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Most Awesome Moments In Games!
Do as the title implies: List and discuss some of your favourite awesome moments in games. Can be gameplay, cutscene, design, atmosphere, plot, or whatever. Just something that made you go "fuck this is COOL".

I'll start with a few:

> Meeting my first Shambler in Quake. Had hardly played any FPS games and this was like raaaaaargh!!

> Bluff Eversmoking in Unreal. Took me two hours to play through and explore everywhere, it felt like a whole game condensed into one big map, and following the clues and trail and finding the dead trooper in the watchtower was really involving at the time.

> First encounter with water in Half-Life 2. It really did feel wet, my skin goosepimpled a bit.

> The "follow me" corridor in Doom3. Genuinely scary.

> The detail and immersion in Gothic3. Particularly in the mountain areas, it actually felt like somewhere I'd like to go and live. I never finished the game as I didn't want end exploring the world.

> The nuke in COD4. Even having heard about it and even not feeling that involved with the game at all, it was still pretty shocking.

> Some of the gameplay in Crysis. No moments in particular, just the combination of suit skills allowed some genuinely cool stuff.

> First encounters with the Wasteland, and the whole of Dead City in Rage. Stunning post-apocalyptic atmosphere, my eyes were on stalks in some of the latter.
A Few 
-the first fiend in Quake: e1m2, when the boxes float up in the air and you're thinking what's this weird magic shit going on here, the suddenly WHAM!

-the huge beach level in Far Cry (same one as in the demo). a really great overall experience of sneaking around and climbing up the island, the osprey at the top was epic too.

-having your head eaten in the Doom3 demo

-First seeing the Hell Knights in Doom, at the end of Doom episode 1 (shareware) - hearing that scream in the middle of that giant pentagram was a huge oh shit moment.

-Using a dwarf for the first time in Myth: The Fallen Lords... so awesome blowing the shit out of tons of guys and having their body parts fly around tracing blood in a then-unprecedented manner. 
 
The first zombie in Resident Evil. You know the one. This and the hellhound smashing through the window.

The first time the sirens come on in Silent Hill. You know those sirens.

Almost every time I did something new in Duke3D. The helicopter crash in level 1, the shrink ray, freeze ray, devastator, the first time the goo things climb your face, all of it was awesome and very innovative at the time.

Cthon rising out of the lava. Did not see that coming.

Nuking that one town in Fallout 3. And the nuke in CoD4 blew me away too - figuratively.

Hmm why is it so hard to think of these? I know I've been blown away so many times in games, hard to remember specific ones though. Maybe I'm jaded. 
 
Venturing into the East in Morrowwind. Seeing the spiraling fungoid cities for the first time. Speaking to an encampment of wild elves who were challenging the ruler of the city. I felt like I was in the middle of an old dying earth style fantasy novel. 
 
Blacksite: the helicopter fight with the tentacle monster on the bridge

MOH Airborne: every time you jump out of the plane!

Prey: the shrunken planet

Call of Cthulhu: the tidal wave

King Kong: climbing up the mountain

Farcry: the level with the little wooden bridge

In fact, most of Crysis is awesome moments. 
 
UT3: the spaceship level is quite awesome 
Umm 
Super metroid ending, beginning of Zelda III made perhaps stronger by first playing it in a store before the release of the SNES and then anticipating it for months before getting to play it at home.

Playing stuff on LAN with friends.

Discovering Doom/Quake mapping/modding. 
Hmmz 
1) Seeing the shaky-cam footage of half-life 2 at e3 for the first time. Serious nerd chills! I remember starring slack-jawed at the screen seeing what they were doing with physics and characters.

2) That shaky-cam footage of doom 3 from the nvidia geforce 3 presentation. It looked like pre-rendered footage! And then seeing it moving... THE bathroom scene with the pinky demon will stay with me until I die I think :)

3) My first ever online Quake deathmatch. Holy fuck that dude is another real person, shooting me in the face! I better move!

