#1 posted by
Scampie [72.12.65.92] on 2015/07/27 03:00:48
I just make cool looking areas and then connect them to other cool looking areas and slowly try and decide how they should fit together into a cool layout as I go. Sometimes I have some specific gameplay ideas I want to do, and I'll start there and design around that.
Planning everything first is a way better approach and gives much better results though... but I find it so boring to work on a level that I already know where it's going.
#2 posted by
JneeraZ [174.109.106.46] on 2015/07/27 11:20:57
I agree with Scampie. I have an additional problem where I find it hard to stay interested in a box map. It needs to look cool to maintain my interest and that's not always productive, I know, but it's how my brain works.
#3 posted by scar3crow [129.135.4.129] on 2015/07/28 18:34:46
These replies are very curious after reading the rock bottom frustration thread.

Holistic
#4 posted by
Shamblernaut [121.45.239.210] on 2015/07/28 18:54:07
I plan my map holistically, I map it out in a crappy paint program, labelling what I want where. The exact details get ironed out during the build, but I have most of the ideas in my head from the get-go.
Then as I continue I realise that my skills and my imagination don't correlate and I end up simplifying or giving up :)
As for the last question, the two are inseparable. I think "ooh gee, I'd like some zombies... I know a graveyard!" or "this is an excellent balcony, ahh, the perfect place for an ogre"
#5 posted by
eukara [93.220.36.197] on 2015/07/31 20:32:50
Usually when I have a map idea in my head (sometimes a series of images, sometimes static) I just try to recreate it. If I am out of ideas, I imagine walking around the level and what areas it could connect to that would be cool. Most of the time I always think of something but some ideas just take a long time to actually create faithfully.

Piecemeal...ish
#6 posted by oGkspAz [41.149.74.226] on 2015/08/05 14:22:13
I start by having the layout and items of a room or two in mind and then try to fit the lot together with a relatively good flow. Actual build starts with floors only after which I start filling in walls and architectural detail.