 Link To Download The Stuff You Need To Do This:
#1 posted by RickyT33 on 2011/05/04 02:58:52
 Another Thing
#2 posted by RickyT33 on 2011/05/04 03:08:24
You have to delete the All_Wads_to_Hlwads.exe program from your program files\worldcraft\textures DIR. It will attempt and fail to replace all of the texmex output with its own, and some wads will convert with TexMex but not with THAT util due to restrictions. It will do this automatically when you try and run WC3.3.
 It Works
#3 posted by jt_ on 2011/05/04 03:08:53
 Interesting
#4 posted by Drew on 2011/05/04 16:50:26
thanks Ricky!
#5 posted by necros on 2011/05/07 00:42:06
whats really wild is that i needed to know how to do this just two days ago. thanks man. :)
 A Little Help?
#6 posted by Drew on 2011/05/13 20:05:25
not good with computers so bear with me.
Attempted to do this with jf2.wad.
I can see jf2.hlwad.wad when I look in the textures folder in Texmex, but not when I look in My Computer.
Probably an easy fix, but I'm not quite sure what to do.
Any suggestions?
 Oh
#7 posted by Drew on 2011/05/13 20:09:27
Also.
I'm on windows 7, and when I see the file in Texmex, there is a small lock on the symbol.
 Hmmm
#8 posted by RickyT33 on 2011/05/13 20:28:20
OK, try doing it again from scratch, in a seperate DIR on your c:. Once you have exported from TexMex, close TexMex down completely. Then find the file and re-name. Also double-check that you are not running Worldcraft and the bloody All_Wads_To_Hlwads.exe before re-naming the file. Im also using Windows 7 (64), so it should eb possible for u if it's possible for me ;)
 Where Can I Find Jf2.wad
#9 posted by RickyT33 on 2011/05/13 20:31:06
So that I can try this myself? Doesn't seem to be on quaddicted :O
 At The Rub2 Site
#10 posted by jt_ on 2011/05/13 23:25:58
 OK, Thanks Metl
#11 posted by RickyT33 on 2011/05/14 05:41:01
Well I managed to make the hlwad, I just opened the wad file with TexMex, chose "Save Copy" under the file menu, saved it as "jf2.hlwad"(.wad) then straight away I closed TexMex, then I found the the file in the output DIR (in this case c:\program files\worldcraft\textures\), deleted the .wad extension. BadaBIng, BADABOOM!
 No Badaboom For Me.
#12 posted by Drew on 2011/05/20 04:12:28
still not working... it just won't show in the output directory in my computer, and still shows up in tex-mex...
 I Had That Problem
#13 posted by jt_ on 2011/05/20 05:27:58
Unfortunately i couldn't figure it out. I think there were little locks on the files also.
 That Sounds
#14 posted by ijed on 2011/05/20 14:02:29
Like User Account Control blocking it.
 What Happens If You Output
#15 posted by RickyT33 on 2011/05/20 14:08:16
Then go to 'load' from texmex, navigate to the outputted file, re-name, make a copy of, and possibly 'zip' the file, just from the load panel in TexMex - I think Windows 7 explorer will let you do that. This way you are tricking explorer into seeing the outputted file as a different file.
 Okayt
#16 posted by Drew on 2011/05/20 19:00:04
just tried and no success yet. From within Texmex load panel I selected the file and then sent it to a zip... which also has a lock on it, and cannot be seen in My Computer.
have to head out now but will try later with UAC disabled.
 So Finally
#17 posted by Drew on 2011/06/02 18:52:41
UAC was, as so often is the case, the culprit.
 Hmm
#18 posted by nonentity on 2011/06/03 04:29:05
Bloody hell portals.
 Attention! For The People Who Can't See It On The Output Folder
#19 posted by Dorkman on 2013/05/15 03:37:32
If you can't see the wad file on your output folder, but when you go back to TexMex and click on openfile and see it with a lock. Just do this:
1.Do the same steps BUT save it to your desktop instead.
2. It will appear, now just rename it to a .hlwad
at the end
3.Now drag the file to your texture folder!
4.Enjoy Making Cool Maps with awesome Textures!!! :-D
NOTE: If you can't see the .wad extension on your file try these steps.
