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New Q1SP: Something Wicked This Way Comes
Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked4.jpg

Download (36 MB): http://www.quaddicted.com/filebase/something_wicked.zip

Quaddicted page (thanks Spirit and negke!): http://www.quaddicted.com/reviews/something_wicked.html

This oft-delayed release began as one of the maps to be included in last year's Unforgiven episode, but it soon expanded way beyond that. The end result could not even fit into the normal expanded BSP format, and therefore in order to play this map you MUST use an engine that supports the BSP2 format. Right now this is only the RMQ Engine, which is available at http://kneedeepinthedoomed.wordpress.com/downloads/ (other engines support earlier versions of BSP2 or will support BSP2 in the future, but don't work right now).

The main map is based on scraps by Tyrann and Necros. It features lots of exploration and 30 secrets. The latest version of Drake is required and included. System requirements, as usual, are high, due to lots of monsters and large open areas.

Please see the readme for more information and the much-deserved credits for everyone who made it possible for me to finish and release this map.
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Hell Mode 
I give up. I found the Nightmare mode and all secrets in the first map, but I can't figure out how to access Hell mode (though I know where it is). Has anyone succeeded? 
... Nevermind ... 
Of course, within ten minutes of posting this, I found it by sheer luck :-) Once you've found the wand, shoot the wall behind it. 
Astounding 
The scale of the main map was mind bending. I can't believe that something like this fit within normal map bounds. I've played huge maps before but nothing quite felt like this. From the very second that I loaded up the start map, I knew that I was in for something amazing. The massive towers looming over the player in the far distance created such an awesome atmosphere.

I haven't played much of the Drake mod before so there were some nice surprises in terms of game play. Although you did occasionally tell players explicitly where to go, you did a pretty good job of guiding them in the right direction purely with level design. The main map was so huge and complex that there were a few occasions where I felt like I had come upon a completely new section only to realize that it was just a different floor or higher ground in the same map.

Although I do like a lot of smaller maps, maps that convey this sense of scale are right up my alley. I'd love to be able to achieve something like this but I can't imagine the amount of time and focus that it must have taken to get this done. My total play time was over an hour but I still spread this out over several days. If it took me this long just to play, it's scary thinking of how long it must have taken to make. Thanks for the experience.

Skill 2, 66+ minutes accounting for start map and end map as well, 13/30 secrets, 679/690 kills. I love 100 percenting Quake maps but I feel like I need a vacation before jumping back in for secret hunting. 
It Really Is A Great 
and overwhelming map. Too much to take in all at once but so much greatness.
Like this album
https://www.youtube.com/watch?v=r0InWjNDZkQ

(This channel is 90% bangers btw) 
Tronyn 
Go map/ release please 
Secrets 
689/690 kills on Nightmare, still have 3 secrets to find. I must admit I noclipped for 2-3 of them which were driving me crazy. I don't know where to look anymore ...

Hell mode is INSANE, I don't think I'll ever finish the main map. 384/1O22 kills and counting (both numbers). Good thing there's one place with respawning ammo and armor but I'm far from reaching it and I'll certainly be short on health anyway.

On the other hand, if you do add some respawning health and ammo, this could be a great coop experience. I played the Hard version with a friend a few weeks back but it doesn't keep you on edge like SP mode does since things don't reset when you respawn.

Yes please Tronyn, we miss your incredible work! 
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