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SM169: Rubicon And A Quad
Seven entries this time:


Zip Download:

[edit: updated link]
Recompile in a normal BSP format and try again. 
I don't know why RickyT didn't cheat with the lighting like I did... minlight + _sunlight 100 + _sunlight 135 -45 0 = successful cheatz0rs. 
Ran Out Of Time :P 
minlight is illegal 
It's erm... "ambient" ;) 
Forgot about my compilers.

Will fix the download tomorrow. 
Nah..... it looks good really man. I was just rushing it because everyone else had submitted and I had only just started. Didn't want to hold the pack up.... 
At Least... 
yours has an exit... people said the maps were supposed to be bad and/or unfinished... mine has falling through floor bugs, no exit, broken ladders... le sigh 
WTF Drew!? 
That shot looks suspiciously good for a speedmap ;)

Lots of entries this time. Looking forward to trying them out when I've got some time. 
I Used Ambient Minlight 
value 6...

will DL and play/record demoes tonight 
I Really Like The Looks 
of jackfap and Orl's medievalizing use of JF2! 
Yeah it's not a 100 min map. But it's not as crazy as screenshot might suggest either. 3 sessions, probably like 4.5 hours or so? Driven by procrastination mostly; final exam tomorrow, then a big paper next week.

My gramma had a riding lawn mower with 3 speeds: cheetah, rabbit, and turtle.
Like most of my more recent maps, this one is a rabbit. 
will upload demoes... eventually

pretty good pack!

Ricky's and Scampie's were obviously true speedmaps. Ricky's had some pretty nice gameplay, though, and scampie's started out pretty nice before it cut short. I noted my favourite sphere in the demo.
Orl's is crazy... I died.
Jackfap's is crazy... I died.
But again, pretty cool how both kind of reoriented the JF2 theme for more medieval style...
Fifth's had some pretty good gameplay, minus the issues mentioned - different 'sections' were pretty well handled (again, minus falling thorugh rocks and ladders being inoperable)
Ijed's though, definitely my favourite. functional to pretty decent looks, and, as always, well thought out gameplay situations.
Definitely best use of the quad!

people were really digging the brick texture huh? I almost used it in mine too - kind of glad I decided against it! 
Sorry To Flood This But 
demos please! 
My Rankings Go Like This: 
1 - Drew (Wow! - Nice map!)
2 - jackfapoff (Epic map)
3 - Ijed (Dark and Scary)
4 - FifthElephant (Beautiful brushes)
5 - Orbs2 (Nice idea, nice architecture)
6 - Scampie (Shame it wasn't a couple of rooms bigger)
7 - Orbs1 (Fuck you!) 
Bah i suck then it was supposed to be Roman.

Ricky all you have to do in the first map wich is more an intro and somewhat of a storybuilder then realy a map, is to jump over the two isles in the river and reach the little temple. I expected my mssges in the silly location would be enough to make someone realise its time to restart :)

And everyone complaining to die on the 2nd map, i went through trouble to have a much! easier set up on easy skill, but it doesnt give the thumb up (wich i think is the best part of my map) 
I literaly thought you were taking the mickey with that map.


Every time I went to cross the river I fell through the floor and teleported to an annoying location. I mean I just ended up thinking 'F-This'. 
Well Derp Me. 
Great pack.

Drew - I crategasmed. Totally pro room, good gameplay and all. Ending was fun.

FifthElephant - buggy as fuck but a cool wee design for sure, nice variety.

Jackfapoff - cool stuff, good novelty map, fun killing all the Fiends without firing a shot.

Ijed - crashed.

Orbs - a good gimmick, surprisingly rewarding gameplay.

RickyT23 - pretty cool, pity about the lighting, Quad run was fun.

Scampie - small but nicely done! 
Well Done! 
Oh what a nice pack of speedmaps.
Good to see the speedmap sessions take off again.

All maps where wery well done.

I think I loved Drews, Scampies and FifthElephants the most but all were worth playing.

Thank you wery much to all.
Looking forward to another session in the near future. 
nice one (little hard at the end, eh?), but still yours clearly stands out.

Fifth, nice design, but you know.

Jackfapoff did well.

Scampie had nice brushwork.

RickyT23s was indeed very nice to play.

Orbs, well i�m not that axe slayer tbh. but nevertheless i died later than i�d expected. Nice architecture.

Ijeds crashed, will try again later. 
Mine Is B0rked 
Because I compiled it in bsp2 - will fix it today.

Orbs was probably my favorite, but I ended up cheating... Not enough quad time for all those knights. 
Mine Is B0rked 
Because I compiled it in bsp2 - will fix it today.

Orbs was probably my favorite, but I ended up cheating... Not enough quad time for all those knights. 
Maybe I'm too rusty - the dogs got me a few times as well. 
Yeah I Just Suck At Axing 
Ad yes, Roman, slightly Mayan. You know what I mean. Not tech base.