-Go to Control Panel
-Appearances and Personalization
-Folder options
-View
-Then make sure that "show extension files" do not have a check on the box.
Hope this was specific enough :)
 Daffa
#20 posted by daffa on 2013/12/09 08:18:05
 Daffa
#21 posted by daffa on 2013/12/09 08:18:44
 Rekt
#22 posted by Spirit on 2013/12/09 10:05:42
 Rekt
#23 posted by Spirit on 2013/12/09 10:05:42
 Qmaster
#24 posted by Qmaster on 2013/12/24 00:01:00
 Qmaster
#25 posted by Qmaster on 2013/12/24 00:01:10
 CONVERTING WADS
#26 posted by EARP on 2014/06/24 20:29:25
Ok, I am using worldcraft 3.3 and Texmex and I tried to do the above instruction
1. Open TexMex.
2. Drop your .wad file into TexMex.
3. Click on File => Save Copy => Save to WAD3.
4. Pick your output directory and clear the name field, then type (without quotes:- yourname.hlwad and press enter.
5. Navigate to the output directory and find the output file (make sure file extensions are visible on known file types) and rename to file from yourname.hlwad.wad to yourname.hlwad (i.e. delete the .wad extension).
Seemed to work for me so anyone else care to give it a try?
Ricky
Nothing works there is something seriously wrong with this whole process.
I took a starfields.wad from "https://www.quaddicted.com/files/wads/"
Threw it into texmex
Save to WAD3
Cleared the name field, typed in starships.hlwad, it went into the new directory as starships.hlwad.wad ("Why do you think removing the extension... .wad is going to make this work?") the fact is this file is a .wad and removing the extension does not magically make it an .hlwad file. Texmex doesn't work. Before I tried to create an .hlwad file using texmex, I was told that all I have to do is place the wad inside my textures directory within worldcraft, however, this is not the case because apparently some need to be converted to work with the map editor. This is what I get when I add the .wad and the .hlwad file to my textures directory.
The result from worldcraft
BEGINNING EXAMINATION ...
=================================================
Number of Quake WADS found = 5
c:program filesworldcrafttexturesid_: Ok
c:program filesworldcrafttexturesrub: Ok
c:program filesworldcrafttexturesski: Ok
c:program filesworldcrafttexturessoe: Ok
c:program filesworldcrafttexturessta: Convert
=================================================
Number of WADs to Convert = 1
Beginning conversion ....... COMPLETE: 00:00 elapsed.
=================================================
= ERRORS DETECTED BY WCONV UTILITY - SEE BELOW =
=================================================
Error creating HLWAD: c:program filesworldcrafttexturesstarfields.hlwad ... details ...No log exists.
=================================================
END OF DATA .. Log written to c:program filesworldcrafttextureserror.log
I have also done it with quotes as someone suggested. When doing that the file within texmex changes from yourname.wad to yourname.hlwad but the file disappears. It is not visible within the directory.
I would really like to solve the issue because right now I am totally unable to use any .wad file out there. I can only use the limited textures I have currently.
EARP
 Probably The Good Old:
#27 posted by Spirit on 2014/06/24 21:38:04
Use a path without spaces in it, "Program Files" is problematic, "DirectoryWithoutSpaces" might work.
 OK - It Does Work, Let Me Give Some More Info That Might Help:
#28 posted by RickyT33 on 2014/06/24 22:18:03
First of all the log file that you output was from the utility that Baker bundled into the Quakeadapter (like a mod for Worldcraft that converts all .WAD files within c:\program files\textures\ to .HLWAD files - just part of the Quakeadapter package).
The point is that that isn't Worldcraft giving you those logs. The logs are irrelevant.
If you load Texmex and load your .WAD file, then click on 'file', then hover over 'save a copy' then select 'save to WAD3', it puts out a hlwad file.
The problem is that TexMex is so ancient that back then .hlwad files were called WAD3 files. And they had the extension 'WAD' (just to be a pain in the ass, they had the same extension as WAD2 files). So the extension is irrelevant.
BUT - YOU ARE HAVING A PROBLEM HERE!
