 Cool Stuff!
#1 posted by SleepwalkR [85.178.58.140] on 2013/03/01 19:52:52
One question, did you rip out the code that does the memory management in qbsp? Because that makes it compile only on Windows.
#2 posted by rebb [80.141.110.100] on 2013/03/01 20:10:03
Haven't ripped out anything so far, but i can look into it.
#3 posted by rebb [80.141.110.100] on 2013/03/01 23:18:29
Updated the source with some changes by SleepwalkR to make it more cross-platform, thx !
#4 posted by Spirit [80.171.96.73] on 2013/03/02 14:11:29
Trying to compile a leaking map gives me an hard error about the number of leaks being > the number of portals.
#5 posted by rebb [80.141.102.223] on 2013/03/02 16:59:27
Should be fixed now, thanks for the report.
#6 posted by negke [31.18.175.98] on 2013/03/10 13:02:36
Can you include Light, too? Would make this a nice all-in-one pack to link for new people.
#7 posted by rebb [80.141.80.203] on 2013/03/10 23:40:17
Light and Bspinfo are now included, but they are completely unmodified.
Just link TyrUtils ;)
#8 posted by slapmap [78.37.161.134] on 2013/04/02 18:00:21
qbsp cant run from within netradiant apparently
 .......
#9 posted by slapmap [78.37.161.134] on 2013/04/02 18:05:00
or just doesnt run on windows XP at all
#10 posted by negke [31.18.177.112] on 2013/04/02 19:35:34
Radiant's build script is designed for the Quake 3 compiler. You'd have to edit the default_build_menu.xml file and change it to work with the Q1 utils. Or simply run the compilers in a command prompt window.
#11 posted by slapmap [78.37.161.134] on 2013/04/02 20:46:43
It's not netradiant issue, wvis_xt.exe and txqbsp_xt.exe simply don't run at all (win XP sp3).
(Yes I know how to edit radiants xml configs.)
#12 posted by rebb [91.35.125.254] on 2013/04/02 21:40:08
Since negke already suggested running them directly via the command-prompt, are there any error messages when you try to run them ?
 It's True
#13 posted by negke [31.18.177.112] on 2013/04/02 22:11:22
Just tried it myself and they show "Not a valid Win32 application" errors. Did you accidentally compile them for 64bit?
#14 posted by slapmap [78.37.161.134] on 2013/04/02 22:21:58
not a win32 application
#15 posted by rebb [91.35.125.254] on 2013/04/02 22:34:08
Strange, the target definitely isn't 64Bit.
@negke : You're on XP too i suppose ?
@slapmap : If you're up for it, could you send me an eMail to the one mentioned in the readme.txt ? That would be great. Otherwise i'll just ask/force negke.
#16 posted by rebb [91.35.68.166] on 2013/04/03 19:00:08
Thanks for reporting this one, guys - i'm on Win7 and just assumed compiling would work fine for WinXP as well - turns out the compiler had to be updated first to support that - oh well.
The main package in the first thread is updated now.
 Greatest Tools Ever,
#17 posted by mfx [92.227.147.168] on 2013/05/25 03:41:27
supporting all the goods
shame it didnt get the attention it deserves.
thank you rebb!
 Can't Download
#18 posted by Breezeep [173.70.194.68] on 2013/11/28 16:13:45
Hey, the file says that it is not commonly downloaded and could be dangerous. any way to fix this?
#19 posted by Spirit [80.171.81.239] on 2013/11/28 16:20:34
Yeah, use a browser that let's you embrace the non-mainstream hipster downloader in you. Or disable the malware that showed you the message.
 NVM
#20 posted by Breezeep [173.70.194.68] on 2013/11/28 16:30:40
Fixed the problem, I disabled the detection system.
 A Wild Update Appears
#21 posted by rebb [91.35.123.178] on 2014/06/13 20:54:52
Main changes ( see readme for details ) :
- BSP2 support
- additional HOM countermeasures
- assorted fixes
It's now hosted on a dedicated page instead of being a monolithic file download.
