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Quake Advent Calender
Merry Quakemas everybody!

We're celebrating the season over on Quaddicted with an Advent calender of Quake content every day!

This is a Quake community wide project with several mappers and modders pitching in with a wide range of articles. The first post was written by Spirit and can be found here

Check back on Quaddicted or in this news thread every day to follow the new content!
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I am finally testing reQuiem on Windows and the sheer crappiness of my packaging dawns on me. Sorry for doing such a poor job, I will release a properly playable and complete bundle soonish. 
ReQuiem 
needs a proper resolution selection thing with correct aspect ratios and stuff. Also, I'm not a huge fan of having a "back" key just for menus, IMO escape should back you out of each screen. 
 
Yeah, that rarely seems useful. You can rebind it in the menu. I will make the next release have nicer defaults including always run, mouse look etc.

A proper video menu (and managing those settings in the config) would rock. Stupid Carmack should have been less lazy with glquake... 
ReQuiem 
has an interesting lighting system. Seems a bit smoother than other engines too. And the light from rockets and stuff doesnt seem to penetrate right through the brushes on opposite sides of the wall. 
 
reQuiem lets you choose 4 different lighting presets, i think the Overbright one emulates Fitzquake.

For me things still shine through walls partly, fire a rocket on start.bsp into a corridor and look into a different one. For me the light does not show on vertical walls but still on the horizontal ones. 
 
I made a better zip with hopefully most of the DLLs and assets (zlib dll is still missing). http://chunk.io/f/d0bf59d08b5c4d8692ad30df8b7e9bb6
It is meant for testing so it would be ace if people would give it a try. The release will have some saner defaults and hopefully some more bugfixes (johnny law is helping tremendously!). 
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