I think that you can open Worldcraft 3.3 or Hammer 3.4 or 3.5 and then click 'Tools', 'Options', 'textures' then 'add wad', and then type into the 'File Name:' field '*.hlwad' (without quotes) and press enter. Then you simply double-click your starfields.hlwad file and it will be loaded into Worldcraft's texture library.
Either that or there is a massive discrepancy with the way my computer is working and the way your computer is working.
 Read Post #2 From This Thread Please
#29 posted by RickyT33 on 2014/06/24 22:21:46
You have to delete the All_Wads_to_Hlwads.exe program from your program files\worldcraft\textures DIR. It will attempt and fail to replace all of the texmex output with its own, and some wads will convert with TexMex but not with THAT util due to restrictions. It will do this automatically when you try and run WC3.3.
Got to do that part, it's vital.
Would a mod please put that in the sticky? Pleeaaease? I'll map....
#30 posted by EARP on 2014/06/24 22:29:48
I did
3. Click on File => Save Copy => Save to WAD3.
4. Pick your output directory and clear the name field, then type (without quotes:- yourname.hlwad and press enter.
5. Navigate to the output directory and find the output file (make sure file extensions are visible on known file types) and rename to file from yourname.hlwad.wad to yourname.hlwad (i.e. delete the .wad extension).
Put the file into c:\qtexture
then
moved that to the texture directory inside worldcraft within program files
it doesn't work
I am not sure what you mean by no spaces in directory but it sounds like what i did above
I can't get any texture wads to work at all no matter what wad I download and its frustrating
Error creating HLWAD is what I get everytime
If you mean
Place worldcraft into a different directory than within program files. The computer does not like it unless the program is in program files.
I am at a loss
EARP
#31 posted by EARP on 2014/06/24 22:31:32
what is UAC? I see in this thread that it can be the problem?
#32 posted by EARP on 2014/06/24 22:32:02
Oh user account control? what is that?
 Are You Seriously Trolling This Thread?
#33 posted by RickyT33 on 2014/06/24 23:28:47
READ THE FUCKING RESPONSE MAN!!!
You have to delete the All_Wads_to_Hlwads.exe program from your program files\worldcraft\textures DIR
If you don't do that, the All_Wads_to_Hlwads.exe will OVERWRITE the shiny new TexMex WAD3 file with a broken one!!!! It does this WHEN YOU LAUNCH THE EDITOR. Delete the file first, THEN repeat the whole process, then if it still doesn't work, we can have a conversation.
Best shiny regards
Richard.
#34 posted by RickyT33 on 2014/06/24 23:34:23
If you had deleted the 'All_Wads_to_Hlwads.exe' program from your program files\worldcraft\textures DIR , you would not even see this when you launch the editor:
BEGINNING EXAMINATION ...
=================================================
Number of Quake WADS found = 5
c:program filesworldcrafttexturesid_: Ok
c:program filesworldcrafttexturesrub: Ok
c:program filesworldcrafttexturesski: Ok
c:program filesworldcrafttexturessoe: Ok
c:program filesworldcrafttexturessta: Convert
=================================================
Number of WADs to Convert = 1
Beginning conversion ....... COMPLETE: 00:00 elapsed.
=================================================
= ERRORS DETECTED BY WCONV UTILITY - SEE BELOW =
=================================================
Error creating HLWAD: c:program filesworldcrafttexturesstarfields.hlwad ... details ...No log exists.
=================================================
END OF DATA .. Log written to c:program filesworldcrafttextureserror.log
 Chill Winston!
Seriously bro...
 Yeah I'm Probably Tripping
#36 posted by RickyT33 on 2014/06/24 23:50:53
 So There's A Benefit Of Using Hammer Over VC 3.3
#37 posted by spy on 2014/06/25 06:43:50
there's no necessary to install editor onto program files folder you can install it wherever you want to.
converting textures using texmex is easier, just go
Click on File => Save Copy => Save to WAD3
an output file would be name.wad but its fully compatible with Hamrre, there's no need to rename extension to hlwad or whatever
#38 posted by EARP on 2014/06/25 21:58:25
@RickyT23
I did
1. tools
2. options
3. add wad
after converting it to the hlwad extension in texmex and it worked
thanks, had so many problems with all of that
Thank God that is over with...