4) In Freespace when that giant enemy capital ship appears for the first time (the lucifer I think it was called). That game created such a fantastic sense of scale with the ships and seeing that impossibly large ship come out of the wormhole and annihilate my friendly capital ship was amazing. 
Hm 
- The rising of giant tentacle monster in half-life

- The hang glider flight in Far Cry

- Watching Quake Done Quick the first time

- Alien versus Predator (the first one) when you realise you can crawl on wall and ceiling playing alien campaign

- Getting out of bunker 13 and seeing the wasteland the very first time in Fallout

- Using the first wind tunnel in Quake

- The gravity gun in half-life 2 
Well... 
Not really in the order but...

- First fight with a CyberDemon in Doom2
- First CacoDemon killed with a chainsaw in Doom 2 (so funny)
- First fight with a Shambler in Quake
- Beginning of Normandy Overlord operation in COD2 (as realistic as Saving Private Ryan)
- HL2 cut-scene before entering the latest level (architecturally awesome)
- Doom3 Hell level ambiance (so scary and exactly as I imagined it)
- Doom3 Mancubus cut-scene.
- Quake 4 Network Guardian (Flying boss), and Stroggification level

... and for sure many others I don't have in mind right now.. 
 
First level of God of War 2. Pretty much the whole thing.

Sunrise on the first level of Crysis.

Seeing the weird geometry of Quake 3 patches.

Too many in Half-Life and Half-Life 2 to mention, but quick picks would be Surface Tension and Highway 17.

Playing Wipeout 2097 for the first time.

The skyboxes in a lot of Unreal games. Special mention to the Phobos levels from UT/ut2k3 and UT3.

Playing Doom and Quake for the first time. 
 
Ultima VII - getting out of trinsic and seeing on my map how huge of a world there was to explore. also, the fact that it came with a cloth map was wicked!

Doom - first time playing, the e1m1 music, also first time firing the shotgun. Sadly, I don't remember playing quake for the first time. :-(

Full Throttle - the intro cutscene, with ben jumping over the hovercar on his bike and smashing the hood ornament, is great :D

Half-life 2 - yeah, too many to mention - but exiting the train station and stepping out into the city square was awesome - it felt more photorealistic than anything I had played before. 
 
- Doom in a map (I can't for the life of me remember which one) when I first heard the crying baby sound effect. By far the creepiest moment in my early PC gaming days.

- Ratchet & Clank, the first time I used the Rhino, awesome weapon. Same goes for the Hammer in UT2003.

- Strangers Wrath, too many moments to call out just one though Mongo Valley stands out.

- Burnout 3 Takedown, the first time I played the takedown mode.

- Tomb Raider, one of the first temples, it's lower level was flooded, you have to jump and climb a bit, you reach something like the third tier and that memorable music with the mostly male choir starts up.

- UT CTF, too many memorable moments to list. We spent more time than I care to remember organizing lan parties, online matches, etc... This game had the very best bot play, sniper rifle and then camera the guided mode of the Redeemer. Modern multiplayer can't touch it.

- Q2 dm, nothing compares.

- The first time I came upon Zombies in Quake.."Oh crap! The double barrel ain't killing 'em! Oh crap, oh crap!

- Just Cause 2, grappling to a helicopter, take out half a dozen enemy copters, eventually get shot up too badly to stay in the air, jump out and open the chute, grapple the copter that shot me down, rinse and repeat. This game gives the player and awesome sense of power. Dismounting the turrets and taking down an entire power plant, platoons of baddies and all sorts of military hardware...bliss. 
I Would Heaps 
maybe I am easily impressed.

Lets start with Unreal.

I think most would agree about walking out of the spaceship in Vortex Rikers. One of my other favorites was The Sunspire level, the sense of scale at that time was amazing (even at 10 FPS on my shitty comp at the time). Shambler has already mentioned Bluff Eversmoking, that was a crazy level for the time. 
@ HL2 
Amazing what sound effects can do, considering that HL2's biggest rival was doom3, which had blatently better graphics engine, but nowhere near as much scope.... 
 
