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.BSP Compiler For Mac OS X 10.6 (Snow Leopard)
Hi,

I've used Trenchbroom to make a .map now all I need is to create my .bsp - does anyone know what a I can use to do such a thing? Nothing I've used has done the trick, using OS X 10.6.

Thanks in advance.
mutto
Did You Try 
Tyrann's utilities?

http://disenchant.net/utils/ 
 
Right now I'm using wine (from http://winebottler.kronenberg.org ) to run windows tools. I have a bash script in my maps directory that invokes qbsp like this:

/Applications/Wine.app/Contents/Resources/bin/wine ~/quake/bjptools_xt/txqbsp_xt.exe jam_ericw.map

Seems to work fine.

I'd recommend against using native mac tools (or anything but 32-bit windows tools) for the moment, because it's possible you'll run in to this bug, which will cause corrupted lightmaps in some places: https://sourceforge.net/p/quakespasm/patches/15/ The patch lightmap2.diff should be applied to light tools, but I haven't had a chance to report it to tools authors with a proper test case yet. 
@ericw 
I'd recommend against using native mac tools (or anything but 32-bit windows tools) for the moment, because it's possible you'll run in to this bug, which will cause corrupted lightmaps in some places

txqbsp uses doubles for almost everything (153 vec3_t occurrences, just 25 float occurrences):

mathlib.h - "typedef double vec_t;" if DOUBLEVEC_T is defined, and it is defined in the project settings.

Checking the original qbsp source code, it looks like this was the case too.

Strange that the engine used floats and not doubles in model.c for the lightmap calculations. 
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