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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
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Version 1.03 Changelist 
Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes

Thanks for the file inclusion Jakub - I'm kind of surprised it runs at all in DP, just for the custom gameplay Qc - mainly the ammo boxes. 
 
dirtmapping tends to lower the overall brightness of the map quite a lot... 
I Tried To Make 
The corners more shadowed but not affect the gameplay areas.

Some secrets are a bit darker now. 
Dirtmap Screens? 
 
Darkplaces Compatility 
i tested the whole pack and even monster level like telefragged works fine in darkplaces. i encountered noticeble fps slowdown only in the incenerator area. other parts of the level were ok.
-
there was only one bug i found. in telefragged, there is a secret quaddamage behind the glass door that can be opened by shooting the button on the floor through the crack in the nearby window pane. the button is inaccesible behind the glass under the crate at first and when the crate explodes the explosion cracks the glass so that you can shoot the red button on the floor. the crate explodes and cracks the glass, but the button doesn't work. it worked in the original version, but doesn't work in the updated version released a few weeks ago. i haven't tried the new version yet. 
Oops.. Typo 
incenerator = incinerator :-) 
Screens 
Will take some today.

As to that secret - I tested it last night and it was fine, but in Quakespasm. 
Bug 
i'll try it again with the new version when i get home. the button is already in the "pushed" state when the glass cracks so that you can't shoot it again. 
Is The Crosshair Illuminated? 
It turns off when activated (receives damage) and opens the door. 
 
"incenerator = incinerator :-) "

Thanks for that correction. I had NO idea what you were trying to say there ... 
Bug Is Dead 
i've just tested version 1.03 and button works it's supposed to. 
Thanks 
 
Shit I Forgot The Screenshots 
Coming soon :) 
 
ijed, nice! Going to have to replay with the patch soon. Sorry I copped out on playtesting 
Well 
Without your tools and engine support this pack wouldn't have happened at all :) 
Update 
Ijed 
thanks for the screenies.

Also news post updated. 
Thanks! 
 
Download Not Working ? 
When I press the download button, nothing happens. WTF !? 
 
Keep in mind Barnak is using a non-Intel Mac Mini and no modern browser is available for him to use. 
Non-Intel ? 
It's a 2010 mini, so definitely Intel. And it rocks with Snow Leopard ! 
 
32-bit Intel? 
 
I'm sure the patch will get mirrored to quaddicted or quaketastic before long.

Barnak, try using Firefox or Chrome on OSX 10.6, not Safari (which is out of date and probably unsafe). 
Way Ahead Of You, Eric 
 
 
If folks are in the business of updating the OP, you could remove the link to the special-snowflake devbuild of Quakespasm and just say "use Quakespasm version 0.90.0 or later". 
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