- amnesia the dark descent

- thief 1/2 the gameplay experience

- gothic2 , meeting up with old guys from previous game

- oblivion itself 
 
i found morrowind more awe inspiring than oblivion, myself.

i remember the first time i set out from balmora to get to ald'ruhn on my own. it really felt like this epic adventure, especially near the end when my weapon and armor was getting pretty broken and i was even worried if i could get there alive.

and then there was another 'awesome moment' right after when i was looking at the world map and i realized i had only walked around about 1/8 of the entire map.

now THAT was awesome. 
 
Ummm...

Laugh all ya' want but the opening bit in Toy Story 3. 
Most 
THOR - first real moving 3d game, h� something rolls out of my monitor.
WOLFSTEIN - the cubes getting smaller.
DOOM - state of disbelieve and anger.
TOMBRAID - wauw levels even larger.
DUKEN3D - becoming drunk underwatercolors, playing pool, what a cry.
TUROK - levels hardly without end.
THE GIFT - funny gnome keeps me mad.
QUAKE - walking in surprise around an ogre, he's round! Chtongs door, Wind tunnels.
UNREAL - three months I thought I lived on mars.
RUNE - fine epic story, what an axe.
SUBCULTURE - still searching.
ABES WORLD - unique playground.
HALFLIFE - the size of the metro, and the game.
QUAKE2 - improved game and apearance.
QUAKE3 - winner.
QUAKE4 - too much to explain, the strawlberry wiches. 
 
- quake was my first pc game. Just getting to the end of e1m1 gave me a great feeling of achievement. We have played without mouse and strafe keys. Can you imagine the fear we had running from dogs? :)
- first meeting with an ogre (grenade in the face of course), fiend and shambler
- everytime I can win a close match in quake 3
- everytime I manage to beat a quake speedrun record (after countless hours and tries)
- laughing to the humour in the witcher
- when I manage to solve the more difficult puzzles in games like portal or spacechem
- the whole escape part in portal
- wathing quake done quick for the first time (as someone mentioned above) 
 
First run through The Dismal Oubliette. I was playing with a controller at the time, and man was it hard. I'll never forget the sheer build up of intensity in that map.

Some wonderful moments in the original Tomb Raider, positively dripping with atmosphere, although the second half of the game was something of a let down. I'd rank the second episode (St Francis Folly, Palace Midas, The Cistern, The Colloseum, etc) as the best, but the first map was the first time I'd ever seen anything like that and my jaw was dropping.

The awesome opening flyby movie in the original Unreal. Exiting Vortex Rikers too, as was said above.

Unleashing Knights Of The Round for the first time in Final Fantasy 7; that one rocked and I think I must have laughed my head off at how stupidly overblown it was. Some nice little nods to some of my favourite music in that game too: "Loveless", "Sister Ray".

The dogs in Resident Evil, of course. Another from upthread.

Lots of great moments in Quake II. I loved the "dropping the Berserker into lava" bit, my first fight against a Tank, the Outer Courts map, finding all the cool Easter Eggs.

Neverwinter Nights was good fun too and sucked up a lot of my time (must be due a replay soon). Best set of metal/lava maps since Quake.

Getting Doom 3 running at maybe 25 FPS on my puny GeForce FX 5200 (man, was buying that a mistake or what?), there were some beautiful scenes in these but the whole design aesthetic was awesome. Every room had something moving in it, something active, this was a world that lived.

Seeing RMQ's take on e1m2 was an astonishing moment that's probably not appropriate for this thread, but still quite flabbergasting all the same.

Rage is currently providing some good ones. I think the Dead City is going to be one of those truly memorable maps, but right now the Big Fucking Grin moment was the first time a Wasted shouted "WANKAH!" at me. 
Madfox Has A Way With Words 
UNREAL - three months I thought I lived on mars.

Okay, after Unreal, my Quake moments :

- the first fiend, for the reasons Tronyn mentions

- the first Shambler for obvious reasons

- e1m3 because it made very good and obvious use of the 3d that Quake brought.

