Sorry About All The Corridors...
#39 posted by
bkt on 2014/08/01 07:31:54
I didn't realize that having so many corridors in a primarily interior level would kick up such a stink. I'll keep that in mind for my next project.
In the description I used 'Guided Non-Linear' more or less just to sound flashy. The level is essentially a hub that has 3 linear levels branching off from it. You just get to pick the order in which you complete them which also affects the enemy encounters and other elements in the remaining areas.
I'm glad to hear a couple people played and enjoyed the level though :)
Lol
#40 posted by
RickyT33 on 2014/08/01 10:01:27
Looks wicked man, I may dig out my disc yet ;)
Nothing wrong with corridors, corridors are the building blocks of levels :D
#41 posted by
JneeraZ on 2014/08/01 17:36:30
When you map with corridors, you're mapping with Hitler.
#43 posted by
- on 2014/08/01 17:54:33
I vow to never map another corridor in my life!
#44 posted by
JneeraZ on 2014/08/01 17:59:00
Serious. But you have to be careful because Hitler is awful at lighting so you need to redo a lot of his work.
#45 posted by
- on 2014/08/01 18:08:52
Doesn't Epic have 'Lighting Artists'? Lots of the big studios seem to be having them these days
#47 posted by Yhe1 on 2014/10/11 21:11:54
I've played Base Quake 4 at medium, should I play this mod on Easy?
I don't think so. In my opinion the mod is only a bit harder than the original Quake 4.
Really loved to play it. This mod is absolutely awesome. :)