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Map Design: Piecemeal Vs Holistic
When you're designing your map, do you think of the whole design at once and then begin, or do you have a vague idea (or starting point) and figure it out on the way?

This is sometimes known as the micro vs macro approach or analytic vs holistic.

Also, different but related question: do you think of mechanics/monsters/layout first and architecture/design last or vice-versa?
 
I just make cool looking areas and then connect them to other cool looking areas and slowly try and decide how they should fit together into a cool layout as I go. Sometimes I have some specific gameplay ideas I want to do, and I'll start there and design around that.

Planning everything first is a way better approach and gives much better results though... but I find it so boring to work on a level that I already know where it's going. 
 
I agree with Scampie. I have an additional problem where I find it hard to stay interested in a box map. It needs to look cool to maintain my interest and that's not always productive, I know, but it's how my brain works. 
 
These replies are very curious after reading the rock bottom frustration thread. 
Holistic 
I plan my map holistically, I map it out in a crappy paint program, labelling what I want where. The exact details get ironed out during the build, but I have most of the ideas in my head from the get-go.

Then as I continue I realise that my skills and my imagination don't correlate and I end up simplifying or giving up :)

As for the last question, the two are inseparable. I think "ooh gee, I'd like some zombies... I know a graveyard!" or "this is an excellent balcony, ahh, the perfect place for an ogre" 
 
Usually when I have a map idea in my head (sometimes a series of images, sometimes static) I just try to recreate it. If I am out of ideas, I imagine walking around the level and what areas it could connect to that would be cool. Most of the time I always think of something but some ideas just take a long time to actually create faithfully. 
Piecemeal...ish 
I start by having the layout and items of a room or two in mind and then try to fit the lot together with a relatively good flow. Actual build starts with floors only after which I start filling in walls and architectural detail. 
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