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Map Jam 3 - Zerst�rer Theme - Released - Hype Level: "CZG Lubed"
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and texture set. Check the readme file below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Deadline - 29th October 2014
Theme - Zerst�rer inspired maps

Note: Your entries have to be made for the Zerst�rer codebase. You're not obliged to use any of the extra content, but the map has to be 100% functional when played under the Zer mod.


Guidelines for Map Jam
Texture WAD files
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So I've Started Something 
...that would greatly be enhanced by Zer progs. 
I Vote 
Zer progs!

Or a cleaned up but true to spirit of original progs

Though my opinion doesn't matter cuz I won't be mapping 
I Vote 
Zer progs!

Or a cleaned up but true to spirit of original progs

Though my opinion doesn't matter cuz I won't be mapping 
 
so who's gonna 'clean up' the zerstorer progs before everyone starts mapping? 
Just Map For The Current Ones 
If I do make a cleaned up version, it'll be my responsibility to make it fully compatible. (Emphasis on if. Let's not turn this into Base Pack 2.) 
Mexx10 Enforcers 
Speaking of enforcers, I've been playing Mexx10, can anybody rip those boss enforcers out? Would love to fight them again in another mappack. 
As A Player... 
I vote Zer progs too.

Mappers can use them if they want, or ignore them if they want.

They're pretty cool enhancements for gameplay and atmosphere.

Being "old" and "1997 quality" doesn't matter that much, if you don't like them just don't use them. 
Fair Enough Then 
Rule update: Your entries have to be made for the Zerst�rer codebase. You're not obliged to use any of the extra content, but the map has to be 100% functional when played under the Zer mod.

--

So who's started so far? I spent day 1 putting together textures and making some silly prefabs. Time to figure out a decent layout now. 
I Started 
same stage as you 
Just Started, 200 Brushes 
Zer space/industrial 
You're Doing Space Zer Too? 
Shit... 
I Veered Away From Doing Zer Metal... 
because I thought someone else was apt to do it first. Oh well. Please don't let my decision negatively affect your creativity. My vision is of a 'blood asteroid', if that helps to differentiate the two ideas... 
That Sounds Cool 
And different enough from mine too! 
 
my vision is of a 'blood asteroid', if that helps to differentiate the two ideas...

so much for my two ideas... "viscera meteor" and "gore planetoid" 
Spaghetti And Meatball 
Damn. 
Ijed Go Zer 
 
 
I Admire 
onetruepurple 
Me Too 
Now go map! 
#45 
Well, I guess you're stuck with zer metal then.

On another front, I could have sworn that Zerstorer had forcefields in it, but looking through the FGD, I'm not seeing any such thing.

I saw an entity called 'misc_particle_stream'. Is this what they used for the rain in zer1m3? I tried using it in my map, but did not have much success. I guess it needs a target? 
Um, Nevermind... 
Apparently, I am illiterate. There's a 'func_rain'. Still no forcefields though... 
Whoa 
Turns out Zer has the hipnotic rotation code.

Necros, go jam! 
Ionous 
Apparently. The devkit says:

It appears when triggered, like event_lightning. This entity is one end of the stream, target another entity as the other end-point. 
Thanks OTP 
Checked it out myself today, and played around with it a little. I was hoping I was going to be able to use the particle streams to simulate forcefields, but that is definitely not going to happen after seeing the entity in action. Oh well. 
Screenshots? 
 
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