Re: Online Quake
#87 posted by Tamarisk on 2013/12/16 20:34:18
Thanks Johnny Law.
Another question though...
Am I able to connect to NetQuake and QuakeWorld servers using Quakespasm for example? Or do I need another client. I believe I've seen in the past separate clients for QuakeWorld.
#88 posted by
Joel B on 2013/12/16 20:42:56
Yep, there are different clients for NetQuake vs. QuakeWorld. I would humbly recommend this as one useful breakdown:
http://neogeographica.com/site/pages/guides/engines.html
It's written for Steam users, but that just means there are some extra bits of information that you can ignore if you are not getting your Quake from Steam.
Mr. Hand Needs To Know...
#89 posted by anonymous user on 2013/12/16 20:46:01
Does anyone have a link to the bgbot16.zip file to Mr Coffee's tutor4 page?
#90 posted by anonymous user on 2013/12/17 02:42:41
I mean Mr. Hat, I think. I didn't see Southpark in awhhile.
Link file is here:
http://www.quaddicted.com/files/idgames2/quakec/bots/
Sweet
#91 posted by Tronyn on 2013/12/17 11:39:12
I love the idea that we can all refer to each other as Mr. (Object) as in Dark City.
Mr Tronyn
#93 posted by
Drew on 2013/12/17 17:42:06
Nyarlothep was amazing and weird. Thank you!
#94 posted by
negke on 2013/12/17 19:13:57
What I meant is Tronyn himself should create a news thread here, because otherwise the map will slip by most people's radar.
Will Do, Mr. Clock
#95 posted by Tronyn on 2013/12/17 19:28:29
(seemed appropriate)
This Thread
#96 posted by ORbs on 2013/12/18 17:54:50
mademeplay soem DM in a long while and actualy enjoyed it :) However it was on a US server (the one in new jersey mentioned in on of the advent posts)and i did manage to do some transatlantic ping fragging, but.... but.... but meh! ping 100+ thats realy to oldscool for me.
Anyone know any active EU servers? Found some lists but all seemed dead
Irish Server
#97 posted by Tamarisk on 2013/12/18 21:07:22
#98 posted by
Spirit on 2013/12/18 21:58:17
#99 posted by
Joel B on 2013/12/19 20:27:44
It would be great to see more comments I know, but I would bet that you are getting more eyeballs than are immediately apparent. (Just because visitors probably don't have an account here, or a way to comment on the calendar entry itself.)
I'm doing periodic PSAs about the advent calendar in the Shacknews chatty and in the SA "early FPS" thread. Regardless of whether that's actually had any effect :-) I personally like the way the entries have turned out so far, sort of like a compressed Quake Expo.
And a new map today!
https://www.quaddicted.com/quake_advent_calendar_2013/19-24#th_december_-_sock
Sock Releases New Map... Looks Like I Will Be Unproductive Now
Also I do update my quakeguy blog quite often with stuff. I hope it helps with views and increases interest for Quake in new places :)
http://quakeguy.tumblr.com/
#101 posted by
Joel B on 2013/12/19 20:55:42
That is a cool tumblr and I'ma follow you.
Also, about sock's blurb:
I've got a pretty bad memory in general but I still strongly remember firing up qtest for the first time and being mesmerized by simple things like pooting grenades off of walls and into pools of water. Actions that brought home the actual solidity and 3-D-ness of the environment.
Those pictures of The Grisly Grotto are also a really good choice because that's one of my strongest memories from playing the release version for the first time; the sense of depth from the water structures out in the main cavern.
This is likely nostalgia speaking, but one thing I still appreciate about Quake maps is that the bones of the structures and spaces are very clear and give you a sense of the space you are in & all its possibilities. That sense can get lost in a detailed photo-realistic environment. The memories and impact of the original Quake maps do get dulled from re-use, but fortunately we've still got folks creating new Quake spaces to explore. :-)
I Remember
A preview of Quake in CVG where they mentioned things like wavy water effects, and also that the textures looked like they were made from real wood and stone :)
#104 posted by Tronyn on 2013/12/20 14:11:47
although I'm largely out of the loop on the modern industry,I have friends who work in games & I do read about it.
If a team were to design a game engine/world system with its own consistent internal design, and then mappers/artists were to take that system to its extreme conclusions without any concern for modern BS like character storyline, user-friendliness, or realism, with today's tech some really fascinating things could be done. To me the idea of exploring the possibilities the game's world system offers, at least for an FPS, is the most fascinating. It's hard to argue that this element has been prevalent post-Quake.
Just make sure it's all Cthulhu-ish/Satanic (lol). But I do like that dark atmosphere.
Love The Advent Calendar
#106 posted by
ijed on 2013/12/21 14:31:58
But it's been bugging me from the start, and I'm gonna get it off my chest finally.
Why is Santa jerking off that hexagon on the front page?
Spirit
#108 posted by
ijed on 2013/12/22 22:45:58
Can you make a link at the end of each calendar page linking to the previous one please?
#109 posted by
Spirit on 2013/12/22 23:05:28
good idea, thanks.
Dr. Shadowborg might not make it, if someone has a good idea/suggestion for tomorrow, please mail me. Rather not if you already participated.
#110 posted by Yhe1 on 2013/12/22 23:11:39
I want really want to try the Middle Evil, but it is too hard. Is there some ways for somebody to "hack" some more ammo in the map so it plays like normal?
Not Really
#111 posted by
ijed on 2013/12/22 23:20:28
You can't add more entities to a level without a full recompile.
Spirit, that's a bit late. I know someone who does amazing stuff, but prefers to remain in the background. If you're stuck I could always post a favourite SP map list.