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Posted by sock on 2014/06/14 20:28:13 |
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.
Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files
UPDATE July 7th: Pack is released!
FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock |
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Seems Like I Owe An Explanation
If you see two areas connected via penis, then know that I wanted to put around 5-10 minutes of gameplay there instead. There was never meant to be a teleporter or a ramp, they're just crude bandaid for the amputated parts.
Thanks for all the demos. I'm very relieved that nobody looked upwards in the spiraling staircase part.
#443 posted by - on 2014/07/12 13:27:56
...I wanted to put around 5-10 minutes of gameplay there instead.
...so an entire map...
Onetelepenis
#444 posted by Lunaran on 2014/07/12 20:21:33
#445 posted by Lunaran on 2014/07/12 20:24:43
two areas connected via penis
jam 3 theme right here
Playing Them With Mark V Now
#446 posted by nitin on 2014/07/13 06:06:36
and no slowdowns whatsoever. So definitely something going on with regular fitz and quakespasm.
Yes.
Dynamic lighting.
Otp
#448 posted by nitin on 2014/07/13 14:07:09
so does that mean quite a few of these maps use more dynamic lighting than regular maps?
#449 posted by Lunaran on 2014/07/13 20:01:16
Fitz always gave me terrible dynamic light slowdown on my laptop, but Baker put a fix in his version.
Best way to test is kill Shub. The final telefrag sequence messes with lightstyle 0, meaning the base lightmaps for the entire level. \o/
Played Them...
#450 posted by Mike Woodham on 2014/07/14 23:34:42
...liked Skacky's the best.
Won't play the next Jampack as I just don't see Quake in that texture set.
Also, FQ85, No Lag Anywhere
#451 posted by Mike Woodham on 2014/07/14 23:36:29
I Don't Get The IK Hate
#452 posted by Drew on 2014/07/15 01:54:56
That so many seem to hold so dear. At all.
Me Neither
#453 posted by skacky on 2014/07/15 03:01:52
And refusing to play maps just because of that is ridiculous imo.
#454 posted by Baker on 2014/07/15 04:44:46
Great map pack!
Did the digs map require a grenade jump to win?
Baker
#455 posted by digs on 2014/07/15 05:05:30
No
Digs
#456 posted by Barnak on 2014/07/15 05:30:35
I, too, am having difficulties in finishing your map. Can't find the way to go on the other side of that large blue key door, without cheating.
Barnak
#457 posted by digs on 2014/07/15 06:00:11
Large living room with exit has a pointer where you want to jump off the elevator
Ha
#458 posted by Mike Woodham on 2014/07/15 06:25:39
I don't play Base maps either. And it has nothing to do with hate but everything to do with like.
Thanks
#459 posted by ArrrCee on 2014/07/16 18:27:53
@everyone Just wanted to post a quick thanks to everyone who gave feedback. This was my first map jam and my first actual map so all of your feedback will definitely help with the construction of my next one!
Also, playing through the pack and seeing what everyone brings to the table in just a 2 week period is such an eye opener. Hopefully I've learned enough from this jam that my next jam will offer a lot more. =)
Welcome To Q1 Mapping :)
#460 posted by ijed on 2014/07/17 15:27:47
Better Late Than Never
<a href="http://www.quaketastic.com/files/demos/otp_jam1demos_part2_proper.zip>Demos</a> for ericw, FifthElephant, mechtech, Ricky, sock, and an actually finished one for Scampie.
DOOMer: I'm very sorry, but once I finished replaying yours I realised I forgot to record it. :(
Fuck.
#463 posted by - on 2014/07/21 10:16:25
Yes!
#464 posted by ionous on 2014/07/22 07:34:57
@Scampie :)
Great Set Of Maps
#465 posted by killpixel on 2014/07/25 18:31:40
I had a lot of fun playing these maps. Also, noclipping/walking around afterwards was interesting to, lots of neat stuff.
I was gonna review everyone's map individually, but that's already been done over and over and they pretty much reflect my thoughts, especially negke's.
Great job guys, I look forward to playing the next one!
Had A Bit Of A Quakeathon Today And Finally Played This
#466 posted by nitin on 2014/07/28 10:16:13
short comments follow.
Arrrcee - quite liked the style, crudeness and all, would like to see a full map in this theme.
digs - repetitive texturing and simple brushwork, but it had good atmosphere and nice gameplay.
doomer - bit too plain and crude for my liking.
ericw - some nice vibes going on, although it runs quite slow, but its over just as one is getting into it.
fifth - not bad, a bit unpolished and speedmappy but a decent entry.
ionous/mfx - hides its small layout well with good interconnecting routes and tight, cramped gameplay (the underwater stuff was a surprise). Looks wise I loved it. One of the best in the pack.
mechtech - sorry not my cup of tea.
otp - whatever the reasons I actually liked the black fog, created great atmosphere (can only imagine a metal map with the same fog: evil). Cant say the same about the rest of the map though.
rickyt23 - totally felt like a speedmap. I would have preferred smalled more focused layout with more details and less random gameplay.
scampie - IMHO, this was the best in the pack. Loved the look of this, very very nicely pulled off and the gameplay was an absolute blast.
skacky - I think the fog colour actually detracted from an otherwise cool looking map. The colour is just too sickly IMHO. As for gameplay, I found it a bit of a grind like the last skacky full release map. Too many mid-high enemies with the player being given low-mid weapons.
sock - typical sock quality map, not his best but probably the second or third best in the pack. Lacks wow factor moments but once again, gameplay is an absolute blast. Sock seems to know the quake enemies inside out.
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