- the opening of e1m5 was amazing at the time

- the first time I fired up retail Quake with the music. The music, and its fitting in with the game, still blows my mind but at the time it was a big change from the usual sythesised midis. 
 
funny... thinking back on quake. i don't really recall being awed by it in any specific sense. maybe on some odd and novel things like, for example, the floating water pool in the start map.
i just remember being awed by the game in general. the whole full 3d stuff and whatnot. 
The First Time I Saw The Final Boss In 
Serious Sam: The First Encounter!

Never before have I seen any creature in game so large, so seemingly invincible! I was like "Holy crap! WTF! That was huge!" 
W00t 
Priveteer II: the darkening - the story and cinematics in the game immersed me very much.
that was the first game i played properly. i liked the atmosphere of the worlds i visited, and i was totally in love
with main actor playing main role - rather young Clive Owen ;)

Doom II: Was my first fps game i played. Main point that turned me against this game at first was rather vulgar violence. I was disgusted by the blood particles dropping from the mobs when I shot them. That felt utterly evil and disgusting. But after swallowing that, I became obsessed to see what's behind the next corner as I proceeded. That's the main thing that kept me interested in FPS games: to see what's next.

Quake: Well, I was totally blown away by atmosphere, sounds and 3d. I liked evil stygian style of the game. First time Ii played through the game I used only keyboard... Can you imagine? I looked up and down using PgUp PgDown keys... It felt ok for me, I got used to that :) Also, I played at 320x200 res. But then, I got internet and started getting hints on how actually it must be played and forced myself to use +mlook command. And after I beat game for the second time on harder setting with better resolution (got proper gfx card), I was totally friendly with mouse gameplay. And of course with internet available I go the idea that it's possible ot create your own worlds. You know the rest of the story ;)

Unreal: I was totally blown away by the epicness of this game. The most remembered moment of the game was then I first exited from the Rikers prison ship out to the wild nature and sun. I also was blown away by the music change to some epic ambient. I'll never forget that moment, I nearly got tears of joy. I ran around, looked at the sun, at that huge cliff on the left from the ship's exit, and at that giant waterfall... It all felt unreal :) Further on the game I of course was totally impressed by Bluff Eversmoking level and by the dead ship level, with total darkness and eerie atmosphere of the ship. Music in unreal was and is one of the best.

Rune: I was impressed by the gamedesign, the fact that u can grab any weapon, part of the corpse and fight with it. And you had to eat lizards to replenish hp. And i liked how big and epic was the game, from the caves you went further to Hel underground, then further to that snowy castle, then Ragnar changed its form to bigger uber warrior. All this accompanied with awesome sounds, level design. One of the best and brutal games ever, I'm replaying it right now, and it still rocks.

Half-Life: I was scared by the events in that test chamber so hard that my heart pounded as it was of the main hero. :) Also, I liked the theme they used in the game: cold war era is the best time for fps game design i think. Oh and of course i was totally impressed by Xen.

Quake 2: Most of all I liked the ambient sounds in the game. Proper industrial alien atmosphere there.

Alice1: The room with broken floor, walls. Where there were flying pianos and shit in the skybox. It was too werd for that time and I was impressed. Entire game was totally weird and with nice designs, there're alot of moments I liked.

Maybe I'll remember something else (there definitely are more games with good moments), will post later. 
Half-Life's Software Lighting 
Coloured lighting with no 3DFX card!! WTF?!?

Also the scene in Half Life where you have your first encounter with the soldiers. Just after you see one of them execute a scientist, and it all 'kicks off'...... 
Good Answers :D 
Thinking back, most of Unreal and Far Cry actually, I am a sucker for that sort of pretty shit. Also some that people have mentioned that I entirely agree with:

- Watching Quake Done Quick the first time

Definitely!! And some of the upgrades too. I did think of this but forgot to mention it. Mind-blowing.

- right now the Big Fucking Grin moment was the first time a Wasted shouted "WANKAH!" at me.

