#7 posted by rebb on 2013/03/10 23:40:17
Light and Bspinfo are now included, but they are completely unmodified.
Just link TyrUtils ;)
#8 posted by slapmap on 2013/04/02 18:00:21
qbsp cant run from within netradiant apparently
.......
#9 posted by slapmap on 2013/04/02 18:05:00
or just doesnt run on windows XP at all
#10 posted by negke on 2013/04/02 19:35:34
Radiant's build script is designed for the Quake 3 compiler. You'd have to edit the default_build_menu.xml file and change it to work with the Q1 utils. Or simply run the compilers in a command prompt window.
#11 posted by slapmap on 2013/04/02 20:46:43
It's not netradiant issue, wvis_xt.exe and txqbsp_xt.exe simply don't run at all (win XP sp3).
(Yes I know how to edit radiants xml configs.)
#12 posted by rebb on 2013/04/02 21:40:08
Since negke already suggested running them directly via the command-prompt, are there any error messages when you try to run them ?
It's True
#13 posted by negke on 2013/04/02 22:11:22
Just tried it myself and they show "Not a valid Win32 application" errors. Did you accidentally compile them for 64bit?
#14 posted by slapmap on 2013/04/02 22:21:58
not a win32 application
#15 posted by rebb on 2013/04/02 22:34:08
Strange, the target definitely isn't 64Bit.
@negke : You're on XP too i suppose ?
@slapmap : If you're up for it, could you send me an eMail to the one mentioned in the readme.txt ? That would be great. Otherwise i'll just ask/force negke.
#16 posted by rebb on 2013/04/03 19:00:08
Thanks for reporting this one, guys - i'm on Win7 and just assumed compiling would work fine for WinXP as well - turns out the compiler had to be updated first to support that - oh well.
The main package in the first thread is updated now.
Greatest Tools Ever,
#17 posted by mfx on 2013/05/25 03:41:27
supporting all the goods
shame it didnt get the attention it deserves.
thank you rebb!
Can't Download
#18 posted by Breezeep on 2013/11/28 16:13:45
Hey, the file says that it is not commonly downloaded and could be dangerous. any way to fix this?
#19 posted by Spirit on 2013/11/28 16:20:34
Yeah, use a browser that let's you embrace the non-mainstream hipster downloader in you. Or disable the malware that showed you the message.
NVM
#20 posted by Breezeep on 2013/11/28 16:30:40
Fixed the problem, I disabled the detection system.
A Wild Update Appears
#21 posted by rebb on 2014/06/13 20:54:52
Main changes ( see readme for details ) :
- BSP2 support
- additional HOM countermeasures
- assorted fixes
It's now hosted on a dedicated page instead of being a monolithic file download.
Internet Link
Oh And
#22 posted by rebb on 2014/06/13 21:07:25
Many thanks to everyone who helped testing and provided feedback so far !
Which BSP2 Is It?
#23 posted by Orl on 2014/06/13 23:47:33
Is it RMQ's BSP2 format (known as 2psb, or BSP29a) or the other BSP2 format?
It's BSP2, Not 2PSB
#24 posted by rebb on 2014/06/14 00:39:06
Floating point bounds etc.
Bravorebb
Cheers!
#26 posted by mfx on 2014/06/14 00:56:49
And thank you very much!
#27 posted by ericw on 2016/05/21 20:19:17
here is a patch for txqbsp in bjptools_xt_290914 to support some of the tyrutils-ericw light keys on func_detail/func_group, notably phong shading.
It's ugly for qbsp to have to read these, but there's no other way to support keys on func_detail/func_group.
http://www.quaketastic.com/files/tools/bjptools_xt_290914_phong.7z
Question
#28 posted by ruby on 2016/05/21 23:16:24
is _phong key supported on all func_* ents?
Yes
#29 posted by ericw on 2016/05/21 23:29:46
func_detail and func_group require a supporting qbsp, other func_* work with any qbsp.
just to be clear the phong support is in tyrutils-ericw light, available in post #420 here
I See
#30 posted by ruby on 2016/05/22 00:26:30
thx for the answer, i know the light does the phong. the jury rigged tools are more reliable for me in the end, makes fewer errors and leaks. this is a great news! thank you
Ruby
#31 posted by mfx on 2016/05/22 01:04:34
the modified tools eric posted write a tex.info file which the light.exe reads to compute its _phong magic.
The bounce parms are set on the lights / worldspawn light itself.
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