Internet Link
 Oh And
#22 posted by rebb [91.35.123.178] on 2014/06/13 21:07:25
Many thanks to everyone who helped testing and provided feedback so far !
 Which BSP2 Is It?
#23 posted by Orl [68.34.165.196] on 2014/06/13 23:47:33
Is it RMQ's BSP2 format (known as 2psb, or BSP29a) or the other BSP2 format?
 It's BSP2, Not 2PSB
#24 posted by rebb [91.35.123.178] on 2014/06/14 00:39:06
Floating point bounds etc.
 Bravorebb
#25 posted by onetruepurple [93.105.42.212] on 2014/06/14 00:39:29
 Cheers!
#26 posted by mfx [78.55.106.114] on 2014/06/14 00:56:49
And thank you very much!
#27 posted by ericw [108.173.17.134] on 2016/05/21 20:19:17
here is a patch for txqbsp in bjptools_xt_290914 to support some of the tyrutils-ericw light keys on func_detail/func_group, notably phong shading.
It's ugly for qbsp to have to read these, but there's no other way to support keys on func_detail/func_group.
http://www.quaketastic.com/files/tools/bjptools_xt_290914_phong.7z
 Question
#28 posted by ruby [188.166.6.40] on 2016/05/21 23:16:24
is _phong key supported on all func_* ents?
 Yes
#29 posted by ericw [108.173.17.134] on 2016/05/21 23:29:46
func_detail and func_group require a supporting qbsp, other func_* work with any qbsp.
just to be clear the phong support is in tyrutils-ericw light, available in post #420 here
 I See
#30 posted by ruby [188.166.6.40] on 2016/05/22 00:26:30
thx for the answer, i know the light does the phong. the jury rigged tools are more reliable for me in the end, makes fewer errors and leaks. this is a great news! thank you
 Ruby
#31 posted by mfx [77.180.151.176] on 2016/05/22 01:04:34
the modified tools eric posted write a tex.info file which the light.exe reads to compute its _phong magic.
The bounce parms are set on the lights / worldspawn light itself.
 Bug
#32 posted by ericw [108.173.17.134] on 2016/07/14 23:18:43
External bmodels compiled with the 290914 stable build or 030215 test build are rejected by DarkPlaces with this error: "Host_Error: Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy"
The 040814 stable build doesn't have this issue.
To reproduce, save this as quake/bmodeltest/maps/b_shell0.map, compile, and start e1m1 under the bmodeltest gamedir.
{
"classname" "worldspawn"
"wad" "Q.wad"
{
( -32 -32 -48 ) ( -32 -31 -48 ) ( -32 -32 -47 ) basebutn3 -0 -0 -0 1 1
( 32 96 -16 ) ( 32 96 -15 ) ( 32 97 -16 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -48 ) ( -32 -32 -47 ) ( -31 -32 -48 ) basebutn3 -0 -0 -0 1 1
( 96 32 -16 ) ( 97 32 -16 ) ( 96 32 -15 ) basebutn3 -0 -0 -0 1 1
( 96 96 32 ) ( 96 97 32 ) ( 97 96 32 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -32 ) ( -31 -32 -32 ) ( -32 -31 -32 ) basebutn3 -0 -0 -0 1 1
}
}
#33 posted by rebb [84.184.10.180] on 2016/07/15 02:17:22
Helping yourself to anything in particular ?
The -nofillinside switch should do it in this case ..
 Thanks!
#34 posted by ericw [108.173.17.134] on 2016/07/15 04:57:01
that seems to do the trick.
This came up in testing AD on DarkPlaces; the breakable rubble bits are external bmodels.
Helping yourself to anything in particular ?
Are you referring to my tyrutils fork? No, I'm not planning to borrow more txqbsp-xt features (or do further work on that qbsp in general.) Sorry if I misunderstood your question?
 Updated Phong Shading Patched Bjptools_xt_290914
#35 posted by ericw [108.173.17.134] on 2016/08/30 22:55:03
The build I posted in #27 would crash on maps with rotators (or maybe just rotators with phong applied, I forget.) Here is an update:
http://www.quaketastic.com/files/tools/bjptools_xt_290914_phong2.7z
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