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Custom Derper.
http://www.youtube.com/user/darrenweekes/videos?sort=dd&view=0&shelf_index=0

I am getting a bit of a geek-crush on the smoothly spoken Englishman that is DAZ with his insightful and thought-provoking series of derping around missing all the secrets and even items that are right in front of him errrr I mean talking about mapping while playing cool levels. So I thought his channel was worth it's own seperate thread - entertaining for players and mapping veterans, and potentially very useful for newer mappers as DAZ does offer some really good views on mapping theory. Also DAZ go ahead and put all your updates in here.
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Hey Daz!

I'll happily watch whatever videos you put together -- well, within some limits :-) -- but I'm also curious about whether you've thought more about the "Quake map retrospective" thing. Because that would be groovy.

(Don't burn yourself out on jam maps!) 
Heh 
Thought about, yes. A lot! Just haven't had the time to put something together :( These fucking arseholes keep releasing maps! 
Put The Time In Perspective 
Playing and recording the entire and complete retrospective of 18 years of Quake mapping will still take less time than a single playthrough of Ijed's Rubicon Rumble map. 
 
This guy is too easily distracted!!!! Doesn't help at all that some shady people keep recommending or gifting him games to play and stream, thereby effectively trolling the custom gaming spirit!!! ;)

Daz recently mentioned he was going to do a Tronyn week on his stream, starting with the early releases and working his way forward. It didn't happen, but I thought it was a nice idea which could possibly lead to more CG material in the process. Picking scenes from the playthroughs and adding comments on the design aspects, maybe even address them right in the existing commentary and just put the parts into context. Like a more improvised version of a CG video, but with a bigger scope.

This could lead to other 'themed weeks' or sessions, e.g with a focus on certain visual styles (texture sets or architecture) or gameplay elements (puzzles, traps, hordes) etc. Could be cool. 
 
See Daz, now that you're a YouTube superstar you have to deal with your public. Chin up! 
Yeah 
We need more quake streams. Tho thief stream was awesome =) 
Odd Socks 
https://www.youtube.com/watch?v=TD6NSgfCdZg

Vendricks Viaduct by Sock.

Also herp derp I somehow totally skipped over FifthElement's map somehow so I'll get that done over the next few days. Oops! 
Lol... 
Which map? I dont think you have done either my jam1 or jam2 map :P 
The Jam 1 Map 
I thought Sock's map was the last one I had to do :P 
Here We Go 
Callous Zeitgeist by FifthElephant
https://www.youtube.com/watch?v=Qu8nENxgL1I

Better late than never! :P 
Rubicon Rumble Pack Stream 
Thanks! 
 
Derping In The Snow 
Lava In My Pants 
"Persia Inversion" by Lunaran from Map Jam 2 https://www.youtube.com/watch?v=OwA8GapRlx4 
Lava In My Pants 
= LIMP? 
 
RIP Raven 
Wasn't This Called 
Persian Inversion? 
 
thanks daz! :)

but whatever engine you use must have stuffed up the info_intermission, because I placed it facing a very nice vista and not right up against an ugly torch :( 
 
The intermission camera is almost always wrong in demo playback, even if it looked perfectly fine during the recording. BJP's convdem tool has an option to (attempt to) fix it, but it only works on protocol 15 and 10000-2 demos. 
Lun 
Heh, yeah it had a nice vista when I recorded it. As Negke says, it got b0rked on playback :(

WALLTORCH H Y P E 
Forsooth 
 
 
Not sure why, but every custom map (not id1 maps though) that I play in Quakespasm, I've gotten a weird intermission camera. I just assumed some people were being overly artistic... "Look at this torch, it is beautiful!" I noticed it during my playthrough of retrojam2 and The Hell That Is Coming last night. 
Weird 
I don't recall any recent changes in QS that should have broken that. Do you get the same cameras in Fitz 0.85 or Mark V? 
 
THTC doesn't have a proper camera. So ignore that. :) 
 
I assume most people use only one info_intermission in their maps, not knowing they should place 4 of them.
QS resets to the playerstart as intermission then which is unfortunate.
I only assume this is the reason. 
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