#49 posted by Killes on 2015/06/01 21:40:28
Ya, whats the point of the photorealistic graphics there either way dwere ?
Modern tech does not mean de-facto photorealistic crap.
Photorealism is not the only means of using modern tech to create immersion and better gaming experience. 0 loading times, enormous levels, unlimited level building possibilities and enemy quantities, interactive environments, physics, metagames and so on...creativity and imagination are the limit.
Aiming for the "sweetest gfx" really puts a limit as to what gets done with big budgets and latest tech.
Keep Going, Canute....
#50 posted by
Shambler on 2015/06/02 15:30:42
The tide just eventually might turn back.
Killes
#51 posted by dwere on 2015/06/02 17:06:20
With big budgets, you say? Well, good luck marketing that.
Although the idea itself is interesting. I've thought about something like that.
Modern source ports kinda do a similar thing, allowing for much bigger maps and providing a lot more freedom in general. But writing an engine from scratch would probably allow to utilize cycles in a more efficient manner.