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False Dawn Quake 4 Single Player Mod Released
Just spotted this over at Rock Paper Shotgun whilst looking through Quakecon news:

"After missing its plan to launch during QCon 2013, Quake IV single-player mod False Dawn has launched alongside this year�s fragging festivities. It brings a new story with 90-120 minutes of non-linear Strogg-shooting and a few tweaks to good old Q4."

http://www.moddb.com/mods/false-dawn

Screenshots look pretty decent, and Quake 4's SP was mostly quite fun, so it might be worth checking out.
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Sorry About All The Corridors... 
I didn't realize that having so many corridors in a primarily interior level would kick up such a stink. I'll keep that in mind for my next project.

In the description I used 'Guided Non-Linear' more or less just to sound flashy. The level is essentially a hub that has 3 linear levels branching off from it. You just get to pick the order in which you complete them which also affects the enemy encounters and other elements in the remaining areas.

I'm glad to hear a couple people played and enjoyed the level though :) 
Lol 
Looks wicked man, I may dig out my disc yet ;)

Nothing wrong with corridors, corridors are the building blocks of levels :D 
 
When you map with corridors, you're mapping with Hitler. 
You Serious? 
 
 
I vow to never map another corridor in my life! 
 
Serious. But you have to be careful because Hitler is awful at lighting so you need to redo a lot of his work. 
 
Doesn't Epic have 'Lighting Artists'? Lots of the big studios seem to be having them these days 
 
 
I've played Base Quake 4 at medium, should I play this mod on Easy? 
 
I don't think so. In my opinion the mod is only a bit harder than the original Quake 4.
Really loved to play it. This mod is absolutely awesome. :) 
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