Rocks that give stuff look exactly the same as others by the way, although their appearance seems to have the same frequency as the blue rocks in other levels.
Dr Fetus + Meatboy are not a good combination.
The silly little fucker keeps kicking my bombs back at me...
> Everything Is Terrible!
Is that bad ? I saw the demo - looks a little like Robotron in therapy.
And does it really need a Core 2 2400 ?! That's a hard for me to imagine for a top down shooter. My NV9400M macbook has a 2.0GHz (3M cache) C2D if i want to install steam.
Steven, it's the title of a Steam achievement and means that ijed has managed to beat the full game five times.
Those requirements seems very high, but then again the problem is that the game is made in Flash which isn't a very good platform for stuff where a lot of things a drawn on screen at once. In rooms with a lot of enemies and projectiles, one frequently experiences slow-downs, even on fast machines. It's still playable, just a little annoying.
The fifth character ???? aka Bluebaby wets himself whenever he enters a room and is able to produce shit as a special ability.
Does the shit do anything special I hear you ask. No, not really.
The majority of health powerups are useless as well since he only has soul (temporary) hearts...
Think I'll call it a day. You win Negke :)
Even so, completing the full game 10 times is the kind of replay you don't get with most games, and tbh I didn't really like SMB.
TBoI isn't quite as abusively difficult as that, mainly because its got a very clever difficulty curve which depends on the player learning as opposed to the level design.
Counter to most design it gets easier the more you play, but doesn't bump the difficulty (at least until you've completed the game five times) to compensate for how much you've learned about how to play it, and how many more items you've unlocked.
A very interesting game, all said.
I Made You My Bitch!
With ??? it's not so hard either if you get a bit lucky with soul hearts. If helps a lot if you can grab the Book of Revelations, or better yet, the Nail. In my successful run I even had more hearts than displayed by the time I entered Womb 1.
I only just realized that Shy Hives and regular flies don't hurt you when you touch them.
Book Of Revelations + Battery
I managed to overfill the UI on one run - I had more hearts than it could show, but they still counted.
Just missed getting the Spelunker boy by taking a bad trip pill.
That's an achievement for not getting hit during the entire caves episode, and bad trip hits you for one heart.
Also, pro tip - doing a full compile whilst playing slows the game right down, making dodging stuff easy :P
The linux version is out with the humble indie bundle.
I had to go find some library from firefox before it worked, but it seems to go ok i guess. The mouse only fires, doesn't move player which sucks, and there seems some sprite collision issues - my weapon fire seems to hit rocks when it shouldn't ?
Can't really get into it. Everything is so cramped. No f-ing readme or nothing, laugh.
Lots of polish and ambience though.
Hmmm - sprite Y-axis resolution is definitely broken on my box. You can shoot over the bottom half of rocks, but you can't shoot above the rock. The flash player just doesn't know where the rock is. Bullshit.
That's a shame. Hopefully there will be a fix.
War Knight: melee only, spiked mace, Nehahra charge.
Pestilence Knight: human head on a pole, shoots projectiles in a shotgun pattern, random chance to poison the target.
Famine Knight: large hammer, smashes the ground and bounces the player around, centroid-like strafing.
I Love This Game.
I hate this game.
Making them knights is better, with the added bonus that there is already a death knight.
Head on a pole is basically a turret though, and I reckon the floor smash would better suit the war knight.
Some sort of health leaching for famine would be good as well.
Forget Me Now
Sends you back to the start of the current level, so is best used when you complete the boss and take the reward, but before you advance to the next one - so you can re-farm it for upgrades and items.
It does require your item slot though, so you lose whatever you were holding.
I made you my bitch TWICE.
I Beat You On Hours Played
Very interesting discussion about Isaac with Edmund McMillen, definitely worth a listen.
They talk about Isaac of course, but also game design in general, and lots of other interesting stuff.
The Wiki Has Moved
I don't think this is supposed to happen normally: http://i40.tinypic.com/313fvyh.png
There will be an expansion ($3) coming out at the end of the month, it grew from "50% more content" to nearly doubling it:
10+ bosses, 100+ items, 20+ enemies, 4 chapters, 1 character, 6 rooms, 40+ unlocks, 4+ new tracks, new final ending
This Is Bad News!
ijed, can I have your savegame?
This is bad news!
Damn you video games!
It'll cost you.
This is what I'll be playing for the next 6 months then.
I'll post my save here for anyone who wants it tonight.
Just To Clarify
Anyone who uses ijed's save is a big fat cheater!
negke, that's what you get for deleting your save silly!
I'll encrypt it with the password IAmACheater
I'm getting old.
Postponed To Late May
It's that big.
Trailer + Release Date
Freaky, not as freaky as the first trailer though. :)
Love Danny's music, hope he made some extra tracks for this, Meat Boy + Isaac soundtracks are awesome.
This is good, will give me a reason to stop playing stupid Diablo 3.
And Another Trailer!
Of all the new unavoidable items, Blood Lust is amongst them... and I fully embrace that fact.
I Broke The Game Again.
It's Been A While.
I Know What
I'll be spending my next 1000 or so hours of gaming time on.
I'd expect them to be better at the game...
You'd be surprised. Devs are generally pretty bad at the games they work on. You spend all day trouble shooting something and creating content for it, you lose a lot of drive to play it for fun. And playing it for fun is usually how you get good...
Of Course They'd Play Better
If they were interested in spoiling the entire thing.
I Tend To Be Pretty Good
At the games I work on just because I know how they're put together, which means I don't need to learn how they work.
Part of the fun of a game is learning it though - like I already know how to play it, and how it'll end. So we always put in the dev cheats to skip ahead, give stuff and so on.
QA are the poor sods who get insanely precise at a game since they're like a normal player but with access to the best game guide ever written (assuming they're in house) and, very rarely, some say in how things should be balanced or developed.
That was about as good as I am at Isaac. My best runs are usually me finding Dead Bird and it being what does the most damage and carrying me, which is pretty fucking sad.
Raven had an internal QA guy who was fucking awesome. I would pick his brain all the time for suggestions, and he'd often get included in balancing discussion email threads.
It Looks Great
The pixelart is a bit hit and miss for me though.