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Replacement KNIGHT.MDL
Replace that ugly old knight with a slightly newer ugly knight. Now with something resembling "feet" and "a head", and not just weird pointy things!

Includes knight.mdl and h_knight.mdl with several skins for including in your fancy new mods and levels, as well as the same files in a PAK2.PAK if you want to plop them in /id1/.

Look! | Readme! | Download!
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Update 
Because I'm a horrible friend, I forgot to set the 'blood trail' flag on the head gib. Only took me three years to notice.

The files at the original links have been updated. 
Surprise 
Well, that came out of nowhere! Sad that nobody had noticed this before. Anyway, thanks a lot for this update. Better late than never!

Any chances to get you working on another of the id1 models after all these years? We are still searching (and waiting) for a decent "authentic" Ogre or Vore remakes, for example... 
 
Ya, somehow i completely missed this, (not the blood flag) but the entire model :D
nice job! adding to my files... 
I Dunno 
does not work where-ever I put the pak2.pak n models (quake/ID1 or quake/ID1/progs) 
 
"It's perfectly safe to use the replacement in your /id1/ folder. Copy the
included PAK2.PAK into /id1/ and the old knight will forever be replaced with
the new, with no side effects. If you already have a PAK2 for some reason,
just rename the included file with whatever is the next highest PAK number
available in your /id1/ folder. Doing so will propagate the new knight to any
single player mods as well, provided those mods don't have their own local
overriding knight.mdl." 
 
have read that, got the pak2.pak in ID1, no new knight in game 
Solved 
thanks a lot for making this. this, new HD shambler and various new ogres in various mods; have any of other vanilla monsters been updated this way pls? 
Authentic Models 
Check the end of this thread:

http://quakeone.com/forum/quake-mod-releases/works-in-progress/9842-authentic-model-improvement

We have collected as many authentic model remakes as possible. It's still not complete, but it has quite a lot already. 
Jaromir 
spirit was whining earlier in this thread about the pak2.pak filename being all caps, so I changed it in this release. is that causing your problem? 
Update 
Since I'm also terrible at testing things, I uploaded a head model with slightly fucked UVs. Files have been updated, again. didn't bother revising the readme because i'm also lazy

I also re-capitalized PAK2.PAK just in case that was the problem, so as not to cause trouble in the future for anyone else on a case sensitive OS. 
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