So I've Started Something
#32 posted by Ionous at work on 2014/10/01 22:35:15
...that would greatly be enhanced by Zer progs.
I Vote
#33 posted by Drew on 2014/10/02 00:04:42
Zer progs!
Or a cleaned up but true to spirit of original progs
Though my opinion doesn't matter cuz I won't be mapping
I Vote
#34 posted by Drew on 2014/10/02 00:04:53
Zer progs!
Or a cleaned up but true to spirit of original progs
Though my opinion doesn't matter cuz I won't be mapping
#35 posted by Lunaran on 2014/10/02 00:07:03
so who's gonna 'clean up' the zerstorer progs before everyone starts mapping?
Just Map For The Current Ones
If I do make a cleaned up version, it'll be my responsibility to make it fully compatible. (Emphasis on if. Let's not turn this into Base Pack 2.)
Mexx10 Enforcers
#37 posted by Yhe1 on 2014/10/02 09:27:26
Speaking of enforcers, I've been playing Mexx10, can anybody rip those boss enforcers out? Would love to fight them again in another mappack.
As A Player...
#38 posted by Shambler on 2014/10/02 11:19:43
I vote Zer progs too.
Mappers can use them if they want, or ignore them if they want.
They're pretty cool enhancements for gameplay and atmosphere.
Being "old" and "1997 quality" doesn't matter that much, if you don't like them just don't use them.
Fair Enough Then
Rule update: Your entries have to be made for the Zerst�rer codebase. You're not obliged to use any of the extra content, but the map has to be 100% functional when played under the Zer mod.
--
So who's started so far? I spent day 1 putting together textures and making some silly prefabs. Time to figure out a decent layout now.
I Started
#40 posted by ericw on 2014/10/02 21:09:52
same stage as you
Just Started, 200 Brushes
#41 posted by Ionous at work on 2014/10/02 23:56:47
Zer space/industrial
You're Doing Space Zer Too?
Shit...
I Veered Away From Doing Zer Metal...
#43 posted by ionous on 2014/10/03 08:29:44
because I thought someone else was apt to do it first. Oh well. Please don't let my decision negatively affect your creativity. My vision is of a 'blood asteroid', if that helps to differentiate the two ideas...
That Sounds Cool
And different enough from mine too!
#45 posted by metlslime on 2014/10/03 09:59:16
my vision is of a 'blood asteroid', if that helps to differentiate the two ideas...
so much for my two ideas... "viscera meteor" and "gore planetoid"
Spaghetti And Meatball
#46 posted by ijed on 2014/10/03 13:48:42
Damn.
Ijed Go Zer
#47 posted by Shambler on 2014/10/03 13:58:06
^
I Admire
#49 posted by spy on 2014/10/03 17:21:24
onetruepurple
Me Too
Now go map!
#45
#51 posted by ionous on 2014/10/04 05:08:33
Well, I guess you're stuck with zer metal then.
On another front, I could have sworn that Zerstorer had forcefields in it, but looking through the FGD, I'm not seeing any such thing.
I saw an entity called 'misc_particle_stream'. Is this what they used for the rain in zer1m3? I tried using it in my map, but did not have much success. I guess it needs a target?
Um, Nevermind...
#52 posted by ionous on 2014/10/04 05:14:27
Apparently, I am illiterate. There's a 'func_rain'. Still no forcefields though...
Whoa
Turns out Zer has the hipnotic rotation code.
Necros, go jam!
Ionous
Apparently. The devkit says:
It appears when triggered, like event_lightning. This entity is one end of the stream, target another entity as the other end-point.
Thanks OTP
#55 posted by ionous on 2014/10/04 20:35:40
Checked it out myself today, and played around with it a little. I was hoping I was going to be able to use the particle streams to simulate forcefields, but that is definitely not going to happen after seeing the entity in action. Oh well.
Screenshots?
#56 posted by Drew on 2014/10/05 06:15:31
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