Yup That Too...
#218 posted by Shambler on 2014/10/06 18:03:12
Still can't see how to get YA without RJ...
SPOILERS!
#219 posted by ijed on 2014/10/06 18:08:46
Lowest piston, on to roof of tunnel, grab MH, double back, jump across onto pipe, then on top of large crate and then to roof to get YA, then climb ladder and jump from roof on to beam trims. Jump between trims until the end, then jump across and grab ladder on vertical beam leading up to roof of lift building. From there, jump across to rock spire and then onto the tallest piston for Quad and Hunter Party.
Ah.
#220 posted by Shambler on 2014/10/06 18:35:28
That route is marginally less useful if one has already rocket-jumped to the quad itself and thus got the Hunter out of that crate...
There Are No
#221 posted by ijed on 2014/10/06 19:05:40
RJ only secrets in the map, there's always a way to get there from a shotgun start as it were.
What About The Quad Secret In One Of The 4 Slime Pit Control Rooms
#222 posted by Shambler on 2014/10/06 21:24:54
....after you've pressed the button to stop the square pillar piston things?
Shambler
#223 posted by mfx on 2014/10/06 21:34:54
You must use the pistons to get up there, and then press the button that stops the slimey thingy majingy.
Time-limited Secrets!
#224 posted by Shambler on 2014/10/06 21:42:48
Bastards. I GJed up there. The RA later, I had to reload for tho.
I Can't Handle This
#225 posted by czg on 2014/10/07 01:04:25
Mfx I am literally having leg cramps right now. I can't handle it. I am 10 mins into your map and it is so god damn good. AAaaa!
Its Your Fault
#226 posted by mfx on 2014/10/07 01:12:47
you started this..
Ok I Finished It Now.
#227 posted by czg on 2014/10/07 02:24:37
mfx I hereby declare you god-king of everything and supreme ruler of my body and soul.
Can't even remember the last time a map has impressed me this much, besides the mfx map in jam2. I think SPoGsp1 did it? Or zer1m7? Or ikspq5?
Extremely Good Shit. Continue.
#228 posted by negke on 2014/10/07 07:59:34
If even czg praises it, it must be exeptional... or, something dark and kinky is afoot!
Idunnoeither
#229 posted by mfx on 2014/10/07 08:32:22
It Truly Is Exeptional.
#230 posted by czg on 2014/10/07 10:20:14
But make no mistake, there will be sloppy kisses if I ever see you around here.
#231 posted by Spirit on 2014/10/07 10:25:32
m -> c
f -> g
x -> z
shb! wow!
As For The Other Two Maps.
#232 posted by czg on 2014/10/07 10:27:38
Extremely impressive from a sheer tech/size/effort perspective.
They did not tick all my boxes as much as mfx' did, it was too easy to get lost, and at times they were rather overwhelming with the amount of choice given to me. (An absurd thing to say, I agree.)
The telefragged gimmick was hilarious, especially considering this dismembered torso can creep across the floor at 40km/h.
Overall a great release, worth playing.
Oh I Almost Forgot
#233 posted by czg on 2014/10/07 10:32:18
In ijed's map, in the big room you enter after crossing the trainyard for the first time as a giblet with the moving bridge in the middle, when I returned there close to the end of the map, there was a trigger that would 100% crash the game with a stack overflow in the progs. A long chain of multi_use and multi_touch. I didn't get a dump of the console or a save, sorry. :-(
Czg
#234 posted by mfx on 2014/10/07 10:50:33
You mean this?
http://www.quaketastic.com/files/screen_shots/telefragcrash.jpg
That happens on easy only, as far as i know, hehehe.
Anyway, glad you liked it.
Next maps won�t be so cheap, i promise:)
Yes That's The One.
#235 posted by czg on 2014/10/07 12:33:26
Yeah I play on easy what of it �_�
See.
#236 posted by Shambler on 2014/10/07 12:47:50
Told you it was worth installing quackspasm for.
Enjoy ur sloppy kisses mfx.
There's An Easy Skill?
#237 posted by ijed on 2014/10/07 13:39:58
#238 posted by JneeraZ on 2014/10/07 14:48:15
I play most games on Easy. I want to see the content.
Especially with Quake. I've killed these monsters 10,000 times with the same set of weapons. I get it. :)
Hm
#239 posted by ijed on 2014/10/07 14:55:54
Got to disagree. I play games for the interaction.
In a game that I know so well, like Quake, I have to put in new features to keep it interesting.
Even when there are no new features I'm always experimenting with the perfect placement and mix of enemy types to break the player from their comfort zone and make engaging play.
Not that I hate 'content' - I just see it as secondary to the reason I'm playing something in the first place.
#240 posted by JneeraZ on 2014/10/07 15:52:27
I'm primarily an environment/prop artist. The content is everything to me. :)
#241 posted by JneeraZ on 2014/10/07 15:52:58
That said, Quake combat CAN still be compelling but it takes a talented level designer to pull it off...
Levels Are Rarely Fully Tested On Easy
#242 posted by ijed on 2014/10/07 16:17:58
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