened *&%!.

Fun map.. getting some in-fighting happening. The vore round-up and Shamblers at the end had me worried, as i hadn't died up to this point, and managed to scrape through ;> 
...Suck my proper... You, and your itsy-bitsy skull triggers. ;)

I recorded while at work, with people coming and going, I must have paused 1000 times...

Noob, uh? Guess we should meet in the arena, sooner or later... :D 
"paused 1000 times..." escuses... u can't even bunny jumping!

zmggg dm6 (arena) I rape you hard ,you whould think y're an old women... 
Found 2 Secrets... 
.. just missing the Quad behind the bars... :P

Anyway: good map !! 
Great Map 
I have to agree with what everyone else has said. Solid architecture, fast gameplay, although rather easy, but still tons of fun.

First playthrough demo:

Keep up the great work Trinca :) 
thanks guys ;)

love all demos :)

Drew speedmaps look like this one of mine :) 
Longer Comments 
Loved It 
Nice work Trinca, I was missing your maps! Loved the architecture of the map, very pleasant to bunny around it and make fun of the monsters :p

With some changes (a smaller route), It could give a hell of a FFA map

Is it supposed to be a pre-sequence of "the tomb of chak toh ich�ak"?

Nice Map 
I liked how the quad secret opened. I kept looking at the ceiling for something I needed to shoot.

A good oldschool experience. 
vegetous don't have nothing to do with tchak...

Is just a small map to have a little fun, and to keep me on the move...

It was suppose to have dm support to but I lost interests and layout lost the dm feeling... 
this map is probably good in coop since there's no places where you get trapped or doors that close off areas. 
Ok Map 
bit too plain build and gameplay wise, but fun nevertheless. 
Thanks Trinca, That Was Fun 
Here's my crappy first run: (skill 1)
I got lost at one point, and die near the end. The balance was good on skill 1, though. Time to try 2/3 and finding all of the secrets.. :) 
Good map, very clean, the layout reminded me of a dm map actually with all the open spaces. Seemed balanced on normal (didn't die and had fun making monsters shoot each other). 
ericw noob death, SNailgun is THE GUN for tarbabys :)

nice demo thanks 
A fun map to play!

I look forward to playing your next map release Trinca. 
Doesanyone know how to run quake severs like ide for doom? 
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