SKY TEXTURES
There is an unwanted effect I get when I place a sky texture on the wall instead of the ceiling, it would be nice to have a sky texture all the way around the board without that parallax error I am getting. In shadow warrior a great first person shooter game that I have played and mapped for, it also produced that error when placing the sky texture on the wall but there was a way to fix it in that game where the effect disappeared. I am trying to see if there is a way to get rid of that effect.
EARP
 EARP
#39 posted by mfx on 2014/06/25 22:16:39
use a skybox to get rid of that awesome effect.
#40 posted by EARP on 2014/06/25 22:35:58
@mfx yeah i read about that, I will have to see if I can find articles on it later...dang hall of mirrors :(
 Awesome!
#41 posted by RickyT33 on 2014/06/26 00:38:01
I'm glad you got it sorted :)
Some people like the original Quake warped sky effect! I prefer skyboxes too, but sometimes the old skool sky can go really well, especially in an abstract type of map :)
Skyboxes:
https://www.quaddicted.com/webarchive/kell.quaddicted.com/
How-to:
http://quakeone.com/114521-post41.html
Note: You can just put the sky textures in an id1/gfx/env folder, you don't need to do it within a pak file, as it says in the tut above.
 New Issue With Worldcarft Since Adding Wads
#42 posted by EARP on 2014/06/28 00:49:13
@RickyT23 I will take a look at the skybox stuff, thanks...
ISSUE since Adding WADS
I am having problem with worldcraft 3.3 since I have been adding wads.
After I add so many wads I always get an error where worldcraft will no longer run for me.
I get "Worldcraft has stopped working" Check online for solution and close the program or just close the program"
I reinstall the quake adapter then it works again until I add the wads. sigh
There were a few wads I had that supposedly needed to have some textures resized before saving and I thought maybe that was the problem but I am still getting the error.
It happens after I close worldcraft and try to reopen the program.
EARP
 How Many Wads?
#43 posted by Tronyn on 2014/06/28 01:54:11
I doubt I'll be of any help, but I've had like 20 wads loaded in WC at once.
will it not work even if you just have the normal quake textures (1 wad, all the right size)?
#44 posted by EARP on 2014/06/28 02:43:31
It works fine when I add a bunch, then when I keep adding the ones I have downloaded it blows up in my face. I do not know why it is occurring.
I think I will add one wad at at time and see if I can narrow it down that way.
Maybe it is stupid windows and not the program.
I have never had a problem with worldcraft running until I added the additional wads.
I have been using the textures that are already inside worldcraft when I ran it.
 The Jackhammer Editor
#45 posted by ijed on 2014/06/28 02:55:33
Is a modernized version of worldcraft with the same interface.
#46 posted by EARP on 2014/06/28 05:09:10
worldcraft ver 3.3 not the 1.6 version (i think the 1.6 version was the older one?)
http://quakeone.com/qadapter/
 Too Many Wads
#47 posted by quaketree on 2014/07/03 10:56:18
Five is where you will hit a wall in 3.3. I've run into this problem before. Either merge the wads (3.3 can handle large wad files, I want to say 600 textures per wad) or don't load them into the editor.
 OK, I Had Problems Which I Wasn't Expecting
#48 posted by RickyT33 on 2014/07/07 22:36:19
Found solutions:
Disable F@*king User Account Control
(google 'disable uac', requires restart after following procedure)
Run TexMex as administrator (right click the shortcut or application icon and click 'Run as administrator')
Then you can save your WAD file from TexMex to HLWAD by saving then re-naming.
Dumbassed Windows lol
 ^^ Go 'File -> Save Copy -> Export To Wad3'
#49 posted by RickyT33 on 2014/07/07 22:37:55
 Maybe This Is What Has Been Fucking Me Up...
#50 posted by Drew on 2014/07/07 22:55:11
 Yeah
#51 posted by RickyT33 on 2014/07/08 00:58:11
I guess I exactly reproduced what you described in #6.
I also have windows set up to display file extensions in folders (worth noting)
|