Ijeds works in rmq if you're willing to use it. 
I updated the zip to include sm169_ijed2.bsp - which is the bsp1 version of the level :P

It doesn't use the lit file though. I tried to get the tyrutils working and kept getting token too large errors despite shortening every string I could think of, getting rid of textures etc etc.

Too much hassle for a speedmap. 
Everyone Should Play Ijed's Map 
it has very nice flow/gameplay setups. 
Ijed�s Map 
is outstanding in terms of gameplay. liked the pipe room with the seperate elevators and the timing of spawning/opening doors.
very inspiring tbh., gonna copy this;) 
By The Way 
got farther into jackfapoff's map - very nice gameplay in this one as well! some nicely thought out moments - I am looking forward to more from you! (ps are you slapmap? I saw a pic of this map on slapmap's site, I believe) 
Possible - I got an email from 'Paul' and didn't know who it was. Google gave me the nick. 
Resuming ... WoW To All 
I do hope that sometime in the future i do maps as good as these in so little time ...

I finished all of them. For Ijed, Orbs and Negke ones I needed some tries to.

Sorry i forgot to record demos, Drew, if you don't mind second run one ... i can do.

And the awards goes for ...

- Drew, for best turtlemap ... :D, and secrets

- Fifhtelephant, for best layout

- Ijed, for best combats

- Jackfapoff, for best ''where do i have to go now?'', in the good sense.

- Orbs and negke, for most original

- Scampie, for biggest potential

RickyT23 one is good overall. He took the most of the room he had, but not as much as Drew's, and with nice combat situations too.

For Drew one, i couldn't finish it, at first, the barrier killed me, and some shamblers too ...haha. I don't know how but i deactivated it, but got a trigger_push instead.
By the way, congrats on the ways to get to the biosuit and the NG, they were very fun and well placed.
And I was playing for long by using the trigger_push to get to the boxes hanging by the ceiling, and got to all of them :). Was fun. 
The lasers are deactivated when you kill the droles... probably not necessary, really, but... yeah.

There aren't any trigger_pushes in the level, so not sure what you mean there!
anyways, glad you liked it. 
Now I Know ... I Should Have Gessed 
When you said droles (which i haven't seen), i noticed the error. I don't know how, but i didn't see the message at the beginning about this map being a Quoth one.

So i played it again in both quoth and without it. And recorded demos for you. You should see both, the non-quoth is like playing a different map, and the quoth one is close to a first run :), like you wanted.

Quoth version:

Non-quoth version:

This time, weirdly, i haven't seen the trigger_push at the exit in the non-quoth version. I missed it, i passed some fun moments using it.

For the quoth version, as you can see in the demo, i still don't get to see the droles,instead i get 3 shamblers and 2 gugs, backed by 2 vores. maybe it's that one i telefragged xD. Have to find that 4th secret too, but that's another matter. 
is the Chris Angel of Quake.

Also sorry Cocerello, I meant Gugs, not Droles. 
and thanks for the demos 
No Problem 
Good Maps, All! 
I likes what you did with the theme :)

- Drew's benefited from extra polish and could have passed for a full release.

- FifthElephant's came close to greatness if it weren't for those darn clipping errors.

- Ijed's was symmetrically stupendous.

- Jackfapoff's was a foggy fiend-fest.

- Orbs's required god-mode to get a thumbs up.

- RickyT23's could have been better if lit.

- Scampie's was a good fight in a tight space.

- Negke's was a fun race at Scampie's expense.

Nice pack! 
Ffs Drew 
I haven't gotten around to trying the other maps yet, but yours is way too well made for a speedmap. Looks and plays good. Very nice work! 
I dunno, I thought Drew's map could have been better if it had more crates. 
Thanks Generic 
and thanks Than. but like I said, not a *real* speedmap like the others. 
:( Missed This Appointment :( 
..why nobody advised me ? :( sigh

when the next ? 
Just Check The Speedmapping Thread 
Or alternatively, organize the next one yourself! 
"No brown or green textures allowed" 
that only leaves ikblue doesn't it? 
That Green Set 
From the Castle of Koohoo. 
What About Red? 
There's a lot of red in the knave set. ;) 
The Ik White 
Variant used in shesp1 is pretty cool. Though also probably tough to pull off in an sm? 
you forgot whole 32 shades of purple 
What About 
50 shades of Grey ??? :P 
Hey Drew 
Did you use TrenchBroom to make your level?

Just thinking about the amount of crates... 
WC 3.3 because A- had troubles setting up TB and B- was pretty busy actually, didn't want to figure out the problem and then set it up/learn it at that point. Still haven't gotten around to it. 
Just finding the interface faster than wc myself. 
really should get to it, looks really fun. 
I can recommend it, probably one of the easiest editors interfaces I've seen. Including Unity, since it has the same drag and drop entity usage. 
Dead Links 
All links are dead! 
We can always count with spirit to save us! :) 
My Fault 
Can a mod update the header link(s) to point to spirit's version please? 
Should have uploaded all that stuff to the right place first time round. 
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