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RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
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Replaying Rage 
I have previously played about 2/3 through the game on a PC and right now I am replaying it on a PS3 with all the DLC. Why did the game fail to do well financially? Was it all about the backlash to initial driver problems? The game itself is really REALLY good. Sure, there is some filler and the story is forgettable, but the 2 important things: actual combat/gunplay and environment design are phenomenal. 
Rago 
but the 2 important things: actual combat/gunplay and environment design are phenomenal.

I have to make a couple of points here:

1) If by "environment design" you mean the visual art side of it, then I agree it is phenomenal, but that is not one of the two most important things in a game.

2) if by "environment design" you mean "level design", then I agree it is one of the two most important things in a game, but in Rage, the level design is not phenomenal - it is very linear, simplistic and dull. 
Kinn 
For an FPS, in the age of COD and games-trying-to-be-COD, Rage level design is very much non-linear, but yes, I did mostly mean the visual art side of things. 
 
Because it is a fucking idiotic mix of a racing game and a mediocre FPS with an awful GUI/UX (on PC), shallow story, lifeless world, boring missions, stupid gimmicks, invisible walls, shit gameplay but really really fancy static environments. 
Waitwat 
Where are RAGE levels non-linear? 
Well You Can 
either go left or right around the boulders in the wastelands. 
To Be Fair 
You have to re-navigate each level backwards at a later point in the game.

Oh wait, that's still shit. 
 
Seriously. Every level in RAGE is on a rail. I'm not complaining, if that's what they wanted, that's fine but I can count the number of times I had an actual choice on one middle finger. 
 
Just throw me a bunch (horde) of enemies and fuck the rails of whatever they are

Why does everybody complain?

Great game with a great gameplay(a side of racing) and level design 
Offtop 
the last great game using id's engine was
wolfenstein 2009 
 
They wasted it, they could of done much better indeed with respawning and as to linearity. Again those decisions at ID... 
"Mission Packs" 
Something occurred when reading above, ID use to have other studios go ahead and make expansion packs for their games, and some of those were pretty OK. Why are they not doing this with Rage to get more out of the whole base they built up with it ? 
Killes 
The accountants obviously made some predictions based on Rage's sales and decided it wasn't worth the cost of development. 
Quake 4 Got No Addons 
for the same reason - it didn't sell enough. 
 
<< it didn't sell enough.

so what the difference between the sells of q1 and q2

or is it sellmark completely changes over the years?

it's just laziness, imho 
Sellmarket 
 
I Don't Have The Figures 
but just imagine the man-hours (aka money) required to make Rage, and compare with the man-hours required to make Quake1. Offset your gross against that to gauge whether or not it gets a mission pack.

That's why everyone involved in Quake1 drives a Ferrari. 
Laziness 
Isn't an issue - a whole company isn't just slack off for a week.

It's pretty much as Kinn says, although there are other factors of fear of risk and lack of vision.

Bravery and imagination are not required in the business side of games development, so are not encouraged. And anyone at the top of the food chain in one of the bigger games company has learned long ago when to cut their losses. 
 
Right. It's a financial decision, it's not lazyness. What company in it's right mind would make mission packs for a game that didn't sell well? Business suicide. 
Mr. Kinn 
I got your point

So what the main issue with a Rage?

an awkward ending? linearity 
Heheh 
Not enough people bought it!

The industry has changed. Now you need small teams producing things like Candy Crush. AAA projects are becoming niche compared to the massive exposure such filler games get.

Also: http://www.pcgamer.com/2014/01/22/the-banner-saga-3/

fuKING idiots. 
They Are Not Devious Enough Or What ? 
Well the work is done Rage is there, its built right....and they could bring those sales with some quality additions and recoup some of the losses through Steam promotional game+addon bundles and also give some weight to the IP to shift off a Rage 2 to a totally different cheap crapass studio for a cashgrab... 
Hah 
You're forgetting:

1. No Bravery

2. No Imagination 
 
Something occurred when reading above, ID use to have other studios go ahead and make expansion packs for their games, and some of those were pretty OK. Why are they not doing this with Rage to get more out of the whole base they built up with it ?

They wanted to. Then Zenimax saw that Rage didn't sell very well, took a look at the state of Doom 4, and shitcanned every non-Doom 4 product so the team would focus on one goal.

Except they forgot to fire Willits, so Doom 4 is still spinning wheels in shit.

Just throw me a bunch (horde) of enemies and fuck the rails of whatever they are

LOL this fucking guy. 
 
I guess id are trying to put the Rage saga behind them and pretend it never existed. I haven't played it yet, but I imagine part of it's failure is simply because it's id, and id are expected to delivery revolutionary games. Gamers sights were set too high.

Wolfenstein was the same, it didn't really sell that great did it? 
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