Yeah that made me lol :D 
The Awesomely Gritty Kingping 
 
 
actually... i found kingpin pretty awesome and i only played it last year. the level design is quite good in there. it's good in spite of the ridiculously over the top 'gangster' style. 
Despite? 
more like because of. That's a huge part of kingpin's surrealism -- a whole world with nothing but gangsters and thugs. I think it adds to the game.

I realize I'm quite bad at remembering single moments though.

I know there are a few moments in Descent 2 where the AI simply surprised me with its intelligence. Deadly homing robots that are placed in the most ridiculous ways, and when you finally figure out how to tackle them at those positions... they're gone. And pop up five seconds later behind your back. 
Yeah 
descent2 (and even 1)'s AI was pretty impressive. i think they were able to use some pretty advanced (for the time) pathing stuff because of the way the levels were built. there wasn't the need for much compiling since you essentially built the BSP directly when you added in cubes which meant it was easy to flood cubes outward from a current robot's position to find cubes that weren't visible to the player or find alternate routes or whatever. very cool stuff.
but that FUCKING thief bot. god damn it. 
 
that FUCKING thief bot.

The completely unscripted thrill of setting a trap for him, chasing him through a maze before finally cornering the little shit and blowing his brains out.

Yeah, that was an awesome bit of gaming. But did they have to put him in EVERY level lol 
Well 
once you figure out it approaches when you have your back turned to it, you can kill it pretty easily :) 
 
Chthon's appearence from the lava; especially as I had no idea it was going to happen.
The first meeting with a Shambler - I ran, ran like a big coward!
Tomb Raider: the T- Rex, every high dive into water, letting Lara die
Virtua Racing: beating the game on hardest difficulty after many nights and much caffeine - same with Sega Rally
Gears of War - it took ages to get used to the controls after FPS's, once I did a light went on and it was so much fun.
Unreal - the level where the lights go off in the corridor...
Playing a LAN Doom deathmatch for the first time; was undecided for the first 10 minutes... 4hrs later however!
Being coached by someone in Quake 3 for an hour, got rid of my bad habits and made me a 300% better player - gutted I can't remember his/her name 
Cool Thread. 
First time I met a Shambler I died. Then I died again a few more times. Then I got my mum to come and watch me open that gold key door for a billionth time. She wasn't as impressed as me.

The first encounter with an enemy spaceship in Homeworld, largely thanks to the music.

Launching the rocket in Half-Life 1.

The wood elf that falls from the sky in Morrowind and drops a ridiculously powerful jumping spell. If I recall correctly the only way to survive the resulting fall was to land on a really tall tower somewhere.

The "lost painter" quest in Oblivion.

The beach level and the snowy park level in Medal of Honor Allied Assault.

The storm trooper siege at the beginning of Mysteries of the Sith.

Hours wasted trying to lure noobs in to Q2's Frag Pipe.

The shocking finale of the Dark Brotherhood campaign in Oblivion.

My first taste of bullet-time in Max Payne.

The first ghost in System Shock 2. 
Shadow Man 
i loved/love shadow man.
genuinely pretty scary. huge areas, very immersive.
great moment was when you first saw asylum for the first time, and you got that grand, sprawling orchestral chant music cue...pretty impressive :) 
These Spring To Mind 
There are many more, but these are the first I could think of.

Dishonored ( SPOILER ALERT!!! )

When Samuel takes you to the island at the end and berates you for being such a cold hearted monster, says he would wish you luck, but he's be lying, then fires a warning flare to alert the guards of your arrival.

Also really liked some of the other story stuff in that game, but nothing was as awesome as that moment.


HL2 Episode 2

When you defeat the invasion of the rocket silo and head back inside. One of the resistance fighters sticks his thumb up at you. I liked that a lot. Ep2 was awesome in general though. There were some fucking awesome combat sequences.

