News | Forum | People | FAQ | Links | Search | Register | Log in
R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
First | Previous | Next | Last
Yup That Too... 
Still can't see how to get YA without RJ... 
SPOILERS! 
Lowest piston, on to roof of tunnel, grab MH, double back, jump across onto pipe, then on top of large crate and then to roof to get YA, then climb ladder and jump from roof on to beam trims. Jump between trims until the end, then jump across and grab ladder on vertical beam leading up to roof of lift building. From there, jump across to rock spire and then onto the tallest piston for Quad and Hunter Party. 
Ah. 
That route is marginally less useful if one has already rocket-jumped to the quad itself and thus got the Hunter out of that crate... 
There Are No 
RJ only secrets in the map, there's always a way to get there from a shotgun start as it were. 
What About The Quad Secret In One Of The 4 Slime Pit Control Rooms 
....after you've pressed the button to stop the square pillar piston things? 
Shambler 
You must use the pistons to get up there, and then press the button that stops the slimey thingy majingy. 
Time-limited Secrets! 
Bastards. I GJed up there. The RA later, I had to reload for tho. 
I Can't Handle This 
Mfx I am literally having leg cramps right now. I can't handle it. I am 10 mins into your map and it is so god damn good. AAaaa! 
Its Your Fault 
you started this.. 
Ok I Finished It Now. 
mfx I hereby declare you god-king of everything and supreme ruler of my body and soul.

Can't even remember the last time a map has impressed me this much, besides the mfx map in jam2. I think SPoGsp1 did it? Or zer1m7? Or ikspq5?

Extremely Good Shit. Continue. 
 
If even czg praises it, it must be exeptional... or, something dark and kinky is afoot! 
Idunnoeither 
 
It Truly Is Exeptional. 
But make no mistake, there will be sloppy kisses if I ever see you around here. 
 
m -> c
f -> g
x -> z

shb! wow! 
As For The Other Two Maps. 
Extremely impressive from a sheer tech/size/effort perspective.
They did not tick all my boxes as much as mfx' did, it was too easy to get lost, and at times they were rather overwhelming with the amount of choice given to me. (An absurd thing to say, I agree.)
The telefragged gimmick was hilarious, especially considering this dismembered torso can creep across the floor at 40km/h.

Overall a great release, worth playing. 
Oh I Almost Forgot 
In ijed's map, in the big room you enter after crossing the trainyard for the first time as a giblet with the moving bridge in the middle, when I returned there close to the end of the map, there was a trigger that would 100% crash the game with a stack overflow in the progs. A long chain of multi_use and multi_touch. I didn't get a dump of the console or a save, sorry. :-( 
Czg 
You mean this?

http://www.quaketastic.com/files/screen_shots/telefragcrash.jpg

That happens on easy only, as far as i know, hehehe.
Anyway, glad you liked it.

Next maps won�t be so cheap, i promise:) 
Yes That's The One. 
Yeah I play on easy what of it �_� 
See. 
Told you it was worth installing quackspasm for.

Enjoy ur sloppy kisses mfx. 
There's An Easy Skill? 
 
 
I play most games on Easy. I want to see the content.

Especially with Quake. I've killed these monsters 10,000 times with the same set of weapons. I get it. :) 
Hm 
Got to disagree. I play games for the interaction.

In a game that I know so well, like Quake, I have to put in new features to keep it interesting.

Even when there are no new features I'm always experimenting with the perfect placement and mix of enemy types to break the player from their comfort zone and make engaging play.

Not that I hate 'content' - I just see it as secondary to the reason I'm playing something in the first place. 
 
I'm primarily an environment/prop artist. The content is everything to me. :) 
 
That said, Quake combat CAN still be compelling but it takes a talented level designer to pull it off... 
Levels Are Rarely Fully Tested On Easy 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.