Rubicon Rumble Pack Stream
#260 posted by
DaZ on 2014/10/05 16:13:53
Lava In My Pants
#263 posted by
DaZ on 2014/12/02 15:40:38
"Persia Inversion" by Lunaran from Map Jam 2
https://www.youtube.com/watch?v=OwA8GapRlx4
#267 posted by
Lunaran on 2014/12/02 18:44:41
thanks daz! :)
but whatever engine you use must have stuffed up the info_intermission, because I placed it facing a very nice vista and not right up against an ugly torch :(
#268 posted by
negke on 2014/12/02 19:15:51
The intermission camera is almost always wrong in demo playback, even if it looked perfectly fine during the recording. BJP's convdem tool has an option to (attempt to) fix it, but it only works on protocol 15 and 10000-2 demos.
Lun
#269 posted by
DaZ on 2014/12/02 19:30:43
Heh, yeah it had a nice vista when I recorded it. As Negke says, it got b0rked on playback :(
WALLTORCH H Y P E
#271 posted by scar3crow on 2014/12/06 18:51:58
Not sure why, but every custom map (not id1 maps though) that I play in Quakespasm, I've gotten a weird intermission camera. I just assumed some people were being overly artistic... "Look at this torch, it is beautiful!" I noticed it during my playthrough of retrojam2 and The Hell That Is Coming last night.
Weird
#272 posted by
ericw on 2014/12/06 18:56:25
I don't recall any recent changes in QS that should have broken that. Do you get the same cameras in Fitz 0.85 or Mark V?
#273 posted by
JneeraZ on 2014/12/06 19:10:17
THTC doesn't have a proper camera. So ignore that. :)
#274 posted by
mfx on 2014/12/06 19:47:09
I assume most people use only one info_intermission in their maps, not knowing they should place 4 of them.
QS resets to the playerstart as intermission then which is unfortunate.
I only assume this is the reason.
#275 posted by
JneeraZ on 2014/12/06 19:57:48
4? For what, co-op? Is that a realistic concern these days? Was it ever?
I'm pretty sure just one intermission camera is enough, and 4 is only the limit.
Intermission Camera
#277 posted by Mike Woodham on 2014/12/06 22:37:19
Doesn't it choose one of up to four at random? And if none, then the players start position?
^
#278 posted by
necros on 2014/12/06 22:55:51
that is the behaviour I have observed
That's Essentially It
Also fun fact: you can killtarget intermission cameras. Get some sweet conditional action up in that.
Also
In the Shadows allowed you to switch between the cameras on the intermission screen by firing, I thought it was a pretty nifty addition.
Hmmm
#281 posted by
ijed on 2014/12/07 02:52:10
Maybe it could automatically cycle through them.
A Floating Disembodied Camera Moving Around Polygons
#282 posted by
DaZ on 2014/12/14 19:51:09
aka The Halls of the Blood God by Scampie
https://www.youtube.com/watch?v=wChHZj3hq5k
Youtube is being slow to encode the higher resolution 60fps version of the video so give it some time if its not available yet!
Shared This On My Tumblr Blog.
#283 posted by
Breezeep_ on 2014/12/14 22:26:00
I might play trough it without cheating sometime.
#284 posted by
- on 2014/12/14 23:03:39
WAY TO MISS ALL THE REALLY EASY SECRETS
Also, the ammo and health don't respawn on timers, but instead they respawn along with waves of enemies. Means the health and ammo is controlled so that you have enough for all the respawns, but never lets you get too much to break the balance.