HL1

When you are running around hiding from the gargantua in the on a rail start section. I love big monsters that make me hide and get all over excited. 
Fire, Fire, Fire 
Way back in the 90's I was playing Duke3d Dukematch on some I forget what matchmaking service. I thought it was great. Then I got a super powerful 486 computer :) I found Quakeworld. Then I found Teamfortress. OMG a flamethower. That's when it started. Need faster modem, need 3d card, joined a clan, clan maps with Worldcraft, MIRC and ICQ. YUP the old days. QWTF Pyro 
 
Half-life 1 and Tomb Raider are just full of gob-smacking moments.

Doom I - running like a chicken-shit from Demons. It was on my brother's 486, some cave map in the middle of the game, and the first time i'd ever seen a FPS. Doom II still scares me shitless more than anything else.

Q4 - Rumbling bass of the Battlecruiser fly-over

D3D - blowing up the canyon and building landfalls.

Q1 - The original game was pretty meh, but mods are full of great moments.

Machinarium was great, as is the music and scenery in Swords and Sworcery.

... and Scott Adams text adventures on an Apple II. I used to play them with the neighbours kids hanging off my shoulders. "You killed a bear with your bare hands!"

Havent played many other games... But watching bits of Borderlands 2 and Battlefield was pretty amazing 
Meh?! 
I was blown away in e1m2 for the first time with zombies rising out of the water, then fighting a shambler at the exit.

Pixels the size of postcards, but it was the most visceral, dark and violent thing I'd ever seen. 
 
Sexting With The Hooker In Ultima 6 
over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

ruined me. 
 
They were mostly normal thoughts for any teenager just try not to think about it. 
And One Time In Q1DM... 
Chasing some guy through a long hallway in e4m3. Ran out of ammo and kept chasing with the axe just because I wanted to go down in a blaze of glory. He fired a rocket. I jumped, got boosted off the rocket straight for him and AXED HIM TO DEATH. I suck at DM but that moment was still awesome. 
That Deserves To Be A Meme 
 
Quake Team Arena 
Captered the enemy flag and killed two baddies that were on their way back to their flagcount and was hit by the last baddy just an inch for capturing, only that sound, holy shit! 
Quake 3... 
First time I made a model skin. Realizing the magic of having your face in a videogame, and being able to fight it with the magic of scripting, shit's like magic back then from me, still magic from me right now. :) 
Being Awestruck 
is so rare in games these days, I think having a combination of good music and great moments sync really is crucial to that "hairs on the back of the neck moment". It still occurs with games, Halo tends to get me on almost every game in the way that Unreal did.

Unreal was classic, exiting the prison ship onto an alien world. Mind blowing, almost every level was a hit of goosebumps and being awestruck. The music was incredible.

Quake was dripping with atmosphere, I loved it. I loved how there were details all around, lots of great usage of the true 3d. I was blown away by the underwater wavy effects.

Tomb Raider had some incredible animation and effects too, who can forget the light refraction in the water?

Playing online in the mid to late 90's for me was pretty much the peak of online gaming. This is unusual because really the consoles had to wait almost 10 years before they caught up. Slicing someones head off with a razorjack in unreal, grabbing a quad/pent and unleashing hell in quake, completely dominating in quake 3, playing assault in Unreal Tournament and working with team mates.

All of those online moments for me still bring great fondness and wonder, what's weird is that we hardly get this anymore. It's taken for granted, playing online with other people now is so bland that we might as well play bot-matches again.

I had many awe moments in my time playing WoW, I saw a cat in goldshire sat near the inn turn into a blue elf and I was like "holy crap!!", seeing literally hundreds of people mount up and attack an enemy city was a real exhilarating thrill for me too, roleplaying with people made me feel part of this living breathing world... also most of these experiences were in classic WoW, where you had to fill a lot of your time for things like groups with RP and social aspects, now it's all "click a button and fight", there is no meaning or social aspects that truly bond the players. 
Great Thread Btw 
I love reading all of your moments, it sparks the old grey matter back to better days. :) 
Right Now 
back in those days when i had a pretty slow pc i've been playing that sierra's Quest for Glory: Shadows of Darkness game and Katrina were most awesome character i've ever met (in game)

The same thing Lydia from Skyrim! 
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