#2424 posted by
PRITCHARD on 2016/12/21 02:28:31
I have this irrational fear of annoying people by filling up their issue tracker... If I were running the project, I'd be obsessed with getting the open tickets down to 0 at all times...
I need to stop projecting.
#2425 posted by
muk on 2016/12/21 04:11:08
Noticing some... aliasing? is that the right word?
Noticing it on the version you just linked Eric.
http://imgur.com/a/MA4IL
JUUUUST opened it up so thats all I have for now. Ill be getting intimate with TB over the next few hours and Ill report back here or go straight to github with anything else.
Yeah Same Here
#2426 posted by
ericw on 2016/12/21 04:39:51
on macOS.
Is the "previous build" the one I linked to in November, 3cb0140 ?
#2428 posted by
muk on 2016/12/21 04:59:27
Yeah, my bad, i couldve been clearer on "previous build". But yep, the last version you linked me was without the aliasing issue present in the current build.
#2429 posted by
muk on 2016/12/21 05:20:19
Well thanks for letting me flex my computer know how!
i figured out I can set up AA for specific programs through my video settings!
Pritchard
Unfortunately, we'll never get it down to 0 anyway. Don't worry about it. The issue tracker is more like a todo list.
AA
#2431 posted by
mjb on 2016/12/21 11:44:55
Yep, lack of AA on the latest linked build.
However, I did try to reproduce the crash on map switch that I reported and I could not get it to crash!
Beta 2 On Mac 10.6.8
#2432 posted by donde on 2016/12/22 11:36:34
my mac is running osx 10.6.8 with opengl2.1 and glsl1.2 - when i run trenchbroom 2.0 out of my applications folder it gives me an error saying not compatible with this version mac. any suggestions? i am looking forward to using trenchbroom to work on quake 2 maps in particular. thank you for making this software - really appreciate the time and care you are putting in.
Yeah, It's Not
I think you need 10.9bor later.
Appveyor
#2434 posted by
PRITCHARD on 2016/12/23 04:47:46
Are the appveyor builds supposed to be usable? Or do I still need to rely on the guru/wizards of this thread for new builds of TB? I tried downloading the "Latest Build" from there, but it seems to be gutted and non-functional - no art (logo, icons), supported games list is empty, etc.
#2435 posted by
muk on 2016/12/23 05:09:49
The recent build is without a build number. I dont think that specific build is to be usable at the moment.
A new build with the fixed context menus would be cool, though. AA can wait as one can set it through their video settings. Im interested in using
https://github.com/kduske/TrenchBroom/issues/1526 and
https://github.com/kduske/TrenchBroom/issues/1527
#2436 posted by
ericw on 2016/12/23 06:46:40
Pritchard, they should be usable, however, the "Latest build" button in Appveyor is not reliable at the moment, because it includes test builds for feature branches. It looks like a change earlier today may have caused the "gutted and non-functional" breakage.. I will check it out.
@mukor, the f7fe54e build I posted yesterday should have those two features for the key/value editor :)
There have been a lot of fixes today so I hope to post an updated build tomorrow.
Stupid Question
I used to get the latest builds of 2.x off sleepwalker's Dropbox. Where can I get the latest builds for PC? I'm a bit lost on github and cannot compile the code.
Right now I am using the build from the website (2f3c498?)
Dec 24 Windows Build
#2438 posted by
ericw on 2016/12/24 23:32:53
TrenchBroom-Win32-2.0.0-Interim-0e1a90a-RelWithDebInfo.7z
The pauses Pritchard reported when clipping, the entities in the right click menu, and antialiasing are fixed, plus some other fixes in the issue tracker.
Actually
I can't extract the 7z archive at all and WinRAR won't tell me why.
7-zip is giving me weird trouble too:
http://i.imgur.com/YgXqBBX.png
#2446 posted by
PRITCHARD on 2016/12/25 01:48:12
No problems extracting here. Maybe retry the download? Perhaps something was corrupted.
Clipping things feels so much nicer now! Getting rid of slowdowns and hangs goes a long way to improving the feel of the application. I'll be sure to report anything else I run into.